Duck and Weave: Difference between revisions
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'''Duck and Weave''' is a [[combat maneuver]] available to [[Rogue]]s and [[Monk]]s. There is a 5 minute cooldown period during which the reactivation cost triples to 90 stamina. Training in the [[Dodge]] and [[Multi Opponent Combat]] skills is recommended. |
'''Duck and Weave''' is a [[combat maneuver]] available to [[Rogue]]s and [[Monk]]s. There is a 5 minute cooldown period during which the reactivation cost triples to 90 stamina. Training in the [[Dodge]] and [[Multi Opponent Combat]] skills is recommended. |
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Revision as of 13:08, 27 May 2015
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Duck and Weave is a combat maneuver available to Rogues and Monks. There is a 5 minute cooldown period during which the reactivation cost triples to 90 stamina. Training in the Dodge and Multi Opponent Combat skills is recommended.
Description
A 30 second boost to evade chance. The increase is higher when wearing lighter armor groups. When you evade an attack, there's a chance that you can redirect that attack against a different enemy. The redirection chance is higher in more offensive stances and is also based on influence and agility.
Messaging
A human robber removes a plain wooden arrow from in his quiver. A human robber fires a plain wooden arrow at you! You manage to maneuver yourself such that when you dodge aside at the last moment, a human robber finds himself attacking an elven thug, much to their mutual surprise! AS: +424 vs DS: +337 with AvD: +30 + d100 roll: +68 = +185 ... and hits for 33 points of damage! Nice puncture to the back, just grazed the spine! The wooden arrow breaks apart and crumbles away.
See Also
- List of combat maneuvers by profession
- List of combat maneuvers available to monks
- Duck and Weave (saved post)
- Rogues
- Monks
External Links
- Combat Maneuvers List: Duck and Weave, on Play.net
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