Thrown Weapons: Difference between revisions
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'''Thrown Weapons''' is the skill of taking a normal weapon and [[HURL (verb)|hurling]] it at a target. Most any weapon can be used in this fashion, but only certain weapons are specifically designed for it. [[Dagger]]s, [[handaxe]]s, [[javelin]]s, and [[spear]]s are weapons that use another skill type but are also well suited for throwing, whereas [[net]]s, [[dart]]s, [[bola]]s, [[quoit]]s, and [[discus]]es are specifically designed for it. |
'''Thrown Weapons''' is the skill of taking a normal weapon and [[HURL (verb)|hurling]] it at a target. Most any weapon can be used in this fashion, but only certain weapons are specifically designed for it. [[Dagger]]s, [[handaxe]]s, [[pilum]]s, [[javelin]]s, and [[spear]]s are weapons that use another skill type but are also well suited for throwing, whereas [[net]]s, [[dart]]s, [[bola]]s, [[quoit]]s, and [[discus]]es are specifically designed for it. |
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== Mechanics with Thrown Weapons == |
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The calculation of a character's [[attack strength]] while using thrown weapons depends on a character's [[dexterity]], '''Thrown Weapons''' skill, [[Perception]] ranks, and [[Combat Maneuvers]] ranks. |
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AS = [Thrown Weapons skill] + ([Perception ranks]/4) + ([Combat Maneuvers ranks]/4) + [Dexterity bonus] |
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Note: If you train more than twice per level in perception ranks, they add no further benefit aside from increased aim. |
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As with ranged weapons, strength affects a character's [[roundtime]] when using thrown weapons. Unlike with [[Ranged Weapons]], [[encumbrance]] severely affects the amount of roundtime one incurs when throwing. |
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{{Weapon table start}} |
{{Weapon table start}} |
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{{Weapon table entry|weapon=[[Net]]}} |
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<!-- NET --> |
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{{Weapon table entry|weapon=[[Dart]]}} |
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{{Weapon table entry|weapon=[[ |
{{Weapon table entry|weapon=[[Net]] |DFcloth=.060|DFleather=.060|DFscale=.035|DFchain=.045|DFplate=.015|RT=7|MinRT=5|DamageType=Grapple|STDUR=45/160 |
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|AvD1=25 |
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{{Weapon table entry|weapon=[[Quoit]]}} |
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|AvD5=25|AvD6=24|AvD7=23|AvD8=22| |
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{{Weapon table entry|weapon=[[Discus]]}} |
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|AvD9=30|AvD10=28|AvD11=26|AvD12=24| |
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|AvD13=40|AvD14=36|AvD15=32|AvD16=28| |
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|AvD17=50|AvD18=44|AvD19=38|AvD20=32|}} |
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<!-- DART --> |
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{{Weapon table entry|weapon=[[Dart]] |DFcloth=.125|DFleather=.100|DFscale=.075|DFchain=.055|DFplate=.050|RT=2|MinRT=4|DamageType=Puncture|STDUR=10/85 |
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|AvD1=35 |
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|AvD5=30|AvD6=29|AvD7=28|AvD8=27| |
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|AvD9=25|AvD10=23|AvD11=21|AvD12=19| |
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|AvD13=20|AvD14=16|AvD15=12|AvD16=8| |
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|AvD17=10|AvD18=4|AvD19=-2|AvD20=-8|}} |
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<!-- BOLA --> |
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{{Weapon table entry|weapon=[[Bola]] |DFcloth=.205|DFleather=.158|DFscale=.107|DFchain=.118|DFplate=.067|RT=5|MinRT=5|DamageType=Crush|STDUR=12/75 |
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|AvD1=25 |
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|AvD5=20|AvD6=19|AvD7=18|AvD8=17| |
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|AvD9=30|AvD10=28|AvD11=26|AvD12=24| |
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|AvD13=25|AvD14=21|AvD15=17|AvD16=13| |
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|AvD17=35|AvD18=29|AvD19=23|AvD20=17|}} |
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<!-- QUOIT --> |
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{{Weapon table entry|weapon=[[Quoit]] |DFcloth=.255|DFleather=.230|DFscale=.155|DFchain=.110|DFplate=.057|RT=5|MinRT=5|DamageType=Slash|STDUR=60/155 |
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|AvD1=40 |
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|AvD5=35|AvD6=34|AvD7=33|AvD8=32| |
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|AvD9=30|AvD10=28|AvD11=26|AvD12=24| |
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|AvD13=25|AvD14=21|AvD15=17|AvD16=13| |
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|AvD17=30|AvD18=24|AvD19=18|AvD20=12|}} |
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<!-- DISCUS --> |
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{{Weapon table entry|weapon=[[Discus]] |DFcloth=.255|DFleather=.230|DFscale=.155|DFchain=.110|DFplate=.057|RT=5|MinRT=5|DamageType=Crush|STDUR=60/195 |
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|AvD1=40 |
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|AvD5=35|AvD6=34|AvD7=33|AvD8=32| |
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|AvD9=30|AvD10=28|AvD11=26|AvD12=24| |
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|AvD13=25|AvD14=21|AvD15=17|AvD16=13| |
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|AvD17=30|AvD18=24|AvD19=18|AvD20=12|}} |
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{{Weapon table end}} |
{{Weapon table end}} |
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*http://www.play.net/gs4/info/armory/thrown.asp |
*http://www.play.net/gs4/info/armory/thrown.asp |
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{{Stub}} |
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[[Category:Skills]] |
[[Category:Skills]] |
Revision as of 16:41, 18 February 2006
Thrown Weapons is the skill of taking a normal weapon and hurling it at a target. Most any weapon can be used in this fashion, but only certain weapons are specifically designed for it. Daggers, handaxes, pilums, javelins, and spears are weapons that use another skill type but are also well suited for throwing, whereas nets, darts, bolas, quoits, and discuses are specifically designed for it.
Mechanics with Thrown Weapons
The calculation of a character's attack strength while using thrown weapons depends on a character's dexterity, Thrown Weapons skill, Perception ranks, and Combat Maneuvers ranks.
AS = [Thrown Weapons skill] + ([Perception ranks]/4) + ([Combat Maneuvers ranks]/4) + [Dexterity bonus]
Note: If you train more than twice per level in perception ranks, they add no further benefit aside from increased aim.
As with ranged weapons, strength affects a character's roundtime when using thrown weapons. Unlike with Ranged Weapons, encumbrance severely affects the amount of roundtime one incurs when throwing.
Damage Factors and AvDs
Weapon | AG | Cloth | Leather | Scale | Chain | Plate | RT | Min RT | Damage Type | STR/DU | ||||||||||||
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AsG | 1 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
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Net | DF | .060 | .060 | .035 | .045 | .015 | 7 | 5 | Grapple | 45/160 | ||||||||||||
AvD | 25 | 25 | 24 | 23 | 22 | 30 | 28 | 26 | 24 | 40 | 36 | 32 | 28 | 50 | 44 | 38 | 32
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Dart | DF | .125 | .100 | .075 | .055 | .050 | 2 | 4 | Puncture | 10/85 | ||||||||||||
AvD | 35 | 30 | 29 | 28 | 27 | 25 | 23 | 21 | 19 | 20 | 16 | 12 | 8 | 10 | 4 | -2 | -8
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Bola | DF | .205 | .158 | .107 | .118 | .067 | 5 | 5 | Crush | 12/75 | ||||||||||||
AvD | 25 | 20 | 19 | 18 | 17 | 30 | 28 | 26 | 24 | 25 | 21 | 17 | 13 | 35 | 29 | 23 | 17
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Quoit | DF | .255 | .230 | .155 | .110 | .057 | 5 | 5 | Slash | 60/155 | ||||||||||||
AvD | 40 | 35 | 34 | 33 | 32 | 30 | 28 | 26 | 24 | 25 | 21 | 17 | 13 | 30 | 24 | 18 | 12
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Discus | DF | .255 | .230 | .155 | .110 | .057 | 5 | 5 | Crush | 60/195 | ||||||||||||
AvD | 40 | 35 | 34 | 33 | 32 | 30 | 28 | 26 | 24 | 25 | 21 | 17 | 13 | 30 | 24 | 18 | 12 |