Earthen Fury (917): Difference between revisions

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{{spell
{{spell
| mnemonic = EARTHENFURY
| mnemonic = EARTHENFURY
| duration = Instantaneous, 10 seconds
| duration = 10 seconds
| type = Attack
| type = Attack
| subtype = [[Maneuver]] (SMRv2)
| subtype = [[Maneuver]] (SMRv2)

Revision as of 14:35, 22 December 2016

Earthen Fury (917)
Mnemonic [EARTHENFURY]
Duration 10 seconds
Attack Magic - Damage  
Subtype Maneuver (SMRv2) 
Target(s) Single 
Interval Every 2 seconds 
Damage Type none 
Critical Type Impact and Fire or Puncture and Cold 
Wizard Base Spells
Minor Shock (901) Attack
Minor Elemental Edge (902) Offensive
Minor Water (903) Attack
Minor Acid (904) Attack
Prismatic Guard (905) Defensive
Minor Fire (906) Attack
Major Cold (907) Attack
Major Fire (908) Attack
Tremors (909) Attack
Major Shock (910) Attack
Mass Blur (911) Defensive
Call Wind (912) Attack
Melgorehn's Aura (913) Defensive
Sandstorm (914) Attack
Weapon Fire (915) Attack
Invisibility (916) Utility
Earthen Fury (917) Attack
Duplicate (918) Utility
Wizard's Shield (919) Defensive
Call Familiar (920) Utility
Enchant (925) Utility
Familiar Gate (930) Utility
Core Tap (950) Utility

Earthen Fury <TODO: DESCRIPTION>

Usage

  • PREP 917 | CAST {element} <target>
  • INCANT 917 {element}

Lore Benefits

Bonus Critical

Bonus criticals are granted from EITHER Elemental Lore, Fire (Fire version) or Elemental Lore, Water (Water version). Training in the associated lore gives each successful critical cycle a (Lore Ranks / 5)% chance to do an immediate extra, more powerful, critical against the target. This bonus is not subject to rounding, so every single rank effects this chance.

Prone/Stun Immitation

Training in Elemental Lore, Earth gives cycles after the first a chance to gain a percentage of the bonus that the spell would normally gain from the target being prone or stunned. If the target is not stunned, the roll gains (100 * Elemental Lore, Earth Ranks / 202)% of the bonus that the target being stunned would normally grant. If the target is not prone, the roll gains (100 * Elemental Lore, Earth Ranks / 202)% of the bonus that the target being prone would normally grant. This means that Elemental Lore, Earth is particularly effective against targets that can't be stunned and/or can't be knocked down.

Messaging

Initial cast with fire critical.
>incant 917 fire
Your hands glow with power as you invoke the phrase for Earthen Fury...
Your spell is ready.
You gesture at a small cheese-filled rat.
The ground beneath a small cheese-filled rat begins to boil violently!
[SMR result: 147 (Open d100: 32, Bonus: 48)]
Fiery debris explodes from the ground beneath a small cheese-filled rat!
   ... 40 points of damage!
   The lower half of a small cheese-filled rat's right leg is almost completely burned away.
The cheese-filled rat squeals loudly and falls to the ground while frantically gnawing at its wounded right hind leg.
Cast Roundtime 3 Seconds.
Spell ending with impact critical.
[SMR result: 174 (Open d100: 39, Bonus: 69)]
Craggy debris explodes from the ground beneath a small cheese-filled rat!
   ... 15 points of damage!
   Nice blow to chest!
   The cheese-filled rat is stunned!
The ground beneath a small cheese-filled rat suddenly calms.
Cycle with cold critical.
[SMR result: 230 (Open d100: 79, Bonus: 85)]
The earth cracks beneath a small cheese-filled rat, releasing a column of frigid air!
   ... 50 points of damage!
   Blast to neck causes the cheese-filled rat to jerk with pain.  Unfortunately that snaps the now frozen neck like an icicle!
Cycle with puncture critical.
[SMR result: 159 (Open d100: 55, Bonus: 38)]
Icy stalagmites burst from the ground beneath a small cheese-filled rat!
   ... 30 points of damage!
   Great shot penetrates thigh and shatters bone!
   It is knocked to the ground!