Soothing Word (1201)

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Soothing Word (1201)
Mnemonic [SOOTHE]
Base Duration Special
Added Duration Special
Span None
Utility Magic  
Subtype Enhancement 
Minor Mental Spells
Soothing Word (1201) Utility
Iron Skin (1202) Defensive
Powersink (1203) Attack
Foresight (1204) Defensive
Glamour (1205) Utility
Telekinesis (1206) Attack
Force Projection (1207) Attack
Mindward (1208) Defensive
Dragonclaw (1209) Offensive
Thought Lash (1210) Attack
Confusion (1211) Attack
Shroud of Deception (1212) Utility
Mind over Body (1213) Utility
Brace (1214) Defensive
Blink (1215) Defensive
Focus Barrier (1216) Defensive
Vision (1217) Utility
Mental Dispel (1218) Utility
Vertigo (1219) Attack
Premonition (1220) Defensive
Mindwipe (1225) Attack
Provoke (1235) Utility

Soothing Word immediately removes a detrimental emotional effect from the target (fear, rage, etc.).

Lore Benefits

25 ranks of Mental Lore, Telepathy unlocks the the ability to remove existing sheer fear from a target and to grant the target immunity from sheer fear for 30 seconds.

Additionally, 25 ranks of Mental Lore, Telepathy unlocks the ability to self-cast. However, sheer fear cannot be removed via self-cast.

Affected Effects

This section is player research.

Carn's Cry, Gerrelle's Growl, Yertie's Yowlp, Seanette's Shout, Horland's Holler, Berserk, Calm (201), Frenzy (216), Nightmare (715), Song of Depression (1015), Song of Rage (1016), Empathy (1108), Sympathy (1120), Zealot (1617), and Horrify.


First Person
(Frenzy active)
>incant 1201
You fold your hands and deeply intone a sonorous mantra, focusing your mind upon the Soothing Word spell...
Your spell is ready.
You gesture.
You whisper a soothing word to yourself.
The feeling of intense rage leaves you.
Cast Roundtime 3 Seconds.
Third Person
<Monk> whispers a soothing word to himself.
<Monk> appears calmer.