Wizard Familiar Talisman: Difference between revisions

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{{ItemScriptInfo
'''Familiar talismans''' aid the Wizard in summoning a particular type of [[familiar]].
|propername=yes
|itemscript=script
|category=Fluff
|class=Accessory
|tiers=4
|attunement=Permanent
|attunetype=Character
|verb=CAST, TOUCH, WAVE
|addinfo=It aids the [[wizard]] in summoning a particular type of [[familiar]]. It can also provide a unique or custom familiar when made via [[alchemy]] or purchased at a [[festival]] or [[pay event]].
|restrictions=Yes
|permifiercost=3750
}}
==Analyze==
<pre{{log2}}>You analyze the scarab beetle talisman and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item type should not change."


The creator has also provided the following information:
⚫
== Usage ==


This is a Wizard Familiar Talisman, used to summon a specific familiar.
⚫
First the Wizard must attune themselves to the talisman by waving a "binding" [[runestone]] at the talisman. If the talisman has not already been bound to a familiar (i.e., it is "blank"), the talisman must then be attuned to a familiar by waving the talisman at the familiar.
Verbs: CAST, TOUCH, WAVE


This scarab beetle talisman is tier 3, high rank alchemical level, of merchant quality. It has 20 charges. It could be made unlimited by the PERM-ifier. It will summon "{{blue|a glinting stygian scarab beetle}}" with male gender.
⚫
''NOTE: Unless pre-attuned via alchemy or through a merchant, talismans can only be attuned to a familiar currently called by the Wizard. Wizards cannot attune talismans to another wizard's familiar.''


The talisman is bound to you.
⚫
Once attuned to the wizard and to a familiar, the wizard finalizes the talisman by casting [[Call Familiar (920)]] at the talisman.
⚫
Once finalized, the Wizard may summon their preferred familiar by preparing Call Familiar and CASTing the spell at the talisman.


The talisman itself can be altered with a long or a show description, but it must remain wood.
{{#section:EGShop:Professional Courtesy|broken talisman}}


You get no sense of whether or not the talisman may be further lightened.</pre>
== Tiers ==


⚫
==Usage Information==
There are four Tiers of Familiar Talismans.
⚫
===Tier 1===
All tiers of talismans function the same.


⚫
Tier 1 talismans are for purchase in [[Wizard Guild]] shops. When bound to a familiar, it will summon similar ''types'' available in the region, such as a cat or a frog. It is in the form of '''a wooden talisman'''.
⚫
'''Tier 1'''
{{VerbTableStart |header1= Verb |header2= }}
{{VerbTableEntry|modifier1= CAST |modifier2= |1Pview= |3Pview= }}
{{VerbTableEntry|modifier1= TOUCH |modifier2= |1Pview= |3Pview= }}
{{VerbTableEntry|modifier1= WAVE |modifier2= |1Pview= |3Pview= }}
{{Table end}}


===Tier 2===
⚫
Available for purchase in Wizard Guild shops. When bound to a familiar, it will summon similar types available in the region.
⚫
Tier 2 talismans can be crafted via [[alchemy]] in the form of '''a carved wooden talisman'''. When bound to an unaltered familiar, it will summon the ''same'' familiar to the Wizard's side, regardless if that familiar is not native to the region. This tier does not bind to unique/altered familiars.


===Tier 3===
'''Tier 2, Upgraded talisman'''
⚫
Tier 3 talismans can be crafted via alchemy in the form of '''a subtly carved wooden talisman''' for generic usage or in [[#Special Tier 3 Alchemy Talisman|specific styles]] using special recipes. When bound to an altered or unaltered familiar, it will summon the same familiar to the Wizard's side.


Tier 3 talismans can also be purchased at festivals or pay events pre-bound to a unique familiar. These may be prebound to familiars that are unique to that event. '''Only''' falismans purchased at festivals or pay events are eligible to be permified at the [[PERM-ifier]], which prevents them from crumbling.
⚫
These can be crafted via [[Alchemy]]. When bound to an unaltered familiar, it will summon the same familiar to the Wizard's side, regardless if that familiar is not native to the region. The Upgraded talisman will not properly bind to altered familiars.


===Tier 4===
'''Tier 3, Merchant talisman'''
⚫
Tier 4 talismans come prebound to a pre-altered with a '''custom familiar'''. The talisman will attune to the first Wizard who uses it and is already permified. Fully custom familiar talismans are typically available via raffles and their associated familiars may also have unique ambient messaging. Due to the nature of these talismans, they cannot be altered.


==Mechanics Information==
⚫
These can be crafted via Alchemy. When bound to an altered or unaltered familiar, it will summon the same familiar to the Wizard's side.
⚫
First the wizard must attune themselves to the talisman by waving a "binding" [[runestone]] at the talisman. If the talisman has not already been bound to a familiar (i.e., it is "blank"), the talisman must then be attuned to a familiar by waving the talisman at the familiar.


⚫
Unless pre-attuned via alchemy or through a merchant, talismans can only be attuned to a familiar currently called by the wizard. Wizards cannot attune talismans to another wizard's familiar.
'''Tier 4, Auction talisman'''


⚫
Once attuned to the wizard and to a familiar, the wizard finalizes the talisman by casting [[Call Familiar (920)]] at the talisman.
⚫
Available only through special events, these come prebound to a pre-altered, or '''custom familiar'''. The talisman will never crumble and will attune to the first Wizard who uses it. The familiar may also have unique ambient messaging. Due to the rare nature of these talismans, they cannot be altered.


⚫
Once finalized, the wizard may summon their preferred familiar by preparing Call Familiar and {{boldmono|CASTing}} the spell at the talisman.
Familiar talismans that are tier 1 through 3 can be altered by specially trained merchants.


===[[Alchemy]] [[Recipes]]===
{{AR2}}
===Blank Tier 2 Talisman===
====Blank Tier 2 Talisman====
<table><tr valign="top"><td width="225px">
<table><tr valign="top"><td width="225px">
{{Recipe info
{{Recipe info
Line 55: Line 80:
#[[ALCHEMY CHANT (verb)|Chant]] [[Call Familiar (920)]]
#[[ALCHEMY CHANT (verb)|Chant]] [[Call Familiar (920)]]
{{RE}}
{{RE}}
</td></tr></table>
''[http://www.virilneus.com/recipes/ingredient.php?named=ayana+leaf Ayana leaf on Roomdata]''</td></tr></table>


===Blank Tier 3 Talisman===
====Blank Tier 3 Talisman====
<table><tr valign="top"><td width="225px">
<table><tr valign="top"><td width="225px">
{{Recipe info
{{Recipe info
Line 78: Line 103:
#Chant Call Familiar (920)
#Chant Call Familiar (920)
{{RE}}
{{RE}}
</td></tr></table>
''[http://www.virilneus.com/recipes/ingredient.php?named=ayana+leaf Ayana leaf on Roomdata]''</td></tr></table>


===Special Tier 3 Alchemy Talisman===
====Special Tier 3 Alchemy Talisman====
Existing in the Alchemy system are special Tier 3 talismans. These are the same as the subtly carved talismans except that they are pre-bound to a familiar listed below.
Existing in the Alchemy system are special Tier 3 talismans. These are the same as the subtly carved talismans except that they are pre-bound to a familiar listed below.


<pre{{log2}}>The fat red parrot eyes you and shifts from leg to leg before answering slyly, "Oh, I do be thinking I heard m'Mistress Thris a'sayin' somethin' bout more recipes.
<pre{{log2}}>The fat red parrot eyes you and shifts from leg to leg before answering slyly, "Oh, I do be thinking I heard m'Mistress Thris a'sayin' somethin' bout more recipes.


She did be mutterin' somethin' on 'bout crimson dust, an' colored light. I wager only wizarding alchemists o'th'highest caliber should dare be tryin' experimentin', though!"
She did be mutterin' somethin' on 'bout crimson dust, an' colored light. I wager only wizarding alchemists o'th'highest caliber should dare be tryin' experimentin', though!"</pre>
</pre>


These familiar talismans are created unbound, and require the wizard to wave a Binding Runestone at the talisman, followed by a cast of 920 in order to attune the talismans. After that, they can be used like any bound talisman.
These familiar talismans are created unbound, and require the wizard to wave a Binding Runestone at the talisman, followed by a cast of 920 in order to attune the talismans. After that, they can be used like any bound talisman.


Options:
Options:

*an ironwood raven talisman (a glossy coal black raven)
'''Daytime'''
*a birchwood cat talisman (a silver-eyed pure white cat)
*a maple wolf talisman (an amber-eyed grizzled timber wolf)
* ''Diamond Lens'': a birchwood cat talisman (a silver-eyed pure white cat)
*a maoral fox talisman (a black-footed plump red fox)
* ''Sapphire Lens'': a cocobolo hawk talisman (a dappled broad-winged hawk)
*a crudely carved frog talisman (a heavy-set bull frog)
* ''Emerald Lens'': a maple wolf talisman (an amber-eyed grizzled timber wolf)
*a cocobolo hawk talisman (a dappled broad-winged hawk)
* ''Ruby Lens'': a maoral fox talisman (a black-footed plump red fox)
*a haon owl talisman (a dark-eyed grey barred owl)
* ''Amethyst Lens'': a crudely carved frog talisman (a heavy-set bull frog)
*an ebonwood cat talisman (a silver-ruffed charcoal black cat)
* ''Shadowglass Lens'': an ironwood raven talisman (a glossy coal black raven)

⚫
*an ash jackal talisman (a rangy dappled grey jackal)
'''Nighttime'''
⚫
*a hickory coyote talisman (a lithe golden-eyed coyote)
*a crudely carved toad talisman (a squat pebble-backed toad)
* ''Diamond Lens'': an ebonwood cat talisman (a silver-ruffed charcoal black cat)
*a driftwood merlin talisman (a slim dove grey merlin)
* ''Sapphire Lens'': a driftwood merlin talisman (a slim dove grey merlin)
⚫
* ''Emerald Lens'': an ash jackal talisman (a rangy dappled grey jackal)
⚫
* ''Ruby Len''s: a hickory coyote talisman (a lithe golden-eyed coyote)
* ''Amethyst Lens'': a crudely carved toad talisman (a squat pebble-backed toad)
* ''Shadowglass Lens'': a haon owl talisman (a dark-eyed grey barred owl)


<table><tr valign="top"><td width="225px">
<table><tr valign="top"><td width="225px">
Line 125: Line 153:
#[[ALCHEMY INFUSE (verb)|Infuse]]
#[[ALCHEMY INFUSE (verb)|Infuse]]
#[[ALCHEMY CHANT (verb)|Chant]] [[Call Familiar (920)]]
#[[ALCHEMY CHANT (verb)|Chant]] [[Call Familiar (920)]]
#[[ALCHEMY REFRACT (verb)|Refract]] through (colored) lens during (day/night)
#[[ALCHEMY REFRACT (verb)|Refract]] light through (colored) lens during (day/night)
{{RE}}
{{RE}}
''Each colored lens produces a different option during the day and at night<br>
''Each colored lens produces a different option during the day and at night
</td></tr></table>
''[http://www.virilneus.com/recipes/ingredient.php?named=ayana+leaf Ayana leaf on Roomdata]''</td></tr></table>

==Additional Information==

===Restrictions===
It can be altered with a long or a show description, but it must remain wood.

==See Also==
⚫
* [[Alchemy/saved posts#Familiar_Talisman_Recipes|Saved posts]]


==Resources==
⚫
*[[Alchemy/saved posts#Familiar_Talisman_Recipes|Saved posts]]
[[Category:Wizard]]
[[Category:Wizard]]

Latest revision as of 09:58, 24 September 2026

Wizard Familiar Talisman Information
Category Fluff
Class Accessory
Tiers 4
Attunement Permanent - Character
Item Restrictions ✓
PERM-ifier Eligible ✓
Verbs Used
CAST TOUCH WAVE

The Wizard Familiar Talisman is a fluff script that applies to accessory items. It aids the wizard in summoning a particular type of familiar. It can also provide a unique or custom familiar when made via alchemy or purchased at a festival or pay event.

Analyze

You analyze the scarab beetle talisman and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item type should not change."

The creator has also provided the following information:

This is a Wizard Familiar Talisman, used to summon a specific familiar.
Verbs: CAST, TOUCH, WAVE

This scarab beetle talisman is tier 3, high rank alchemical level, of merchant quality.  It has 20 charges.  It could be made unlimited by the PERM-ifier.  It will summon "a glinting stygian scarab beetle" with male gender.

The talisman is bound to you.

The talisman itself can be altered with a long or a show description, but it must remain wood.

You get no sense of whether or not the talisman may be further lightened.

Usage Information

Tier 1

All tiers of talismans function the same.

Tier 1 talismans are for purchase in Wizard Guild shops. When bound to a familiar, it will summon similar types available in the region, such as a cat or a frog. It is in the form of a wooden talisman.

Verb First Third
CAST This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
TOUCH This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
WAVE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Tier 2

Tier 2 talismans can be crafted via alchemy in the form of a carved wooden talisman. When bound to an unaltered familiar, it will summon the same familiar to the Wizard's side, regardless if that familiar is not native to the region. This tier does not bind to unique/altered familiars.

Tier 3

Tier 3 talismans can be crafted via alchemy in the form of a subtly carved wooden talisman for generic usage or in specific styles using special recipes. When bound to an altered or unaltered familiar, it will summon the same familiar to the Wizard's side.

Tier 3 talismans can also be purchased at festivals or pay events pre-bound to a unique familiar. These may be prebound to familiars that are unique to that event. Only falismans purchased at festivals or pay events are eligible to be permified at the PERM-ifier, which prevents them from crumbling.

Tier 4

Tier 4 talismans come prebound to a pre-altered with a custom familiar. The talisman will attune to the first Wizard who uses it and is already permified. Fully custom familiar talismans are typically available via raffles and their associated familiars may also have unique ambient messaging. Due to the nature of these talismans, they cannot be altered.

Mechanics Information

First the wizard must attune themselves to the talisman by waving a "binding" runestone at the talisman. If the talisman has not already been bound to a familiar (i.e., it is "blank"), the talisman must then be attuned to a familiar by waving the talisman at the familiar.

Unless pre-attuned via alchemy or through a merchant, talismans can only be attuned to a familiar currently called by the wizard. Wizards cannot attune talismans to another wizard's familiar.

Once attuned to the wizard and to a familiar, the wizard finalizes the talisman by casting Call Familiar (920) at the talisman.

Once finalized, the wizard may summon their preferred familiar by preparing Call Familiar and CASTing the spell at the talisman.

Alchemy Recipes

Blank Tier 2 Talisman

Profession Wizard
Discipline Trinkets
Spell Call Familiar
Uses 10
Rank taught
Rank end
Location All
A carved wooden talisman
  1. Add trinket oil
  2. Add 2 doses of ayana leaf
  3. Simmer
  4. Add glimmering blue essence dust
  5. Add Tier 1 familiar talisman
  6. Chant Call Familiar (920)

Blank Tier 3 Talisman

Profession Wizard
Discipline Trinkets
Spell Call Familiar
Uses 10
Rank taught
Rank end
Location All
A subtly carved wooden talisman
  1. Add trinket oil
  2. Add 2 doses of ayana leaf
  3. Simmer
  4. Add glowing violet essence dust
  5. Add Tier 1 familiar talisman
  6. Infuse
  7. Chant Call Familiar (920)

Special Tier 3 Alchemy Talisman

Existing in the Alchemy system are special Tier 3 talismans. These are the same as the subtly carved talismans except that they are pre-bound to a familiar listed below.

The fat red parrot eyes you and shifts from leg to leg before answering slyly, "Oh, I do be thinking I heard m'Mistress Thris a'sayin' somethin' bout more recipes. 

She did be mutterin' somethin' on 'bout crimson dust, an' colored light. I wager only wizarding alchemists o'th'highest caliber should dare be tryin' experimentin', though!"

These familiar talismans are created unbound, and require the wizard to wave a Binding Runestone at the talisman, followed by a cast of 920 in order to attune the talismans. After that, they can be used like any bound talisman.

Options:

Daytime

  • Diamond Lens: a birchwood cat talisman (a silver-eyed pure white cat)
  • Sapphire Lens: a cocobolo hawk talisman (a dappled broad-winged hawk)
  • Emerald Lens: a maple wolf talisman (an amber-eyed grizzled timber wolf)
  • Ruby Lens: a maoral fox talisman (a black-footed plump red fox)
  • Amethyst Lens: a crudely carved frog talisman (a heavy-set bull frog)
  • Shadowglass Lens: an ironwood raven talisman (a glossy coal black raven)

Nighttime

  • Diamond Lens: an ebonwood cat talisman (a silver-ruffed charcoal black cat)
  • Sapphire Lens: a driftwood merlin talisman (a slim dove grey merlin)
  • Emerald Lens: an ash jackal talisman (a rangy dappled grey jackal)
  • Ruby Lens: a hickory coyote talisman (a lithe golden-eyed coyote)
  • Amethyst Lens: a crudely carved toad talisman (a squat pebble-backed toad)
  • Shadowglass Lens: a haon owl talisman (a dark-eyed grey barred owl)
Profession Wizard
Discipline Trinkets
Spell Call Familiar
Uses ?
Rank taught
Rank end
Location All
See options immediately above for products
  1. Add trinket oil
  2. Add 2 doses of ayana leaf
  3. Simmer
  4. Add radiant crimson essence dust
  5. Add Tier 1 familiar talisman
  6. Infuse
  7. Chant Call Familiar (920)
  8. Refract light through (colored) lens during (day/night)

Each colored lens produces a different option during the day and at night

Additional Information

Restrictions

It can be altered with a long or a show description, but it must remain wood.

See Also