Unlock (407): Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
m (Added 407 HSN unsuccessful info.)
(example and more details on the HSN update. Still awaiting a (possible) message for capping the rot, so HSN tag retained)
Line 12: Line 12:
}}
}}
__NOTOC__
__NOTOC__
'''Unlock''' is a handy spell that allows the caster to attempt to unlock containers. This spell can also be used to attempt to pop open typical doors. When the spell is successful, the container or door being targeted will pop open. If unsuccessful, the cast of 407 will now corrode the lock on that box reducing the lock difficulty up to 10% based on [[Elemental Lore, Water]] training. The corrode effect lasts 60 seconds and is refreshed upon each cast.
'''Unlock''' is a handy spell that allows the caster to attempt to unlock containers. This spell can also be used to attempt to pop open typical doors. When the spell is successful, the container or door being targeted will pop open. If unsuccessful, the cast of 407 will rot the lock on that locked item, provided the caster has at least one rank in [[Elemental Lore, Water]]. The corrode effect lasts 60 seconds and is refreshed and cumulative upon each cast, up to a total reduction of 10% of the lock difficulty. Each rotting of the lock will subtract from the lock's difficult based on a seed 1 of the [[Summation Chart]] for ranks in Elemental Lore, Water.


The success of the spell is a percentage which is based on the [[level]] of the caster along with the caster's [[Aura]] bonus. Also, the level or difficulty of the container is taken into account.
The success of the spell is a percentage which is based on the [[level]] of the caster along with the caster's [[Aura]] bonus. Also, the level or difficulty of the container is taken into account.
Line 23: Line 23:


== Messaging ==
== Messaging ==
;Failure (without any ranks in Elemental Lore, Water):
;Failure:
<div {{log|margin-right=400px}}>
<div {{log|margin-right=400px}}>
You gesture at a scratched thanot trunk.<br>
You gesture at a scratched thanot trunk.<br>
The trunk vibrates slightly but nothing else happens.
The trunk vibrates slightly but nothing else happens.
</div>
</div>

;Rotting effect (with one or more ranks in Elemental Lore, Water):
<div {{log|margin-right=400px}}>
You gesture at a scratched thanot trunk.<br>
The trunk vibrates slightly but nothing else happens.<br>
You feel that you have slightly rotted the lock on a scratched thanot trunk.
</div>

;Success:
;Success:
<div {{log|margin-right=400px}}>
<div {{log|margin-right=400px}}>

Revision as of 02:30, 22 August 2015

Since mid-2015 there has been a considerable amount of development with Hot Summer Nights 2015, the Elemental Lore Review, and the Teleportation review.

Pages with this banner have been affected by development and are in various stages of update progress, but not yet complete.
Unlock (407)
Mnemonic [UNLOCK]
Duration Instantaneous
Utility Magic  
Availability All 
Minor Elemental Spells
Elemental Defense I (401) Defensive
Presence (402) Utility
Lock Pick Enhancement (403) Utility
Disarm Enhancement (404) Utility
Elemental Detection (405) Utility
Elemental Defense II (406) Defensive
Unlock (407) Utility
Disarm (408) Utility
Elemental Blast (409) Attack
Elemental Wave (410) Attack
Elemental Blade (411) Offensive
Weapon Deflection (412) Attack
Elemental Saturation (413) Attack
Elemental Defense III (414) Defensive
Elemental Strike (415) Attack
Piercing Gaze (416) Utility
Elemental Dispel (417) Attack
Mana Focus (418) Utility
Mass Elemental Defense (419) Defensive
Magic Item Creation (420) Utility
Elemental Targeting (425) Offensive
Elemental Barrier (430) Defensive
Major Elemental Wave (435) Attack


Unlock is a handy spell that allows the caster to attempt to unlock containers. This spell can also be used to attempt to pop open typical doors. When the spell is successful, the container or door being targeted will pop open. If unsuccessful, the cast of 407 will rot the lock on that locked item, provided the caster has at least one rank in Elemental Lore, Water. The corrode effect lasts 60 seconds and is refreshed and cumulative upon each cast, up to a total reduction of 10% of the lock difficulty. Each rotting of the lock will subtract from the lock's difficult based on a seed 1 of the Summation Chart for ranks in Elemental Lore, Water.

The success of the spell is a percentage which is based on the level of the caster along with the caster's Aura bonus. Also, the level or difficulty of the container is taken into account.

This spell can potentially set off any trap that is on the target object. Typically the trap is not set off on a successful cast. In order to make this spell more effective, the caster can also use the spell Picking Enhancement (403). However, the duration of Picking Enhancement immediately ends after each use of Unlock, regardless of success.

There are also certain materials, such as mithril which are resistant to this spell, as well as any boxes which are enruned.

A small amount of experience, typically around 10 points, is gained for each box successfully Unlocked.

Messaging

Failure (without any ranks in Elemental Lore, Water)

You gesture at a scratched thanot trunk.
The trunk vibrates slightly but nothing else happens.

Rotting effect (with one or more ranks in Elemental Lore, Water)

You gesture at a scratched thanot trunk.
The trunk vibrates slightly but nothing else happens.
You feel that you have slightly rotted the lock on a scratched thanot trunk.

Success

You gesture at a scratched thanot trunk.
You hear a soft click from the trunk and it suddenly flies open.

Alchemy Recipe

A softly glowing blue potion
  1. Add water
  2. Add 2 doses of blue trafel mushroom
  3. Boil
  4. Add 2 doses of ayanad crystal
  5. Simmer
  6. Add powdered pink rhodochrosite stone
  7. Chant Unlock (407)

Additional Information

External Links