Force Orb (1201)

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Force Orb (1201)
Mnemonic [FORCEORB]
Duration Instantaneous
Attack Magic - Damage  
Subtype Warding 
Target(s) Single 
Damage Type Hitpoint 
Critical Type Crush 
Minor Mental Spells
Soothing Word (1201) Utility
Iron Skin (1202) Defensive
Powersink (1203) Attack
Foresight (1204) Defensive
Glamour (1205) Utility
Telekinesis (1206) Attack
Force Projection (1207) Attack
Mindward (1208) Defensive
Dragonclaw (1209) Offensive
Thought Lash (1210) Attack
Confusion (1211) Attack
Shroud of Deception (1212) Utility
Mind over Body (1213) Utility
Brace (1214) Defensive
Blink (1215) Defensive
Focus Barrier (1216) Defensive
Vision (1217) Utility
Mental Dispel (1218) Utility
Vertigo (1219) Attack
Premonition (1220) Defensive
Mindwipe (1225) Attack
Provoke (1235) Utility

This spell is deprecated and is no longer implemented. Information in this article is presented for historical reference only.


Force Orb allows the caster to summon a translucent orb of force that attacks a target. If the target fails to ward the mental attack, he or she will take some light concussion damage and sustain a crush injury.

Training in Mental Lore, Manipulation increases the concussion damage of this attack.

Messaging

>prep 1201
You take a deep breath and focus inward, raising a hand and quietly murmuring the words of the Force Orb spell...
Your spell is ready.
>cast oscuro
You gesture at Oscuro.
A translucent orb of force coalesces out of the air next to Oscuro.
CS: +501 - TD: +273 + CvA: +8 + d100: +98 == +334
Warding failed! The orb quickly spins about him then strikes! Oscuro is crushed by the orb for 19 damage! ... 15 points of damage! Blow to chest causes Oscuro's heart to skip a beat. He is stunned! Cast Roundtime 3 Seconds. (Forcing stance down to guarded)

Damage Formula

A successful attack will inflict 8 base damage plus 1 additional hitpoint for each 20 warding margin (endroll - 100); a damage factor of 0.050. A successful cast will also include a crush critical injury with associated critical damage. Training in Mental Lore, Manipulation provides additional damage based on seed 1 of the summation chart but it is necessary to replace ranks with ranks/2 (see lore table).

8 Base damage + trunc[(endroll - 100) * .050)] + ML, Manipulation ranks/2 (seed 1) + Crush Critical Damage

Calculation Example

Total damage from the attack in the above messaging.

1. Endroll: 334
2. Warding Margin: 224 (334 - 100)
3. Crush Critical Damage: 15 (Rank 3 chest critical)
4. Lore Ranks: 0

8 Base Damage + trunc(224 * .050) + 15 Critical Damage = 34 Total Damage

Lore Bonus Table

Lore
Ranks
Damage
Bonus
Lore
Ranks
Damage
Bonus
2 1 72 8
6 2 90 9
12 3 110 10
20 4 132 11
30 5 156 12
42 6 182 13
56 7 210 14

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