Spirit Warding II (107): Difference between revisions
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== Lore Benefits == |
== Lore Benefits == |
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[[Spiritual Lore, Blessings]] provides a chance to temporarily experience a +25 boost in a [[warding]] attempt |
[[Spiritual Lore, Blessings]] provides a chance to temporarily experience a +25 boost in a [[warding]] attempt based on a seed 10 [[summation]] of ranks. |
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{| {{prettytable}} align="center" |
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!align="right"|Spiritual Lore, Blessings ranks||10||21||33||46||60||75||91||108||126||145||165||186||208||231 |
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|align="right"|% chance for activation||1||2||3||4||5||6||7||8||9||10||11||12||13||14 |
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For example, |
For example, a target has 60 minutes of Spirit Warding II active with a 6% chance to flare the +25 TD. If the new caster can only grant a 3% chance, then the cast will add to the 60 minutes of the spell itself, but the lore benefit duration will stay the same and fade before the spell itself. To notify players of this, the lore benefit effect has different messaging when it ends. |
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If |
If the new caster's lore bonus equals or exceeds an existing bonus, then it will overwrite the existing bonus while maintaining a concurrent duration will the spell. |
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== Messaging == |
== Messaging == |
Revision as of 09:08, 16 October 2015
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Spirit Warding II is a defensive spell that increases bolt defensive strength and spiritual target defense. Bolt defensive strength is increased by 25 and target defense is increased by 15 while under the effects of this spell. When cast and when the spell fades, it appears as a deep blue glow.
Lore Benefits
Spiritual Lore, Blessings provides a chance to temporarily experience a +25 boost in a warding attempt based on a seed 10 summation of ranks.
Spiritual Lore, Blessings ranks | 10 | 21 | 33 | 46 | 60 | 75 | 91 | 108 | 126 | 145 | 165 | 186 | 208 | 231 |
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% chance for activation | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
When Spirit Warding II (107) is cast on a target that has a higher bonus than the caster is capable of, the cast will add to the duration of the spell itself, but not the lore duration.
For example, a target has 60 minutes of Spirit Warding II active with a 6% chance to flare the +25 TD. If the new caster can only grant a 3% chance, then the cast will add to the 60 minutes of the spell itself, but the lore benefit duration will stay the same and fade before the spell itself. To notify players of this, the lore benefit effect has different messaging when it ends.
If the new caster's lore bonus equals or exceeds an existing bonus, then it will overwrite the existing bonus while maintaining a concurrent duration will the spell.
Messaging
- Initial cast
A deep blue glow surrounds you.
- Wearing off
The deep blue glow leaves you.
- Blessing Lore benefits activation
A krolvin warfarer gestures at you!
Starburst patterns of pale blue light sweep forward from your chest and infuses the deep blue glow with its energy.
CS: +XXX - TD: +XXX + CvA: +14 + d100: +13 - -5 == XXX
Warded off!
- Blessings Lore benefits wearing off
Deep blue motes swirl away from you and fade.
Alchemy Recipe
A deep blue potion |
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External Links
- Minor Spiritual Spell Circle: Spirit Warding II, on Play.net