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Tremors (909): Difference between revisions
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'''Tremors''' causes the ground to begin to shake violently, making it hard to stand. The quake is followed by a series of aftershocks, which function identically. Everyone outside of the caster's group in the area is subject to a (probably level based) warding roll to remain standing. |
'''Tremors''' causes the ground to begin to shake violently, making it hard to stand. The quake is followed by a series of aftershocks, which function identically. Everyone outside of the caster's group in the area is subject to a (probably level based) warding roll to remain standing. |
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Although this spells functions similarly to the [[ |
Although this spells functions similarly to the [[Arcane]] spell [[Quake (1714)]], it is less disruptive in that it does not affect adjacent rooms. |
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__NOTOC__ |
__NOTOC__ |
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== Factors Affecting Tremors == |
== Factors Affecting Tremors == |
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* Level? |
* Level? |
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== Spell Usage == |
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* [[INCANT]] or [[CAST]] to invoke the spell. |
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{{AR}} |
{{AR}} |
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{{:jagged brown crystal}} |
{{:jagged brown crystal}} |
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== |
== Resources == |
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*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=5#909 Wizard Base Spell Circle: Tremors], on Play.net |
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=5#909 Wizard Base Spell Circle: Tremors], on Play.net |
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[[Category: Wizard Base Spells]] |
Revision as of 15:36, 7 September 2015
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Tremors causes the ground to begin to shake violently, making it hard to stand. The quake is followed by a series of aftershocks, which function identically. Everyone outside of the caster's group in the area is subject to a (probably level based) warding roll to remain standing.
Although this spells functions similarly to the Arcane spell Quake (1714), it is less disruptive in that it does not affect adjacent rooms.
Factors Affecting Tremors
- Level?
Alchemy Recipe
A jagged brown crystal |
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Resources
- Wizard Base Spell Circle: Tremors, on Play.net