Profession/saved posts: Difference between revisions

The official GemStone IV encyclopedia.
< Profession
Jump to navigation Jump to search
(remove repeated info)
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
When GemStoneIII lost access to [[ICE age|Iron Crown Enterprises]] [[Rolemaster]] gaming rules, [[GameMaster]] Cyper generated a handy little chart to help people understand this concept. This is an excerpt from his post (the entirety of it is some two and a half pages, and addresses several other topics):
GemStone4 has several different groups of classes (or professions):
*[[Pure]] spellcasters who rely almost entirely on magic;
*[[Semi]] spellcasters who can divide their attentions between physical arms and magic, and can lean more towards one or the other with fair facility; and
*[[Square]] professions who know essentially nothing about magic, but are very strong with physcial arms.

When GemStoneIII lost access to Iron Crown Enterprises [[RoleMaster]] gaming rules, [[GameMaster]] Cyper generated a handy little chart to help people understand this concept. This is an excerpt from his post (the entirety of it is some two and a half pages, and addresses several other topics):


Category 2, Topic 2
Category 2, Topic 2

Latest revision as of 12:29, 20 June 2017

When GemStoneIII lost access to Iron Crown Enterprises Rolemaster gaming rules, GameMaster Cyper generated a handy little chart to help people understand this concept. This is an excerpt from his post (the entirety of it is some two and a half pages, and addresses several other topics):

Category 2,  Topic 2 
Message 392       Wed Sep 06, 1995 
GAMEMASTER.2 [Cyper]         at 01:24 EDT 

Psssst, there is no pure arms user realm anymore. Maybe this little diagram would help.

Full Circles ---------------------- Squares
Wizards        Bards                Fighters 
Clerics               Rangers    Theives 
Empaths
Sorcerers 

Since that time, the profession of Paladin--another Semi--has been added, and they tend to be even more physically inclined than Rangers. A more up-to-date chart may look something like:

Full Circles ---------------------- Squares
Wizards        Bards                Fighters 
Clerics               Rangers    Theives 
Empaths                     Paladins
Sorcerers 

See also