Crush Protection: Difference between revisions

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{{PSMcosts
{{PSMcosts
|sq1 = 20|se1 = - |pu1 = -
|sq1 = 10|se1 = - |pu1 = -
|sq2 = 30
|sq2 = 15
|sq3 = 40
|sq3 = 20
|sq4 = 50
|sq4 = 25
|sq5 = 60
|sq5 = 30
}}
}}
{{PSMinfo
{{PSMinfo
|description = Adjusts a person's armor so that it is more resistant to crushing attacks.
|description = Adjusts a person's armor so that it is more resistant to crushing attacks.
|mechanics = The base strength of the damage resistance is equal to {{boldmono|(Fitting Tier * 10)}}, with common fittings having a value of 1 and masterwork fittings having a value of 5. If the armor is flared or provides a bonus to AS/TD, there is a -10 penalty to the resistance strength. If the armor is padded, there is a penalty of -5 per ASSESS level to a maximum penalty of -40.
|mechanics = The base strength of the damage resistance is equal to {{boldmono|(Fitting Tier * 10)}}, with common fittings having a value of 1 and masterwork fittings having a value of 5. If the armor is flared or provides a bonus to AS/TD, there is a -10 penalty to the resistance strength. If the armor is padded, there is a penalty of -5 per {{boldmono|[[ASSESS (verb)|ASSESS]]}} level to a maximum penalty of -40.


The number of crushing hits that can be taken before the resistance wears off is equal to {{boldmono|((Fitting Tier * 10) + ([[Armor Use]] Skill / 10))}}.
The number of crushing hits that can be taken before the resistance wears off is equal to {{boldmono|((Fitting Tier * 10) + ([[Armor Use]] Skill / 10))}}.

Latest revision as of 11:33, 2 October 2021

Crush Protection
Mnemonic [crush]
Type Passive Buff
Requirements Specialized armor fittings (available at your local Warrior Guild workshop) are required. There are five quality tiers of fittings: common (useable at Rank 1), sturdy (Rank 2), fine (Rank 3), superb (Rank 4), and masterwork (Rank 5).
Available To Warriors
Available In Armor Specializations
Rank Square
1 10  
2 15 
3 20 
4 25 
5 30

Description

Adjusts a person's armor so that it is more resistant to crushing attacks.

Mechanics

The base strength of the damage resistance is equal to (Fitting Tier * 10), with common fittings having a value of 1 and masterwork fittings having a value of 5. If the armor is flared or provides a bonus to AS/TD, there is a -10 penalty to the resistance strength. If the armor is padded, there is a penalty of -5 per ASSESS level to a maximum penalty of -40.

The number of crushing hits that can be taken before the resistance wears off is equal to ((Fitting Tier * 10) + (Armor Use Skill / 10)).

Additional Information

Specialized armor fittings, which are sold in Warrior Guild workshops, are required for the Damage Specializations of Armor Specialization. They are applied by using: ARMOR <Crush/Puncture/Slash> ADJUST MY <ArmorType>. There are five quality tiers of fittings. The quality of the fittings influences the duration of the protection and the price of the fittings is given by (Fitting Rank * (3750 - 250 * (Armor Group - 5))). For example, fine fittings on plate cost 11250 and last 40 hits. If the armor is flared or provides a bonus to AS or TD, it requires sturdy fittings or better. If the armor being adjusted is padded, the quality of the fittings required and requisite ranks are:

Quality Restriction Ranks
Common May not be used with padded armor. 1
Sturdy May be used with up to fairly padded armor. 2
Fine May be used with up to decently padded armor. 3
Superb May be used with up to very heavily padded armor. 4
Masterwork No limit on level of padding. 5