Scrying mirror: Difference between revisions

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A '''scrying mirror''' allows the user to cast locate on an individual within or beyond the current realm. There are a few different versions of the scrying mirror that offer different levels of viewing and actionability.
A '''scrying mirror''' allows the user to cast locate on an individual within or beyond the current realm. There are a few different versions of the scrying mirror that offer different levels of viewing and actionability.<!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.-->

{{TOC limit|2}}
For a 2-3 times a day [[Locate_Person_(116)|Locate]] version:
<pre{{log2}}>
a carved obsidian mirror with an inlay of diamond slivers

Show: The depthless black of the mirror's obsidian frame holds a gloss and shine unmatched but by the slivers of diamond that have been inlaid into the handle and along the edge. Each minute piece glitters in ambient light, tiny winking stars against the velvet black of an evening sky. The piece is near flawless with its umblemished mirror and pristine frame, though when turned just so, scrawls of crude etchings can be found to mar the back of the mirror, tangling the beauty of the piece in unknown mystery.
There appears to be something written on it.

In the Common language, it reads:
"The mind's eye, once opened, sees...so much...be wary of what you seek, for you may surely find it."
</pre>

==Analyze==
==Analyze==
For a 2-3 times a day [[Locate_Person_(116)|Locate]] version:
For a 2-3 times a day [[Locate_Person_(116)|Locate]] version:
Line 30: Line 20:
**************************************************************************
**************************************************************************
You get no sense of whether or not the mirror may be further lightened.</pre>
You get no sense of whether or not the mirror may be further lightened.</pre>

==Additional Information==
===Appearance===
For a 2-3 times a day [[Locate_Person_(116)|Locate]] version, which allows the user to visually follow the target for a time:
<pre{{log2}}>
a carved obsidian mirror with an inlay of diamond slivers

Show: The depthless black of the mirror's obsidian frame holds a gloss and shine unmatched but by the slivers of diamond that have been inlaid into the handle and along the edge. Each minute piece glitters in ambient light, tiny winking stars against the velvet black of an evening sky. The piece is near flawless with its umblemished mirror and pristine frame, though when turned just so, scrawls of crude etchings can be found to mar the back of the mirror, tangling the beauty of the piece in unknown mystery.
There appears to be something written on it.

In the Common language, it reads:
"The mind's eye, once opened, sees...so much...be wary of what you seek, for you may surely find it."
</pre>
===Usage Log===
<pre{{log2}}>
Person123 just arrived.
>
Person123 just went northeast.
>
>whisper mirror Person123
The obsidian mirror grows warm beneath your touch, and you feel a tingling sensation run up your arm.
>
>gaze mirror
As you gaze intently at the obsidian mirror, the image of where Person123 is suddenly fills your mind...
[Ta'Illistim, Shimmarglin Court]
Two paths snake out of the courtyard and around the imposing facade of the Shimmarglin Inn, with its tall, arched doors and cracked stained glass lancet windows. Large piles of debris and rubble block the entrance. Above, the floating dais spins slowly in the air. You also see an enameled silver signpost.
Also here: Person123
Obvious paths: northeast, southwest, northwest
>
[Ta'Illistim, Hanging Gardens]
The dais is ringed by a series of slender columns, each one simply fluted and carved from perfectly white marble. Within the circle of the columns' embrace, and elevated high off of the ground, a tiny garden of cultivated plants grows. Roses climb around the carved legs of a mistwood bench, which sits alongside neat beds of columbine and a tended plot of white jasmine. Over the whole enclosure is a coffered dome set with an oculus. You also see the Guard Captain, a fickle glacier spirit that is flying around, ta sturdy mithril strongbox, '''a bunch of disks''', a short-nosed pygmy bat and a silver trash receptacle.
Also here: Person123, ''and several other people''
Obvious paths: out
>
[Ta'Illistim, Shimmarglin Court]
The bottom of the floating dais overhead falls over this patch of the courtyard, shrouding the cobblestones below in a dim, perpetual gloaming. Nonetheless, the space is filled with impermanent shelving and carrels, set out with no regard for order, placement, or easy passage through the morass. You also see an elven aristocrat and a silver trash receptacle.
Also here: Person123
Obvious paths: southeast, southwest
>
The images of far off places in your mind cease...
>
[Person123 had logged out]</pre>

</td><td>
{{iteminfo
|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. -->
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
|itemclass= Miscellaneous<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, or Miscellaneous -->
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. -->
|itemclass3=
|itemtype= Mirror<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. -->
|itemtype2=
|itemtype3=
|itemtype4=
|itemtype5=
|itemtype6=
|itemtype7=
|itemtype8=
|alter= No<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= Unknown<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered -->
|feature2=
|feature3=
|feature4=
|feature5=
|feature6=
|feature7=
|feature8=
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"-->
|custom2=
|custom3=
|custom4=
|custom5=
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.-->
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.-->
|unlock2=
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= Locate Person (116)<!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. -->
|spell2=
|spell3=
|spell4=
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb= GAZE<!-- Verbs MUST be capitalized when entered. -->
|verb2= PEER
|verb3= WHISPER
|verb4=
|verb5=
|verb6=
|verb7=
|verb8=
|verb9=
|verb10=
|verb11=
|verb12=
|verb13=
|verb14=
|verb15=
|verb16=
|verb17=
|verb18=
|verb19=
|verb20=
|verb21=
|verb22=
|verb23=
|verb24=
|verb25=
|verb26=
|verb27=
|verb28=
}}
</td></tr></table>

Latest revision as of 09:25, 17 December 2021

A scrying mirror allows the user to cast locate on an individual within or beyond the current realm. There are a few different versions of the scrying mirror that offer different levels of viewing and actionability.

Analyze

For a 2-3 times a day Locate version:

You analyze your obsidian mirror and sense that the creator has provided the following information:
**************************************************************************
Scrying Mirror - YOU CANNOT ALTER THIS OBJECT

This is a scrying mirror.  You need to WHISPER MIRROR the name of the
person you want to scry on, and then GAZE into the mirror to activate it.
PEER will work as a normal mirror.  This item will work only if you have
thirty ranks of MIU, and if the target is cross-realm, sixty ranks of MIU
is required.  The item will work twice a day, for ten minutes if the target
 is not cross realm, three if the target is.

It is currently used up for the day and will not reset until 10/31/2019 20:24:27 CDT.
It is not currently scrying anyone.
**************************************************************************
You get no sense of whether or not the mirror may be further lightened.

Additional Information

Appearance

For a 2-3 times a day Locate version, which allows the user to visually follow the target for a time:

a carved obsidian mirror with an inlay of diamond slivers

Show: The depthless black of the mirror's obsidian frame holds a gloss and shine unmatched but by the slivers of diamond that have been inlaid into the handle and along the edge.  Each minute piece glitters in ambient light, tiny winking stars against the velvet black of an evening sky.  The piece is near flawless with its umblemished mirror and pristine frame, though when turned just so, scrawls of crude etchings can be found to mar the back of the mirror, tangling the beauty of the piece in unknown mystery.
There appears to be something written on it.

In the Common language, it reads:
"The mind's eye, once opened, sees...so much...be wary of what you seek, for you may surely find it."

Usage Log

Person123 just arrived.
>
Person123 just went northeast.
>
>whisper mirror Person123
The obsidian mirror grows warm beneath your touch, and you feel a tingling sensation run up your arm.
>
>gaze mirror
As you gaze intently at the obsidian mirror, the image of where Person123 is suddenly fills your mind...
[Ta'Illistim, Shimmarglin Court]
Two paths snake out of the courtyard and around the imposing facade of the Shimmarglin Inn, with its tall, arched doors and cracked stained glass lancet windows. Large piles of debris and rubble block the entrance. Above, the floating dais spins slowly in the air. You also see an enameled silver signpost.
Also here: Person123
Obvious paths: northeast, southwest, northwest
>
[Ta'Illistim, Hanging Gardens]
The dais is ringed by a series of slender columns, each one simply fluted and carved from perfectly white marble. Within the circle of the columns' embrace, and elevated high off of the ground, a tiny garden of cultivated plants grows. Roses climb around the carved legs of a mistwood bench, which sits alongside neat beds of columbine and a tended plot of white jasmine. Over the whole enclosure is a coffered dome set with an oculus. You also see the Guard Captain, a fickle glacier spirit that is flying around, ta sturdy mithril strongbox, a bunch of disks, a short-nosed pygmy bat and a silver trash receptacle.
Also here: Person123, and several other people
Obvious paths: out
>
[Ta'Illistim, Shimmarglin Court]
The bottom of the floating dais overhead falls over this patch of the courtyard, shrouding the cobblestones below in a dim, perpetual gloaming. Nonetheless, the space is filled with impermanent shelving and carrels, set out with no regard for order, placement, or easy passage through the morass. You also see an elven aristocrat and a silver trash receptacle.
Also here: Person123
Obvious paths: southeast, southwest
>
The images of far off places in your mind cease...
>
[Person123 had logged out]
Scrying mirror Information
Type Mechanical
Item Classification Miscellaneous
Item(s) Applied to Mirror
Alterable No
Light/Deep Unknown
Spell Locate Person (116)
Item Verbs
GAZE PEER WHISPER