Disarming Kit: Difference between revisions
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{{ItemScriptInfo |
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{{stub}} |
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|propername=yes |
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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|itemscript=script |
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Player locksmiths can visit the local town locksmith shop (or occasionally festival shops) to purchase these kits containing many of the tools needed to disarm trapped boxes via the {{boldmono|[[DISARM]]}} verb.<!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--> |
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|category=Mechanical |
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{{TOC limit|2}} |
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|class=Container |
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|relatedscript=Lockpick |
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|verb=BUNDLE, LOOK |
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|addinfo=It is used by by [[locksmith]]s to {{boldmono|[[Verb:DISARM|DISARM]]}} trapped locks and holds disarming tools. It can be purchased from the town [[:Category:Locksmith shops|locksmith]]. |
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|restrictions=Yes |
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|permifiercost=300 |
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}} |
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==Analyze== |
==Analyze== |
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<pre{{log2}}>You analyze your locksmith's toolkit and sense that the creator has provided the following information: |
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This locksmith's toolkit is a locksmith's disarming kit, used to store the various implements and tools locksmiths utilize while disarming trapped treasure boxes. You can BUNDLE MY TOOLKIT WITH MY <SECOND KIT NOUN> to move the the putty, cotton balls, and vials from the second kit into your TOOLKIT, up to a maximum of 100 of each. You can LOOK IN MY TOOLKIT to see the totals of each. |
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It may be freely altered, with a long and/or show description, but should remain some kind of relatively small tool kit. |
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==Usage== |
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: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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You can tell that the toolkit is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.</pre> |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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==Usage Information== |
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! scope="col" style="width:5em;"|Verb |
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{{VerbTableStart |header1= Verb |header2= }} |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
|- |
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! scope="rowgroup" |
! scope="rowgroup" role="rowheader" rowspan=2 |BUNDLE |
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| You transfer 67 lumps of putty from your tool kit to a dark leather locksmith's toolkit. |
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|<!-- First Person View --> {{addmetext}} |
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You transfer 80 cotton balls from your tool kit to a dark leather locksmith's toolkit. |
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|<!-- Third Person View --> {{addmetext}} |
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| n/a |
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|} |
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|- |
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</td><td> |
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| colspan="2" style="text-align:center"|The kit you wish to keep full must be in your '''right hand'''.</div> |
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{{iteminfo |
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|- |
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|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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{{VerbTableEntry|modifier1= LOOK IN {kit} |modifier2= |1Pview= Peering into the locksmith's toolkit, you see a lump of squishy white putty with about 67 pinches left, 100 little balls of cotton, a set of narrow metal grips, a thin metal file and a thick steel needle. |3Pview= n/a }} |
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|itemclass= Accessory <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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{{Table end}} |
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|itemtype= Kit<!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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==Additional Information== |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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Some traps require a special locksmith's kit filled with various helpful items to be used. These kits can be purchased at various [[:Category:Locksmith shops|locksmithing shops]]. Keep in mind that one does not need to handle the toolkit when disarming traps - leaving it open and in an open container is all that is necessary. |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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A disarming kit can have the noun ''kit'' as well as the noun ''toolkit''. |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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None of the items in the kit as usable as a stand-alone tool. Tools can only be used from the kit when it is open. The kit can be inside another container as long as both are open. |
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|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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===Contents=== |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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A single toolkit can hold at maximum: 100 lumps of putty, 100 balls of cotton, 100 acid vials, and one each of the grips, file, and needle. Although other items will not bundle, there may be room to add other items to the kit's pockets manually. For example, a toolkit that has had 100 acid vials bundled into it may still have room to hold an additional acid vial by {{boldmono|PUTting}} the vial into the toolkit up to the maximum capacity of the toolkit. |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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A person can store other things in the toolkit. Lockpicks, calipers, enhancive jewelry, black demon rum, or other various items can be PUT in the toolkit, up to its maximum capacity. |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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Brand new off-the-shelf locksmith kits typically include the following items: |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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* a lump of squishy white putty with about 50 pinches left - [[Trap#Poison_Needle|poison needle]], [[Trap#Spores|spore]], and [[Trap#Boomer|boomer]] traps |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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* 50 little balls of cotton - [[Trap#Acid_Vial|acid vial trap]] |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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* a set of narrow metal grips - [[Trap#Jaws|jaw]], [[Trap#Rods|rod]], [[Trap#Fire_Vial|fire vial]] and [[Trap#Gas_Cloud|gas cloud]] traps |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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* a thin metal file - [[Trap#Dark_Crystal|dark crystal]] and [[Trap#Sulphur|sulphur]] traps |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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* a thick steel needle - [[Trap#Sulphur|sulphur]] trap |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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===Combining Contents=== |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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As the toolkit empties of some items, one can refill it by buying another toolkit and [[Verb:BUNDLE|bundling]] the two. The two toolkits do not have to look the same. Hold the kit you wish to '''keep''' in the right hand and make sure both kits are open. After bundling, there will be an emptier kit in the left hand and a more full kit in the right hand. If a bundling mistake was made, and the wrong toolkit is now full, simply {{boldmono|SWAP}} hands and {{boldmono|BUNDLE}} again. |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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Vials of acid can be bundled with the toolkit by holding a vial of acid in one hand and the toolkit in the other hand. |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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===Combining Cautions=== |
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{{itemverb |
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Exercise caution when bundling toolkits. Bundling only combines putty, cotton, acid vials, grips, files, and needles. Other items will '''not''' automatically be transferred during bundling. For example, if lockpicks or calipers were stored in an old toolkit, then after toolkit bundling, those items will remain in the toolkit in which they were originally stored. They do not transfer during the bundling process. If the wrong toolkit is thrown away, the lockpicks and calipers would then be lost. It pays to {{boldmono|LOOK}} in both toolkits after bundling, and make sure to manually transfer or recover any valuable items. |
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|verb= <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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}} |
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===Permifying=== |
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</td></tr></table> |
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Locksmith kits can be permified via the [[PERM-ifier]]. Permifying excludes acid vials. |
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==See Also== |
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* [[Disarm]] |
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* [[Lockpick]] |
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* [[Picking Locks]] |
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[[Category:Locksmithing]] |
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Latest revision as of 08:15, 27 October 2026
| Disarming Kit Information | |
|---|---|
| Category | Mechanical |
| Class | Container |
| Related Scripts | Lockpick |
| Item Restrictions | ✓ |
| PERM-ifier Eligible | ✓ |
| Verbs Used |
|---|
| BUNDLE LOOK |
The Disarming Kit is a mechanical script that applies to container items. It is used by by locksmiths to DISARM trapped locks and holds disarming tools. It can be purchased from the town locksmith.
Analyze
You analyze your locksmith's toolkit and sense that the creator has provided the following information: This locksmith's toolkit is a locksmith's disarming kit, used to store the various implements and tools locksmiths utilize while disarming trapped treasure boxes. You can BUNDLE MY TOOLKIT WITH MY <SECOND KIT NOUN> to move the the putty, cotton balls, and vials from the second kit into your TOOLKIT, up to a maximum of 100 of each. You can LOOK IN MY TOOLKIT to see the totals of each. It may be freely altered, with a long and/or show description, but should remain some kind of relatively small tool kit. You can tell that the toolkit is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
Usage Information
| Verb | First | Third |
| BUNDLE | You transfer 67 lumps of putty from your tool kit to a dark leather locksmith's toolkit.
You transfer 80 cotton balls from your tool kit to a dark leather locksmith's toolkit. |
n/a |
|---|---|---|
| The kit you wish to keep full must be in your right hand. | ||
| LOOK IN {kit} | Peering into the locksmith's toolkit, you see a lump of squishy white putty with about 67 pinches left, 100 little balls of cotton, a set of narrow metal grips, a thin metal file and a thick steel needle. | n/a |
Additional Information
Some traps require a special locksmith's kit filled with various helpful items to be used. These kits can be purchased at various locksmithing shops. Keep in mind that one does not need to handle the toolkit when disarming traps - leaving it open and in an open container is all that is necessary.
A disarming kit can have the noun kit as well as the noun toolkit.
None of the items in the kit as usable as a stand-alone tool. Tools can only be used from the kit when it is open. The kit can be inside another container as long as both are open.
Contents
A single toolkit can hold at maximum: 100 lumps of putty, 100 balls of cotton, 100 acid vials, and one each of the grips, file, and needle. Although other items will not bundle, there may be room to add other items to the kit's pockets manually. For example, a toolkit that has had 100 acid vials bundled into it may still have room to hold an additional acid vial by PUTting the vial into the toolkit up to the maximum capacity of the toolkit.
A person can store other things in the toolkit. Lockpicks, calipers, enhancive jewelry, black demon rum, or other various items can be PUT in the toolkit, up to its maximum capacity.
Brand new off-the-shelf locksmith kits typically include the following items:
- a lump of squishy white putty with about 50 pinches left - poison needle, spore, and boomer traps
- 50 little balls of cotton - acid vial trap
- a set of narrow metal grips - jaw, rod, fire vial and gas cloud traps
- a thin metal file - dark crystal and sulphur traps
- a thick steel needle - sulphur trap
Combining Contents
As the toolkit empties of some items, one can refill it by buying another toolkit and bundling the two. The two toolkits do not have to look the same. Hold the kit you wish to keep in the right hand and make sure both kits are open. After bundling, there will be an emptier kit in the left hand and a more full kit in the right hand. If a bundling mistake was made, and the wrong toolkit is now full, simply SWAP hands and BUNDLE again.
Vials of acid can be bundled with the toolkit by holding a vial of acid in one hand and the toolkit in the other hand.
Combining Cautions
Exercise caution when bundling toolkits. Bundling only combines putty, cotton, acid vials, grips, files, and needles. Other items will not automatically be transferred during bundling. For example, if lockpicks or calipers were stored in an old toolkit, then after toolkit bundling, those items will remain in the toolkit in which they were originally stored. They do not transfer during the bundling process. If the wrong toolkit is thrown away, the lockpicks and calipers would then be lost. It pays to LOOK in both toolkits after bundling, and make sure to manually transfer or recover any valuable items.
Permifying
Locksmith kits can be permified via the PERM-ifier. Permifying excludes acid vials.