Mass Calm (619): Difference between revisions

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<div class="alert alert-danger" style="text-align:center">'''Rangers received an update in December 2020. Until this article is updated, be sure to read the [[Ranger Base/saved posts|saved posts]].</div> <!--REMOVE ALERT MESSAGE WHEN ARTICLE UPDATED FOR CHANGES-->

{{spell |
{{spell |
| mnemonic = MASSCALM
| mnemonic = MASSCALM
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| dur = Variable
| dur = Variable
| status = [[Calmed]]
| status = [[Calmed]]
| mana_cost = 10
| navigation = {{ranger base navigation}}
| navigation = {{ranger base navigation}}
}}
}}


'''Mass Calm''' is an [[open cast]] spell that attempts to [[calmed|calm]] every creature within the room with a warding that is very difficult to resist.
<section begin=description /><noinclude>'''Mass Calm''' is an</noinclude><includeonly>An</includeonly> [[open cast]] spell that attempts to [[calmed|calm]] every creature within the room with a warding that is very difficult to resist. It will skip targets that are already calmed.<section end=description />


== Resources ==
== Resources ==
*[[Ranger Base/saved posts]]

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Latest revision as of 20:05, 1 January 2024

Mass Calm (619)
Mnemonic [MASSCALM]
Duration Variable
Span Refreshable
Mana Cost 10
Attack Magic - Disabling  
Subtype Warding 
Target(s) Room 
State(s) Inflicted Calmed
Ranger Base Spells
Natural Colors (601) Defensive
Resist Elements (602) Defensive
Wild Entropy (603) Attack
Nature's Bounty (604) Utility
Barkskin (605) Defensive
Phoen's Strength (606) Offensive
Sounds (607) Attack
Camouflage (608) Offensive
Sun Burst (609) Attack
Tangle Weed (610) Attack
Moonbeam (611) Attack
Breeze (612) Utility
Self Control (613) Defensive
Imbue (614) Utility
Call Swarm (615) Attack
Spike Thorn (616) Attack
Sneaking (617) Utility
Mobility (618) Defensive
Mass Calm (619) Attack
Resist Nature (620) Utility
Nature's Touch (625) Defensive
Animal Companion (630) Utility
Nature's Fury (635) Attack
Wall of Thorns (640) Defensive
Assume Aspect (650) Utility


Mass Calm is an open cast spell that attempts to calm every creature within the room with a warding that is very difficult to resist. It will skip targets that are already calmed.

Resources

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