Survival: Difference between revisions
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'''Survival''' represents a character's ability to survive difficult situations. Success in performing actions such as [[foraging]] for edible or medicinal herbs, finding certain hidden passageways, building a fire, or [[SKIN (verb)|skinning]] an animal is affected by this skill. When skinning an animal, one rank of the Survival skill is equal to one rank of the [[First Aid]] skill when factoring success. Training in the Survival skill also assists in moving through rough, treacherous, or otherwise cumbersome terrain, as well as avoiding some natural hazards. |
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'''Survival''' is one of two [[SKIN (verb)|skinning]] skills, along with [[First Aid]]. While the skill has other functions, skinning seems to be the primary reason a character would train in this [[skill]]. Survival also affects a character's ability to [[forage]], resist damage due to weather (such as near [[Pinefar]]), build a fire, or find a hidden passageway. Survival also helps a character to remain on the ledge in the [[Thanatoph]] and access the [[Red Forest]]. |
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Training in Survival reduces the duration of disabling spell effects. The first 100 ranks provide a 1% reduction per 5 ranks trained (for a total of 20%). Additional ranks provide a 1% reduction per 20 ranks trained (for an additional total of 10%, for a final reduction of 30%). |
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Survival will help prevent a skinner from being [[Poison]]ed when skinning a creature such as a snake, and also adds to defense against [[bandit]] traps. |
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Training in Survival also reduces stun duration. Survival training reduces the duration by -1% per 5 ranks up to 100 ranks, then -1% per 20 ranks after that. Additionally, similar to critical weighting, training in survival that results in less than a full round reduction is still valuable in that it increases a chance to round up or down stun duration.<ref>https://discord.com/channels/226045346399256576/796619793934319643/1211144794856759376</ref> |
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Survival also helps in situations like: |
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*Resisting damage from extreme weather, such as near [[Icemule Trace]] and [[Pinefar]] |
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*Defending against [[bandit]] traps |
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*Preventing being poisoned while skinning venomous creatures like snakes |
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*Remaining on the ledge in [[Thanatoph]] |
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*Accessing the [[Red Forest]] |
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*Reducing [[roundtime]] from moving through difficult terrain in areas like [[Marsh Keep]] and [[Elemental Confluence]] |
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*Avoiding wounds when searching certain creatures like [[Fire elemental]]s and the [[:Category:Frozen Bramble creatures|plant creatures of the Frozen Bramble]] |
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⚫ | Survival reduces the likelihood of slipping when moving quickly through icy areas such as [[Olbin Pass]] and the Landing-Icemule trail. Without ranks in survival, a character would have to wait approximately 5 seconds before moving in order to avoid a chance to slip. In addition, survival ranks will allow characters to [[Stalking and Hiding|sneak]] over ice. Without ranks in survival, a character is guaranteed to fall prone, be revealed from hiding, and incur 10 seconds of [[roundtime]] when attempting to [[Stalking and Hiding|sneak]] out of an icy room. |
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== Maximum Ranks and Training Costs == |
== Maximum Ranks and Training Costs == |
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Survival is generally a low-cost skill. Every profession can train in it up to twice per level, except |
Survival is generally a low-cost skill. Every profession can train in it up to twice per level, except for rangers, who can train thrice per level. |
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{{Skill| |
{{Skill| |
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| Bardranks = 2 | Bardcost = 2/2 |
| Bardranks = 2 | Bardcost = 2/2 |
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| Empathranks = 2 | Empathcost = 3/2 |
| Empathranks = 2 | Empathcost = 3/2 |
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| Monkranks = 2 | Monkcost = 2/2 |
| Monkranks = 2 | Monkcost = 2/2 |
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| Rangerranks = |
| Rangerranks = 3 | Rangercost = 1/1 |
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| Rogueranks = 2 | Roguecost = 2/2 |
| Rogueranks = 2 | Roguecost = 2/2 |
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| Sorcererranks = 2 | Sorcerercost = 3/2 |
| Sorcererranks = 2 | Sorcerercost = 3/2 |
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| Warriorranks = 2 | Warriorcost = 1/3 |
| Warriorranks = 2 | Warriorcost = 1/3 |
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| Paladinranks = 2 | Paladincost = 2/2 |
| Paladinranks = 2 | Paladincost = 2/2 |
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| Wizardranks = |
| Wizardranks = 2 | Wizardcost = 3/2 |
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}} |
}} |
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== References == |
== References == |
Latest revision as of 21:27, 26 March 2024
Survival represents a character's ability to survive difficult situations. Success in performing actions such as foraging for edible or medicinal herbs, finding certain hidden passageways, building a fire, or skinning an animal is affected by this skill. When skinning an animal, one rank of the Survival skill is equal to one rank of the First Aid skill when factoring success. Training in the Survival skill also assists in moving through rough, treacherous, or otherwise cumbersome terrain, as well as avoiding some natural hazards.
Training in Survival reduces the duration of disabling spell effects. The first 100 ranks provide a 1% reduction per 5 ranks trained (for a total of 20%). Additional ranks provide a 1% reduction per 20 ranks trained (for an additional total of 10%, for a final reduction of 30%).
Training in Survival also reduces stun duration. Survival training reduces the duration by -1% per 5 ranks up to 100 ranks, then -1% per 20 ranks after that. Additionally, similar to critical weighting, training in survival that results in less than a full round reduction is still valuable in that it increases a chance to round up or down stun duration.[1]
Survival also helps in situations like:
- Resisting damage from extreme weather, such as near Icemule Trace and Pinefar
- Defending against bandit traps
- Preventing being poisoned while skinning venomous creatures like snakes
- Remaining on the ledge in Thanatoph
- Accessing the Red Forest
- Reducing roundtime from moving through difficult terrain in areas like Marsh Keep and Elemental Confluence
- Avoiding wounds when searching certain creatures like Fire elementals and the plant creatures of the Frozen Bramble
Survival reduces the likelihood of slipping when moving quickly through icy areas such as Olbin Pass and the Landing-Icemule trail. Without ranks in survival, a character would have to wait approximately 5 seconds before moving in order to avoid a chance to slip. In addition, survival ranks will allow characters to sneak over ice. Without ranks in survival, a character is guaranteed to fall prone, be revealed from hiding, and incur 10 seconds of roundtime when attempting to sneak out of an icy room.
At 25 ranks of Survival the ability to FORAGE SENSE is unlocked, allowing the character to determine every herb that can be foraged in that room.
Maximum Ranks and Training Costs
Survival is generally a low-cost skill. Every profession can train in it up to twice per level, except for rangers, who can train thrice per level.
Type | Square | Semi | Pure | ||||||||
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Profession | Rogue | Warrior | Monk | Bard | Paladin | Ranger | Cleric | Empath | Savant | Sorcerer | Wizard |
Max Ranks Per Level | 2 | 2 | 2 | 2 | 2 | 3 | 2 | 2 | - | 2 | 2 |
Training Point Cost | 2/2 | 1/3 | 2/2 | 2/2 | 2/2 | 1/1 | 3/2 | 3/2 | - | 3/2 | 3/2 |