Discipline: Difference between revisions
Jump to navigation
Jump to search
VANKRASN39 (talk | contribs) (→Systems and Skills Affected By Discipline: add 930) |
VANKRASN39 (talk | contribs) (→Systems and Skills Affected By Discipline: add 315) |
||
Line 30: | Line 30: | ||
*[[Stalking and Hiding|Hiding]] |
*[[Stalking and Hiding|Hiding]] |
||
*[[Standard success resolution system]] for society abilities |
*[[Standard success resolution system]] for society abilities |
||
*[[Remove Curse (315)]] |
|||
*[[Planar Shift (740)]] |
*[[Planar Shift (740)]] |
||
*[[Familiar Gate (930)]] |
*[[Familiar Gate (930)]] |
Revision as of 11:40, 8 February 2016
| |||||||||||||||||||||||||||||
|
Discipline is the measure of a character's self control, determination, and sheer strength of will. It is both a physical and mental statistic, and along with being used to calculate both types of training points, it contributes directly to the amount of experience a character can store before being required to rest. Many systems within GemStone bring Discipline into consideration, more so than any other statistic. Specifically, it is known to affect the success of guild skills such as Stun Maneuvers, Berserk, and Illusions.
Systems and Skills Affected By Discipline
|
External Links
- Discipline, on Play.net
Statistics - edit |
---|
Physical: Strength | Constitution | Dexterity | Agility |
Hybrid: Aura | Discipline |
Mental: Logic | Intuition | Wisdom | Influence |
Statistic growth rate |