Haste (535): Difference between revisions
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{{Spellbox start}} |
{{Spellbox start}} |
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{{Utility spell | mnemonic = HASTE}} |
{{Utility spell | mnemonic = HASTE}} |
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{{Spellbox duration |
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{{Spellbox block | duration = 60 + {{bracket|0.3 × [[Elemental Lore, Air|Air Lore]]}} seconds }} |
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| base_dur = 1200 sec. |
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| add_dur = 60 sec. per [[MjE]] rank |
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| span = [[Stackable]]}} |
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{{Utility spell type |
{{Utility spell type |
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| type = Combat Utility |
| type = Combat Utility |
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| availability = |
| availability = [[Self-cast]]}} |
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{{spellbox middle}} |
{{spellbox middle}} |
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{{Major elemental navigation}} |
{{Major elemental navigation}} |
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{{Spellbox end}} |
{{Spellbox end}} |
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__TOC__ |
__TOC__ |
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'''Haste''' reduces all [[roundtime]]s except for the offensive combat actions, and selected utility actions, that are affected by the [[Celerity]] spell. Example areas of roundtime reduction are the imposed roundtime from offensive [[creature maneuver|creature]] and [[combat maneuver]]s carried out against the caster, or the [[movement]] roundtime incurred when traversing certain obstacles. Training in additional ranks of the Major Elemental spell circle (benefit capped at level) and [[Elemental Lore, Air]] increase the roundtime reduction. The minimum roundtime reduction is 40%. |
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'''Haste''' provides a [[wizard]] with a reduction in [[roundtime]] based on the following formula (all fractions are rounded down): |
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<div {{prettydiv|margin-right=30%}}><center>'''Roundtime reduction % = 80 - (1 per 5 known Major Elemental spells) - (1 per 5 ranks of Elemental Lore, Air)''' (???)</center></div> |
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;*Final RT = (RT - [1 + X + Y]) * (75 - Z)% |
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⚫ | |||
:*X = [[Elemental Lore, Air|Air Lore]] Bonus; Increases by +1 at 24 ranks, 100 ranks, and 200 ranks |
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⚫ | |||
:*Y = [[Major Elemental]] Bonus; Increases by +1 at 51 ranks and 100 ranks |
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:*Z = Major Elemental Spells Known / 3 |
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For example, with 27 MjE ranks, 24 Air Lore ranks, and a five second RT: |
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:X= 1; Y = 0; Z = 9 |
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:Final RT = (5 - [1 + 1 + 0]) * (75 - 9)% |
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:Final RT = 3 * 66% |
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:Final RT = 1.98; Which rounds down to a 1 second RT. |
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A second example, at 51 MjE ranks, 24 Air Lore ranks, and a six second RT: |
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:X= 1; Y = 1; Z = 17 |
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:Final RT = (6 - [1 + 1 + 1]) * (75 - 17)% |
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:Final RT = 3 * 58% |
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:Final RT = 1.74; Which rounds down to a 1 second RT. |
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Also, the benefit of MjE ranks does not appear to be capped by the caster's level. |
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The skills of the person benefiting from the spell are used for this formula, not those of the caster. Therefore, non-[[wizard]]s will see (RT - [1 + X]) * (75)%. The only variable would be the amount of Air Lore ranks, which behave the same as variable X in the above formula. |
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⚫ | |||
⚫ | |||
===Decreased Final RT=== |
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An additional second is subtracted from the final RT at 24, 100 and 200 ranks of Elemental Lore, Air. |
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:{| {{prettytable}} align="center" |
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!align="right"|Elemental Lore, Air Ranks||24||100||200 |
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|- |
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|align="right"|Seconds subtracted from final RT||-1||-2||-3 |
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|} |
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===Increased Duration=== |
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The duration of haste is 60 seconds + (0.3 × Elemental Lore, Air ranks). |
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:{| {{prettytable}} align="center" |
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!align="right"|Elemental Lore, Air Ranks||4||7||10||14||17||20||24||27||30||34||37||40||44||47||50||54||57||60||64||67||70||74||77||80||84 |
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|- |
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|align="right"|Bonus Duration||1||2||3||4||5||6||7||8||9||10||11||12||13||14||15||16||17||18||19||20||21||22||23||24||25 |
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|- |
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|align="right"|Total Duration||61||62||63||64||65||66||67||68||69||70||71||72||73||74||75||76||77||78||79||80||81||82||83||84||85 |
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!align="right"|Elemental Lore, Air Ranks||87||90||94||97||100||104||107||110||114||117||120||124||127||130||134||137||140||144||147||150||154||157||160||164||167 |
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|align="right"|Bonus Duration||26||27||28||29||30||31||32||33||34||35||36||37||38||39||40||41||42||43||44||45||46||47||48||49||50 |
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|align="right"|Total Duration||86||87||88||89||90||91||92||93||94||95||96||97||98||99||100||101||102||103||104||105||106||107||108||109||110 |
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!align="right"|Elemental Lore, Air Ranks||170||174||177||180||184||187||190||194||197||200||204||207||210||214||217||220||224||227||230||234||237||240||244||247||250 |
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|align="right"|Bonus Duration||51||52||53||54||55||56||57||58||59||60||61||62||63||64||65||66||67||68||69||70||71||72||73||74||75 |
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|align="right"|Total Duration||111||112||113||114||115||116||117||118||119||120||121||122||123||124||125||126||127||128||129||130||131||132||133||134||135 |
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|} |
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== Messaging == |
== Messaging == |
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You notice that things have returned to their normal speed. |
You notice that things have returned to their normal speed. |
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</div> |
</div> |
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== Customary Uses == |
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This spell is primarily used in combat situations by [[War Mage]]s as part of their unique combat style, which involves repeated attacks with a weapon upon a single target. |
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In the form of imbedded items, rechargeable items or scrolls, it is often used by other adventurers for a similar purpose. |
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As it is not limited to selfcast use, [[Wizard]]s of all types can often be seen casting this upon other adventurers, particularly in group hunting situations or in cases when those adventurers are engaging in activities known to cause long roundtimes (such as healing, box picking, or use of [[Raise Dead (318)]], among others). Some wizards have also been known to use it in combination with [[Enchant Item (925)]]. |
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Note: Haste is ignored with [[ALCHEMY]] commands. However, it does function with various alchemy-related tasks which have other verbs. |
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== Resources == |
== Resources == |
Revision as of 01:27, 18 January 2016
Since mid-2015 there has been a considerable amount of development with Hot Summer Nights 2015, the Elemental Lore Review, and the Teleportation review.
Pages with this banner have been affected by development and are in various stages of update progress, but not yet complete.
Pages with this banner have been affected by development and are in various stages of update progress, but not yet complete.
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Haste reduces all roundtimes except for the offensive combat actions, and selected utility actions, that are affected by the Celerity spell. Example areas of roundtime reduction are the imposed roundtime from offensive creature and combat maneuvers carried out against the caster, or the movement roundtime incurred when traversing certain obstacles. Training in additional ranks of the Major Elemental spell circle (benefit capped at level) and Elemental Lore, Air increase the roundtime reduction. The minimum roundtime reduction is 40%.
Lore Benefits
Training in Elemental Lore, Air ...
Messaging
- Initial cast
You begin to notice the world slow down around you. Strange.
- Wearing off
You notice that things have returned to their normal speed.