Treasure system: Difference between revisions
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VANKRASN39 (talk | contribs) m (→See Also: Officials link) |
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*[[Box found weapon change (saved post)]] |
*[[Box found weapon change (saved post)]] |
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*[[Creature loot and experience changes (saved post)]] |
*[[Creature loot and experience changes (saved post)]] |
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*[http://forums.play.net/forums/GemStone%20IV/Game%20Design%20Discussions/Treasure%20System/view Officials folder] |
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Revision as of 22:40, 25 August 2015
The treasure system is responsible for the various items left behind by creatures after LOOTing them. The treasure system will enhance treasure drops for creatures which have not been hunted much recently, and will do the reverse if they're been hunted continuously. In addition, if a creatures is higher or lower in level compared to the group of characters hunting them, the value of their treasure drops will be enhanced or diminished, respectively. This governs the apparent wealth of creatures, rather than any particular creature being intrinsically "rich" or "poor."
F2P subscriptions will find considerably less treasure than paying accounts.
What you can find
See Also
- Demystifying Unusual Loot
- Treasure Mechanics (saved post)
- Box found weapon change (saved post)
- Creature loot and experience changes (saved post)
- Officials folder
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