Water Walking (112): Difference between revisions
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:*Locksmehr River Road on the trail to the Elven Nations |
:*Locksmehr River Road on the trail to the Elven Nations |
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:*The lake approaching [[Imaera's Shrine]] |
:*The lake approaching [[Imaera's Shrine]] |
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== Messaging == |
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Initial cast: |
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<div {{log}}> |
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A misty halo surrounds you. |
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</div> |
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Wearing off: |
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<div {{log}}> |
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The misty halo fades from you. |
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</div> |
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== External Links == |
== External Links == |
Revision as of 11:32, 11 May 2009
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The Water Walking spell allows a character to walk on water. The most prevalent use is on Maelstrom Bay, in River's Rest where Water Walking will allow you to drag a body across the water's surface, but there are other locations, such as a brackish stream in Vipershroud, that slow a character's movement through the area; this spell alleviates that. Additionally, some magic using classes will cast this spell as dispel fodder, in case a creature or player casts Elemental Dispel (417) or Spirit Dispel (119) on the user in order to reduce her defenses.
A sparkling aquamarine potion can be made through Alchemy with 4 sips of Water Walking.
Locations that use Water Walking
- Maelstrom Bay, River's Rest
- Marsh Keep, River's Rest
- the Vipershroud on the trail to the Elven Nations
- Locksmehr River Road on the trail to the Elven Nations
- The lake approaching Imaera's Shrine
Messaging
Initial cast:
A misty halo surrounds you.
Wearing off:
The misty halo fades from you.
External Links
- Minor Spiritual: Water Walking, on Play.net