Armored Evasion: Difference between revisions
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{{Player System Manager |
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{{Armor specialization |
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|mnemonic = evasion |
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|type = Passive Buff |
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|requirements = None |
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| prereqs = None |
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|availablein = Armor Specializations |
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{{PSMcosts |
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| AP3 = 40 |
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|sq1 = 10|se1 = - |pu1 = - |
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| AP4 = 50 |
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|sq2 = 15 |
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|sq4 = 25 |
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}} |
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{{TOC limit|2}} |
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{{PSMinfo |
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|description = Adjusts a person's armor so that it is better fitted for dodging attacks. |
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|mechanics = Reduces the Armor Action Penalty by {{boldmono|(Rank * (7 - Armor Group)) / 2}}. |
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⚫ | |||
Additionally, Armored Evasion reduces the Armor's Action Penalty as it pertains to the [[Evade]] DS calculation. |
Additionally, Armored Evasion reduces the Armor's Action Penalty as it pertains to the [[Evade]] DS calculation. Since [[PSM3]], An armor’s action penalty can be a positive value. |
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{{armorpenaltyredux}} |
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===Messaging=== |
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{| class="wikitable" style="table-layout:fixed; text-align:center;" |
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! colspan="6" style="text-align:center;" | Armor Action Penalty Reduction |
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|- |
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! rowspan=2 style="background-color:lightgrey" | Armor Group |
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! colspan=5 style="background-color:lightgrey" | Rank |
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|- |
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| style="background-color:lightgrey; font-weight:bold" | 1 |
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| style="background-color:lightgrey; font-weight:bold" | 2 |
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| style="background-color:lightgrey; font-weight:bold" | 3 |
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| style="background-color:lightgrey; font-weight:bold" | 4 |
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| style="background-color:lightgrey; font-weight:bold" | 5 |
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|- |
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| style="text-align:left;background-color:lightgrey; font-weight:bold" | (1) Cloth |
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| 3 |
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| 6 |
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| 9 |
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| 12 |
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| 15 |
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|- |
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| style="text-align:left;background-color:lightgrey; font-weight:bold" | (2) Leather |
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| 2 |
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| 5 |
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| 7 |
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| 10 |
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| 12 |
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|- |
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| style="text-align:left;background-color:lightgrey; font-weight:bold" | (3) Scale |
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| 2 |
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| 4 |
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| 6 |
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| 8 |
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| 10 |
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|- |
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| style="text-align:left;background-color:lightgrey; font-weight:bold" | (4) Chain |
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| 1 |
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| 3 |
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| 4 |
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| 6 |
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| 7 |
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|- |
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| style="text-align:left;background-color:lightgrey; font-weight:bold" | (5) Plate |
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| 1 |
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| 2 |
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| 3 |
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| 4 |
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| 5 |
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<noinclude>==</noinclude><includeonly>'''</includeonly>Messaging<includeonly>'''</includeonly><noinclude>==</noinclude> |
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;Application |
;Application |
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<pre{{log2|margin-right=25%}}> |
<pre{{log2|margin-right=25%}}> |
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;Ending |
;Ending |
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<pre{{log2|margin-right=25%}}> |
<pre{{log2|margin-right=25%}}> |
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Your adjective noun shifts out of place and feels much less comfortable than before. |
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As you remove your gold chainmail kirtle, it falls out of alignment. |
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</pre><noinclude> |
</pre><noinclude> |
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==Resources== |
==Resources== |
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*[[Armor/saved posts]] |
*[[Armor/saved posts]] |
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}} |
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[[Category:General Specialization]] |
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</noinclude> |
Latest revision as of 15:21, 1 July 2023
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Description
Adjusts a person's armor so that it is better fitted for dodging attacks.Mechanics
Reduces the Armor Action Penalty by (Rank * (7 - Armor Group)) / 2.Additional Information
Armored evasion increases defense against (but not limited to) Spike Thorn, Quake, Roa'ter Burrows, Earthen Fury, lava golem blob attacks, minotaur charges, and anything involving a standard maneuver roll.
Additionally, Armored Evasion reduces the Armor's Action Penalty as it pertains to the Evade DS calculation. Since PSM3, An armor’s action penalty can be a positive value.
Armor Action Penalty Reduction | |||||
---|---|---|---|---|---|
Armor Group | Rank | ||||
1 | 2 | 3 | 4 | 5 | |
(1) Cloth | 3 | 6 | 9 | 12 | 15 |
(2) Leather | 2 | 5 | 7 | 10 | 12 |
(3) Scale | 2 | 4 | 6 | 8 | 10 |
(4) Chain | 1 | 3 | 4 | 6 | 7 |
(5) Plate | 1 | 2 | 3 | 4 | 5 |
Messaging
- Application
>armor evasion milque You adjust your gold chainmail kirtle, improving its comfort and maneuverability. Roundtime: 5 sec.
- Ending
Your adjective noun shifts out of place and feels much less comfortable than before.