Maelstrom Bay: Difference between revisions
(spicing up the listing of places. removed the last sentence which gave a janky and only partial summary of the areas.) |
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'''Maelstrom Bay''' is where the [[Tempest River]] converges with the [[Great Western Sea]]. The bay provides a safe harbor for ships, mainly smuggling vessels, to anchor near [[River's Rest]] away from the rough waves of the sea. It is often crossed by locals in River's Rest to reach the land north of the bay, which is home to numerous humanoids and several ruins. |
'''Maelstrom Bay''' is where the [[Tempest River]] converges with the [[Great Western Sea]]. The bay provides a safe harbor for ships, mainly smuggling vessels, to anchor near [[River's Rest]] away from the rough waves of the sea. It is often crossed by locals in River's Rest to reach the land north of the bay, which is home to numerous humanoids and several ruins. |
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==Crossing the Bay== |
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One requires some skill in [[swimming]] or the spell [[Water Walking (112)]] to cross '''Maelstrom Bay'''. In fact, crossing the Bay is one of the most frequent uses of Water Walking in the game, which also allows one to drag a dead body across the surface. Note that to exit the Bay on the side away from town, one also requires skill in [[climbing]]. It is quite difficult to circumvent these requirements, as [[Niima#Oteska's Shrine, River's Rest|Niima's Shrine]] is the only location across the Bay where incoming teleportation is allowed. |
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==Areas Accessible by Crossing the Bay== |
==Areas Accessible by Crossing the Bay== |
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As there are no creatures across the Bay less than level 30, less trained characters are generally advised against crossing the Bay without an escort. The areas include: |
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*[[Ruined Tower]] |
*[[Ruined Tower]] |
Revision as of 03:02, 17 May 2012
Maelstrom Bay is where the Tempest River converges with the Great Western Sea. The bay provides a safe harbor for ships, mainly smuggling vessels, to anchor near River's Rest away from the rough waves of the sea. It is often crossed by locals in River's Rest to reach the land north of the bay, which is home to numerous humanoids and several ruins.
Crossing the Bay
One requires some skill in swimming or the spell Water Walking (112) to cross Maelstrom Bay. In fact, crossing the Bay is one of the most frequent uses of Water Walking in the game, which also allows one to drag a dead body across the surface. Note that to exit the Bay on the side away from town, one also requires skill in climbing. It is quite difficult to circumvent these requirements, as Niima's Shrine is the only location across the Bay where incoming teleportation is allowed.
Areas Accessible by Crossing the Bay
As there are no creatures across the Bay less than level 30, less trained characters are generally advised against crossing the Bay without an escort. The areas include: