Immolation (519): Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
(→‎Lore Benefits: save progress, charts coming)
Line 26: Line 26:
Training in [[Elemental Lore, Fire]] provides two benefits:
Training in [[Elemental Lore, Fire]] provides two benefits:
===Incineration===
===Incineration===
Fire Lore provides a chance to incinerate a target, instantly killing it. The chance is a seed 1 [[summation]] of [(Fire Lore ranks - 10) / 2]. If the [[warding margin]] (WM) is less than 50, there is a penalty to this of 2% of per 1 WM. With 192 lore ranks, the base chance is 13%.
Fire Lore provides a chance to incinerate a target, instantly killing it. The percent chance is a seed 1 [[summation]] of {{mono|(Fire Lore ranks - 10) ÷ 2}}. If the [[warding margin]] (WM) is less than 50, there is a penalty to this of 2% of per 1 WM.


:{| {{prettytable}} align="center"
|+'''Assumes warding margin >50'''
|-
!align="right"|Elemental Lore, Fire ranks||12||16||22||30||40||52||66||82||100||120||142||166||192||220
|-
|align="right"|% chance for incineration||1%||2%||3%||4%||5%||6%||7%||8%||9%||10%||11%||12%||13%||14%
|}


===Extra Damage Cycle===
===Extra Damage Cycle===

Revision as of 14:36, 19 January 2016

Since mid-2015 there has been a considerable amount of development with Hot Summer Nights 2015, the Elemental Lore Review, and the Teleportation review.

Pages with this banner have been affected by development and are in various stages of update progress, but not yet complete.
Immolation (519)
Mnemonic [IMMOLATION]
Duration Instantaneous
Attack Magic - Damage  
Subtype Warding 
Target(s) Single individual 
Interval One-shot 
Damage Type Hitpoint 
Critical Type Fire 
Major Elemental Spells
Sleep (501) Attack
Chromatic Circle (502) Attack
Thurfel's Ward (503) Defensive
Slow (504) Attack
Hand of Tonis (505) Attack
Celerity (506) Utility
Elemental Deflection (507) Defensive
Elemental Bias (508) Defensive
Strength (509) Offensive
Hurl Boulder (510) Attack
Floating Disk (511) Utility
Cold Snap (512) Attack
Elemental Focus (513) Offensive
Stone Fist (514) Attack
Rapid Fire (515) Utility
Mana Leech (516) Utility
Charge Item (517) Utility
Cone of Elements (518) Attack
Immolation (519) Attack
Mage Armor (520) Defensive
Meteor Swarm (525) Attack
Elemental Disjunction (530) Attack
Haste (535) Utility
Temporal Reversion (540) Defensive
Time Stop (550) Utility

This spell releases incredible destruction by fire when the target fails a warding roll. Affected targets are set on fire and take recurring damage. CHANNELing the spell increases effective warding margin when the caster has one or two open hands, but subjects the caster to 3 seconds of hard roundtime (RT) that cannot be negated.

When the spell is EVOKEd, it acts as a disabler, dealing reduced damage but subjecting the target to RT. The EVOKE version costs 15 mana.

Usage

  • PREP 519 | CAST {target} or INCANT 519 to cast this spell
  • PREP 519 | CHANNEL {target} to channel the spell for additional damage, incurring 3 sec. of hard RT
  • INCANT SET CHANNEL 519 to always CHANNEL this spell using INCANT 519
  • PREP 519 | EVOKE {target} to cast the disabling version of the spell for 15 mana
  • INCANT SET EVOKE 519 to always EVOKE this spell using INCANT 519

Lore Benefits

Training in Elemental Lore, Fire provides two benefits:

Incineration

Fire Lore provides a chance to incinerate a target, instantly killing it. The percent chance is a seed 1 summation of (Fire Lore ranks - 10) ÷ 2. If the warding margin (WM) is less than 50, there is a penalty to this of 2% of per 1 WM.

Assumes warding margin >50
Elemental Lore, Fire ranks 12 16 22 30 40 52 66 82 100 120 142 166 192 220
% chance for incineration 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14%

Extra Damage Cycle

Fire Lore also provides a chance for an extra damage cycle, determined by ranks / 1.5, so at 100 ranks, there is a 66% chance, and at 150 ranks, there is a 100% chance.

Channel Damage

Channeling adds to the effective warding margin on a successful cast based on the caster's stance and number of open hands. Casters wielding two-handed weapons such as runestaves are considered to have one open hand (as long as they are not also holding another item).

STANCE OFF ADV FOR NEU GUA
One Open Hand +20 +16 +12 +8 +4
Two Open Hands +40 +32 +24 +16 +8

Messaging

This section has not been added yet; please add to it now!

Resources

UncutGem.pngThis article is a Stub. You can help GSWiki by expanding it.