Hamstring: Difference between revisions
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(Changed according to Maneuver Update - Phase 1 (http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/3703)) |
(Updated for PSM3 release. Previous information retained but has not been checked for accuracy.) |
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{{Player System Manager |
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{{Combat maneuver |
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|verb = [[CMAN]] |
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|type = Setup |
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|cost=9, can POP muscles |
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|stamina = 9 |
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|prereqs=None |
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|targets = Right leg, and left leg |
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|offensivegear = Both hands |
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|sq1=2 |se1=3 |pu1= - |
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|sq2=4 |se2=6 |
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|attributes = <br>Flares/Spikes Enabled<br>Hostile<br>Initiator Stance Penalty<br>Racial Size Modifiers<br>Shield Defensive Bonus<br>Target Stance Bonus<br> |
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|sq3=6 |se3=9 |
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|sq4=8 |se4=12 |
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}} |
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|sq5=10|se5=15}} |
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{{PSM3.0costs |
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When a character uses the '''hamstring''' [[Combat Maneuvers|combat maneuver]], they attempt to knock an opponent over by cutting the tendons behind the knee. A successful use of the skill results in a prone opponent with a level 2 wound to the leg. Additionally, if the weapon used has [[flare]]s, there is a chance that the weapon will flare when the hamstring is successful, thus making [[feras]] weapons particularly deadly when combined with hamstring, as this skill bypasses the [[attack roll]] system and instead relies on the combat maneuver system. Hamstring takes [[critical weighting]] or [[damage weighting]] on the weapon used into account. |
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|rank1 = 2 |
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|rank2 = 4 |
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|rank3 = 6 |
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|rank4 = 8 |
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|rank5 = 10 |
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}} |
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{{PSMinfo |
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|description = Attempt to slice a target's hamstring muscle and knock them to the ground. |
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|mechanics = Maneuver a target to deliver up to a rank 2 leg [[wound]] and potentially knock them down. Hamstring takes critical [[weighting]] or damage weighting on the [[weapon]] used into account. Padding, resistances, flares, armor divisors, and the like are all bypassed when the maneuver succeeds. Applies [[Major Bleed]] based on the damage of the initial maneuver. |
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|additionalinfo = [[Feras]] weapons can be particularly deadly when combined with Hamstring, as this skill bypasses the [[attack roll]] system and instead relies on the combat maneuver system. |
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While, in life, a severed hamstring will cripple the victim, a creature affected by the Hamstring maneuver can still stand up. Though, if Hamstring is used a second time on the same victim, it will sever the leg, preventing the victim from standing again. |
While, in life, a severed hamstring will cripple the victim, a creature affected by the Hamstring maneuver can still stand up. Though, if Hamstring is used a second time on the same victim, it will sever the leg, preventing the victim from standing again. |
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The minimum [[RT]] for hamstring is 3 seconds. |
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Since the primary function of hamstring is to bypass the target's armor in order to do highly specific damage to the hamstring muscles, [[padding]], [[resistance]]s, [[flare]]s, armor divisors, and the like are all bypassed when the maneuver succeeds. |
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Having two weapons provides a sizeable bonus to this maneuver, while targeting an enemy with more than two legs provides a penalty. |
Having two weapons provides a sizeable bonus to this maneuver, while targeting an enemy with more than two legs provides a penalty. |
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}} |
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==Resources== |
==Resources== |
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* [[/saved posts|Saved posts]] |
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*[[List of combat maneuvers by profession]] |
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* [[Player System Manager/saved posts|Player System Manager saved posts]] |
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* [http://www.play.net/gs4/info/maneuvers/list.asp#hamstring Combat Maneuver List: Hamstring], on Play.net |
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[[Category:Combat Maneuvers]] |
Latest revision as of 21:07, 1 August 2021
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Description
Attempt to slice a target's hamstring muscle and knock them to the ground.Mechanics
Maneuver a target to deliver up to a rank 2 leg wound and potentially knock them down. Hamstring takes critical weighting or damage weighting on the weapon used into account. Padding, resistances, flares, armor divisors, and the like are all bypassed when the maneuver succeeds. Applies Major Bleed based on the damage of the initial maneuver.Additional Information
Feras weapons can be particularly deadly when combined with Hamstring, as this skill bypasses the attack roll system and instead relies on the combat maneuver system.
While, in life, a severed hamstring will cripple the victim, a creature affected by the Hamstring maneuver can still stand up. Though, if Hamstring is used a second time on the same victim, it will sever the leg, preventing the victim from standing again.
Having two weapons provides a sizeable bonus to this maneuver, while targeting an enemy with more than two legs provides a penalty.