Arcane Blast (1700): Difference between revisions
m (→Bolting DF: fix the spell name) |
(→Bolt and Warding: basically re-wrote this entire section, retaining all content and changing former speculation into facts stated by GM-Estild) |
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This message was originally posted in Magic Spells/Systems, Arcane Circle. To discuss the above, follow the link below. |
This message was originally posted in Magic Spells/Systems, Arcane Circle. To discuss the above, follow the link below. |
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==Spell Usage== |
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'''Arcane Blast''' uses mechanics similar to [[Hand of Tonis (505)]], where the type of attack depends on the caster's [[stance]]. If the spell is cast from either defensive or guarded stance, a [[warding]] attack spell will be cast. If it is cast from any lower stance (usually offensive for the most effect), instead a [[bolt spell]] is cast. |
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The warding version is functionally identical to [[Force Orb (1201)]] in terms of the type and amount of damage done, whereas the bolt version uses a damage factor identical to [[Minor Shock (901)]] except it causes [[Impact critical table|impact damage]]. |
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If the same spell is cast from any more offensive stance will result in 1700 functioning like a bolt spell, resulting in impact damage. |
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The Bolt version of this spell appears identical to 901 for damage, while the warding version appears identical to 1201. |
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==Damage Factor Table== |
==Damage Factor Table== |
Revision as of 03:30, 31 March 2015
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A new level 0 spell called Arcane Blast (1700) has been released. All Pures (Wizards, Clerics, Empaths, Sorcerers, and Savants) will have innate knowledge of this spell and can simply PREPARE 1700 or ARCANEBLAST (or INCANT) to cast it. It requires no mana to cast, but does subject the caster to 5 seconds of roundtime. If cast from stance defensive or guarded, it cast a warding attack at the target. If cast from a higher stance, it will cast a bolt attack at the target. Holy Receptacle (325), Magic Item Creation (420), Haste (506), Rapid Fire (515), Charge Item (517), and Scroll Infusion (714) do not work with this spell.
It is our hope that this new ability will allow our players to play their characters as a caster from the start instead of relying on physical weapons due to mana constraints. We've updated the sprite quest to inform new characters of this new ability.
GameMaster Estild
This message was originally posted in Magic Spells/Systems, Arcane Circle. To discuss the above, follow the link below.
Spell Usage
Arcane Blast uses mechanics similar to Hand of Tonis (505), where the type of attack depends on the caster's stance. If the spell is cast from either defensive or guarded stance, a warding attack spell will be cast. If it is cast from any lower stance (usually offensive for the most effect), instead a bolt spell is cast.
The warding version is functionally identical to Force Orb (1201) in terms of the type and amount of damage done, whereas the bolt version uses a damage factor identical to Minor Shock (901) except it causes impact damage.
Damage Factor Table
Bolting DF
Spell | AG | Cloth | Leather | Scale | Chain | Plate | ||||||||||||
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AsG | 1 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
Arcane Blast | DF | .150 | .133 | .111 | .122 | .128 | ||||||||||||
AvD | 35 | 25 | 24 | 23 | 22 | 30 | 28 | 26 | 24 | 33 | 29 | 25 | 21 | 36 | 30 | 24 | 18 |
Warding DF
A successful attack will inflict 8 base damage plus 1 additional hitpoint for each 20 warding margin (endroll - 100); a damage factor of 0.050. A successful cast will also include a impact critical injury with associated critical damage.