Niima
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Patroness of the Water, Sailors and Sea Life
Niima is the mistress of the water and the patroness of sailors. Daughter of Charl and one of the Arkati lost in the Ur-Daemon War, she acts as her father's conscience and moderates his temper.
She rescues shipwrecked sailors, but tends to save the young and handsome ones first. There are a number of sea tales of a beautiful young woman, likely in her teens, pulling waterlogged and hopeless sailors from the seas. There are an equal number of unfaithful sailors who use the excuse that Niima saved their lives and required their company to stave off their unhappy wives.
Niima is a favorite for the subject of sea chanties and pirate songs. She is also popular as a figurehead for ships.
Niima's preferred humanoid manifestation is that of a spritely young woman, no older than sixteen, with very pale skin, blue eyes, and pale blonde hair. A blue-green gown clings to her slender form. In manner, she is playful and flirtatious. Her symbol is a grey or silver dolphin on a field of blue.
Shrines, Statuary, and Holy Places
Oteska's Haven, River's Rest
This shrine is an earth node and holy place (sanctuary), and thus one of the few safe places across Maelstrom Bay, including one of the few places where a gold ring or Planar Shift (740) rune pattern can be set. Because it is entered by a cardinal direction, creatures may occasionally venture into the shrine, but they cannot cause any harm and typically leave in short order. It is visited by followers of Niima, but it is most frequented by weary travelers and hunters.
[Oteska's Haven, Niima's Shrine] | |
The wide-planked floor is slightly warped from the damp. A small turf fire burns in a brass brazier, providing both warmth and a flickering golden-hued light. The whitewashed walls have faded over the years into a soft yellow color that is reminiscent of aged ivory. A lingering sense of tranquility suffuses the room. A low altar stands before an oaken statue of Niima, the Wavedancer. | |
Obvious exits: out |
>look altar The altar is slightly curved. It appears to be made from the oaken planks of a ship's hull. Some flower petals are strewn on a moldy prayer book. >inspect altar You carefully inspect a low altar. You estimate that a low altar cannot store anything inside of it at all. It also appears that a very small amount can be stored on the altar.
Although a small amount can be stored on the altar, nothing fits besides the prayer book which is already there (and cannot be removed).
>look on altar On the low altar you see a prayer book.
Thanks to a golden pickle request, these days a large number of items can be stored behind the altar. Although one cannot pick up the prayer book, it is still worth having a look at.
>look book The damp has taken its toll on the prayer book. Mold has sealed shut its pages and covers most of the page to which it's open. Some of the mold has been carefully scraped from the margins of the parchment. In those margins, somebody has scribbled some notes in a feeble and clumsy hand. >read book A poor priest am I. Dismissed from my order for depraved and sinful acts, I found myself recruited to attend the needs of the low criminals, smugglers and debased women who inhabited these ruins of hovels originally built by Oteska the Corsair. I saw this as a gift from the beloved Wavedancer Niima, a chance to redeem myself by caring for this shrine. Likely I'd have failed even if Sysannis had not come to the marsh. But come he did, and with him came horror. The marsh and surrounding forest became enshrouded in an unnaturally cold and thick fog. The trees began to die. Cruel, fiendish creatures began to roam the marsh after dark, and eventually they showed themselves in the dim half-light of the foggy daylight. Men were taken from the shanties, even as others slept undisturbed mere feet away. We began to sleep on the rooftops. But one by one our numbers lessened...some were taken by beasts, some fled. Tomorrow, if we survive the night, we will abandon the marsh to the evil brutes of Sysannis. I know I should stay to protect this shrine. But I've neither the courage nor the faith. May Niima forgive a poor, cowardly, contemptible priest. >look statue The statue depicts Niima the Wavedancer. It is carved from a single large block of oak. The youthful Niima stands with the grace of a dancer, a playful smile on her lips and her hands outstretched as if beckoning. Surf splashes around her thighs and a leaping dolphin is at her side. Carved in the base of the statue are the words "Niima, Hope of Shipwrecked Sailors."
Solhaven, Niima's Temple
[Niima's Temple, Altar] | RNUM: 14434 |
From this vantage point, the painted backdrop for the nave and the row of blue and green glaes clerestory windows are the most dramatic uses of color in the white limestone temple. A border of leaping and frolicking silver dolphins chases along the walls, some extended out slightly and serving as sconces, disguising the many candles that illuminate the room. The shell-shaped alabaster altar is quite ornate in comparison to the rest of the temple. | |
Obvious exits: down |
Utilizing your familiarity with the divine, you sense the distinct presence of Niima's influence in the room.
A shell-shaped alabaster altar Pale white alabaster with a touch of coral striation has been expertly carved to resemble a large, upright scallop shell, the base of which is a tangle of green emerald seaweed tendrils. Crimson blazestar crabs, brown jade starfish, and dragonmist crystal jellyfish play along a net of beaded black diamonds. One arching silver dolphin holds a small oil lamp, suspended over the top of the altar. On the scallop shell altar you see an arching silver dolphin and a hand-tied bunch of wild roses. A small well has been carved out of the top of the sleek dolphin, near where the blow-hole would normally be, and filled with scented oil to serve as a lamp for the altar. Reverently placed here on the altar, the small and crudely hand-tied bunch of fragrant wild roses is an apparent offering of love to Niima. Great care has gone into stringing the ends of the binding ribbons with tiny, colorful sea shells.
Solhaven Cleric Guild
Located through a tunnel near the entrance of the Solhaven's Cleric Guild is a shrine dedicated to Niima.
A carved Niima statue:
Carved from the surrounding rock walls, the statue depicts Niima rising from the roiling, arcing waves of the sea, her lower half submerged. The pale blue stone that makes up the spritely girl's face is immaculately smooth, and the nymphish smile rendered upon her lips speaks of her playful nature. Perfectly round mermaid's-tear sapphires serve for the beautiful girl's eyes, each gently flickering in the light of the chamber like the ocean's undulating currents.
Room Messaging:
>get breadcrumbs You pick up a small handful of the breadcrumbs, and gently sprinkle some on the surface of the water. The fish inside swiftly swim to the surface and eagerly start to munch on the plentiful bounty, the pool flashing with color as they excitedly dart about looking for more breadcrumbs. Roundtime: 20 secs. An old priest wanders by, and picks up a few bread crumbs from the ledges housing the candles. He bows slowly to the statue and then scatters a few of the crumbs on the surface of the pool. The fish swimming within eagerly head up toward the surface for a bite. The old man smiles and puts the remaining crumbs back on the ledge, then shuffles off. The flickering candles brighten for a moment, causing reflections of the waters faintly rippling surface to play upon the walls briefly. The soft trickling sounds from the water upon the walls rises in volume, the soft sounds causing playful echoes to rebound about the chamber for several moments after they fade.
Just through the entranceway of the Solhaven Cleric Guild is another pair of granite statues depicting Niima and Charl together. It is not considered a holy place.
Torches held in polished steel rings illuminate the area, shedding cheerful light over the two statues in the center of the room. Carved from solid granite, a teenaged girl with a mischievous grin rests her hand on the arm of a bearded man with a fish's tail. They stand on a sea-blue pedestal with words carved into the surface. Charl towers over the room, wielding a massive coral-inset trident. Instead of his usual angry expression, however, he wears a softer expression as he looks over his shoulder at his grinning daughter. Her hand rests on his arm, as if attempting to curb his temper.
The pedestal beneath the statues reads, "In the ebb and flow of our prayers comes hope as well as despair."
A third statue of Niima was located in one of the Prayer Rooms in the Solhaven Cleric Guild. It was considered a holy shrine.
This spritely woman-child appears as lithe and muscular as a frog. Her short hair is mussed, framing a grinning, flirtatious face. The base of the statue is carved to resemble breaking surf. Niima's hand trails in the water, although it is difficult to tell if she is about to swim away or splash water in your direction. In the waves at Niima's side is a small dolphin. K>touch Niima You reach out and touch the statue of Niima. A soft wave of magic flows over you, making your skin tingle with Niima's energies.
Wehnimer's Landing Cleric Guild
Located in the Antechamber of Others is a statue of Niima. This area is not considered a holy shrine.
Here, a spritely young female in her mid-teens is skillfully portrayed. Pale of skin, with blonde hair and lambent blue eyes, she wears a blue-green gown that clings to her slender body. Her symbol is a silver dolphin on a field of blue.
River's Rest Cleric Guild
There is a niche in one of the Alchemy workshops inside the River's Rest Cleric Guild dedicated to Niima. This area is not considered a holy shrine.
Four thick candles surround a niche in the corner of the room and offer the only source of light other than three narrow windows placed halfway up the polished granite walls. The back of the oval niche is striated, creating the illusion of the inside of a shell. Placed in the center of the small enclosure is a driftwood sculpture of a woman flanked by two dolphins.
Messaging
- To add messaging, see deity messaging.
Spell/Ability | Messaging | ||||
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CHANT (verb) |
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Major Sanctuary (220) |
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Well of Life (308) |
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Condemn (309) |
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Blind (311) |
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Prayer (313) |
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Censure (316) |
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Raise Dead (318) |
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Intercession |
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Divine Wrath (335) |
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Symbol of the Proselyte (340) |
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Miracle (350) |
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Aid the Fallen (1613) | |||||
Repentance (1615) |
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Judgment (1630) |
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Divine Incarnation (1650) |
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Resources
- The Story of Niima and Charl (official documentation)
- Officials folder
Arkati and Lesser Spirits - edit | |
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