Evil Eye (717): Difference between revisions
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⚫ | '''Evil Eye''' gives the caster a deadly stare, instilling intense, sometimes deadly fear into the target(s). Depending upon the severity of the warding failure, the terrified target may freeze, run away, or outright die. [[Player character]]s subjected to this may be so scared, it will cause them to run until within the safety of the nearest town. |
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[[category:Sorcerer Base Spells]] |
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Note: [[Undead]] creatures are immune to Evil Eye. |
Note: [[Undead]] creatures are immune to Evil Eye. |
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==Warding Thresholds== |
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{| class="wikitable" {{prettytable|1=line-height:1.3em;}} |
{| class="wikitable" {{prettytable|1=line-height:1.3em;}} |
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!Endroll |
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!Threshold |
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!width="450px"|Effect |
!width="450px"|Effect |
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!Length of Stun |
!Length of Stun |
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With an [[Eye Spy (707)]] eye active, one may [[CAST (verb)|cast]] this spell unfocused and remotely. This will target some or all possible targets (creatures and players) in the same room as the eye. The actual number of targets subject to this unfocused version of the spell is randomly determined. When cast remotely, this spell is slightly weaker, and all targets receive a TD bonus of 25. |
With an [[Eye Spy (707)]] eye active, one may [[CAST (verb)|cast]] this spell unfocused and remotely. This will target some or all possible targets (creatures and players) in the same room as the eye. The actual number of targets subject to this unfocused version of the spell is randomly determined. When cast remotely, this spell is slightly weaker, and all targets receive a TD bonus of 25. |
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{{Usage|s=717}} |
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*To cast through an eye, the spell is [[open cast]]. |
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==Messaging== |
==Messaging== |
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== |
== Tips == |
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Set the following alias to easily use mass Evil Eye with [[The Lich]]: |
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:{{mono|;alias add meep}}={{mono|tell mdemon to release \rprep 717 \rcast \rtell mdemon to carry}} |
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== Resources == |
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*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=6#717 Sorcerer Base Spell Circle: Evil Eye], on Play.net |
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=6#717 Sorcerer Base Spell Circle: Evil Eye], on Play.net |
Revision as of 22:57, 5 October 2015
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Evil Eye gives the caster a deadly stare, instilling intense, sometimes deadly fear into the target(s). Depending upon the severity of the warding failure, the terrified target may freeze, run away, or outright die. Player characters subjected to this may be so scared, it will cause them to run until within the safety of the nearest town.
Note: Undead creatures are immune to Evil Eye.
Endroll | Effect | Length of Stun |
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101-124 | Causes target to flee one room away in a random direction | No Stun; Incurs 10 seconds of hard RT |
125 - 174 | Causes the target to fall to the ground. Creatures will drop items in their hands. Stance will be reduced to neutral. | 1 second per 2 warding margin (12 sec at ER 125 to 37 sec at ER 174) |
175-198 | Causes the target to flee for their life out of the area. Creature targets will be considered dead, though no body will be left behind. Player targets will immediately flee to the next town. If the target is missing either two legs or a leg and the opposing arm, it will instead be knocked unconscious due to its inability to flee. | No resulting stun |
199+ | Instant Death | N/A |
With an Eye Spy (707) eye active, one may cast this spell unfocused and remotely. This will target some or all possible targets (creatures and players) in the same room as the eye. The actual number of targets subject to this unfocused version of the spell is randomly determined. When cast remotely, this spell is slightly weaker, and all targets receive a TD bonus of 25.
Usage
- PREP 717 | CAST {target} or INCANT 717 to cast this spell
- To cast through an eye, the spell is open cast.
Messaging
- Instant Death
>incant 717 You trace an intricate sign that contorts in the air while forcefully invoking Evil Eye... Your spell is ready. You gesture at a dark orc. You stare at a dark orc. CS: +229 - TD: +36 + CvA: 0 + d100: +71 == +264 Warding failed! The dark orc looks at you in utter terror! The dark orc drops its scimitar. The dark orc drops its reinforced shield. The dark orc lets out a blood curdling scream! A dark orc gives a last shudder and dies. Cast Roundtime 3 Seconds. >l orc You see a fairly typical dark orc that is lying down. She is dead, but she has no visible injuries.
- Mass Evil Eye
You gesture. Your fiery red eye turns to stare at a giant fog beetle. CS: +539 - TD: +139 + CvA: +25 + d100: +83 == +508 Warding failed! A giant fog beetle looks at your fiery red eye in fear! The giant fog beetle lets out a blood curdling scream! The giant fog beetle falls to the ground and lies twitching for a moment before going still. Your fiery red eye turns to stare at a giant fog beetle. CS: +539 - TD: +130 + CvA: +25 + d100: +68 == +502 Warding failed! A giant fog beetle looks at your fiery red eye in fear! The giant fog beetle lets out a blood curdling scream! The giant fog beetle falls to the ground and lies twitching for a moment before going still. Your fiery red eye turns to stare at a jungle troll. CS: +539 - TD: +124 + CvA: +25 + d100: +99 == +539 Warding failed! A jungle troll looks at your fiery red eye in fear! The jungle troll drops its bamboo-hilted machete. The jungle troll lets out a blood curdling scream! The jungle troll falls to the ground as the stillness of death overtakes her. The deep blue glow leaves a jungle troll. Cast Roundtime 3 Seconds.
Tips
Set the following alias to easily use mass Evil Eye with The Lich:
- ;alias add meep=tell mdemon to release \rprep 717 \rcast \rtell mdemon to carry
Resources
- Sorcerer Base Spell Circle: Evil Eye, on Play.net