Powersink (1203): Difference between revisions

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| ctype = None
| ctype = None
| availability = [[Self cast]]
| availability = [[Self cast]]
| cast_rt = 2
| mana_cost = 1
| target = Base single,<br>more with [[Mental Mana Control|MMC]]
| target = Base single,<br>more with [[Mental Mana Control|MMC]]
| navigation = {{minor mental navigation}}
| navigation = {{minor mental navigation}}
}}
}}
'''Powersink''' increases the time needed for the target to prepare a spell. This spell is difficult to defend against. It lasts 120 seconds vs. creature targets, and 60 seconds vs. character targets.
<section begin=description /><noinclude>'''Powersink''' increases</noinclude><includeonly>Increases</includeonly> the time needed for the target to prepare a spell. This spell is difficult to defend against. It lasts 120 seconds vs. creature targets, and 60 seconds vs. character targets.<section end=description />


==Mana Control Benefit==
==Mana Control Benefit==

Latest revision as of 20:08, 1 January 2024

AOE/Multi-target spells underwent a revamp in December 2020. Until this article is updated, be sure to read the saved posts

Powersink (1203)
Mnemonic [POWERSINK]
Base Duration 120 seconds (creatures)
60 seconds (characters)
Added Duration None
Span Instantaneous
Cast Time 2
Mana Cost 1
Attack Magic  
Subtype Warding 
Target(s) Base single,
more with MMC
Minor Mental Spells
Soothing Word (1201) Utility
Iron Skin (1202) Defensive
Powersink (1203) Attack
Foresight (1204) Defensive
Glamour (1205) Utility
Telekinesis (1206) Attack
Force Projection (1207) Attack
Mindward (1208) Defensive
Dragonclaw (1209) Offensive
Thought Lash (1210) Attack
Confusion (1211) Attack
Shroud of Deception (1212) Utility
Mind over Body (1213) Utility
Brace (1214) Defensive
Blink (1215) Defensive
Focus Barrier (1216) Defensive
Vision (1217) Utility
Mental Dispel (1218) Utility
Vertigo (1219) Attack
Premonition (1220) Defensive
Mindwipe (1225) Attack
Provoke (1235) Utility

Powersink increases the time needed for the target to prepare a spell. This spell is difficult to defend against. It lasts 120 seconds vs. creature targets, and 60 seconds vs. character targets.

Mana Control Benefit

Training in Mental Mana Control (MMC) adds an extra affected target for every seed 6 summation of (skill bonus/10). For example, with 35 ranks of MMC (130 skill bonus), the caster can affect a total of three targets.

MMC ranks 0 13 35 110 200
Total targets 1 2 3 4 5
Skill bonus converted to ranks

Messaging

Successful Cast

>pre 1203
You take a deep breath and focus inward, raising a handand quietly murmuring the words of the Powersink spell...
Your spell is ready.
>cast <Target>
You gesture at <Target>.
The rainbow streams of light continue to seep out from <Target>.
Cast Roundtime 3 Seconds.

Ending

The rainbow streams stop leaking from <Target>.

Target Sees

The rainbow streams of light continue to seep out from you and your control of the mana weave is still impeded.
>pre 101
You gesture while calling upon the lesser spirits to aid you with the Spirit Warding I spell...
[Spell preparation time: 3 seconds]
>cast
That spell isn't ready to be cast yet!

Failed Cast

You gesture at <Target>.
<Target> appears unaffected.