Cheapshots: Difference between revisions
MOD-GSMOTTE (talk | contribs) m (Minor link changes and boldmono template added to verbs.) |
GS4ALASTIR (talk | contribs) (Templeshot applies Dazed, not Slowed.) |
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{{Player System Manager |
{{Player System Manager |
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|mnemonic = cheapshots |
|mnemonic = cheapshots |
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|verb = [[CMAN]] |
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|category = Rogue Guild |
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|type = Setup |
|type = Setup |
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|roundtime = 2s |
|roundtime = 2s |
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|stamina = 7 |
|stamina = 7 |
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|requirements = Templeshot, Kneebash, and Throatchop require a weapon in the right hand. Training in Ambush is recommended. |
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|availableto = [[Rogue]]s, [[Bard]]s, [[Monk]]s |
|availableto = [[Rogue]]s, [[Bard]]s, [[Monk]]s |
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|availablein2 = Guild Skills |
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}} |
}} |
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{{PSM3.0costs |
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{{PSMcosts |
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|rank1 = 2 |
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|rank2 = 4 |
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|rank3 = 6 |
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|rank4 = 8 |
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|rank5 = 10 |
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}} |
}} |
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{{TOC limit|2}} |
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{{PSMinfo |
{{PSMinfo |
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|description = Various quick and dirty maneuvers. |
|description = Various quick and dirty maneuvers. |
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|mechanics = |
|mechanics = Learning cheapshots will automatically grant you the following skills: |
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:Rank 1: [[Footstomp]] |
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<pre{{log2}}>Footstomp (Rank 1) - Stomp on an opponent's foot to delay their attacks. |
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:Rank 2: [[Nosetweak]] and [[Templeshot]] |
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Nosetweak (Rank 2) - Tweak an opponent's nose to distract them from defending. |
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:Rank 3: [[Kneebash]] |
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Templeshot (Rank 2) - Smack an opponent in the head to reduce the accuracy of their attacks. |
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:Rank 4: [[Eyepoke]] and [[Throatchop]] |
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Kneebash (Rank 3) - Thwap an opponent's kneecap to knock them to their knees. |
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:Rank 5: [[Swiftkick]] |
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Eyepoke (Rank 4) - Attempt to temporarily reduce your opponent's perception. |
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|additionalinfo ='''Cheapshots''' are various "unsportsmanlike" [[maneuver]]s to allow one an advantage in combat. The cheap shot can be anything from tweaking an opponents nose to a swift chop to the throat to [[silenced|silence]] a spell caster. |
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Throatchop (Rank 4) - Attempt to temporarily mute your opponent. |
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Swiftkick (Rank 5) - Embarrass your opponent into a blind rage.</pre> |
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|additionalinfo = '''Cheapshots''', as the name implies, are various "cheap" [[Combat Maneuvers|maneuvers]] to allow one an advantage in combat. The cheap shot can be anything from tweaking an opponents nose to a swift chop to the throat to silence a spell caster. The most notable of the cheapshots are the "swiftkick" and "kneebash" maneuvers, though since these maneuvers are normally mastered by [[rogue]]s through the [[Rogue Guild]], the change to [[Ambush]] since [[GemStone IV]] made the swiftkick portion of Cheapshots nearly obsolete, as both reduce an opponent's defensive [[stance]]. However, since Cheapshots can be utilized by [[Bard]]s or can reduce the stance for an ally of a Cheapshots master, swiftkick is not completely forgotten by all users of this skill. |
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This maneuver takes into account the attacker's skill in Ambush. It also uses the same [[Race#Racial_Heights|height]] system as the {{boldmono|[[AMBUSH (verb)|AMBUSH]]}} verb. |
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=== Cheapshot maneuvers === |
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The various maneuvers one learns through Cheapshots training are as follows: [[Cheapshot#Footstomp|Footstomp]], [[Cheapshot#Footstomp|Nosetweak]], [[Cheapshot#Footstomp|Templeshot]], [[Cheapshot#Footstomp|Kneebash]], [[Cheapshot#Footstomp|Eyepoke]], [[Cheapshot#Footstomp|Throatchop]], and [[Cheapshot#Footstomp|Swiftkick]]. |
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Learned at rank 1 in the guild or rank 1 on the [[Combat Maneuvers]] List, this skill inflicts a target with [[roundtime]], should the attack be successful. A successful attack will cause the victim to suffer up to 20 seconds of roundtime, depending on how successful the attacker is. |
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Maneuver a target to apply [[Staggered]] for {{mono|(Success Margin / 6)}} seconds. This maneuver is learned at rank 1 in the [[Rogue Guild]] or rank 1 as a [[Combat Maneuver]]. |
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<pre{{log2}}> |
<pre{{log2}}> |
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[Roll result: 162 (open d100: 94)] |
[Roll result: 162 (open d100: 94)] |
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Roundtime: 10 sec. |
Roundtime: 10 sec. |
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</pre> |
</pre> |
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Maneuver a target to apply [[Demoralized]] with a power of 20 for {{mono|(5 + (Success Margin / 4))}} seconds. This maneuver is learned at rank 10 in the [[Rogue Guild]] or rank 2 as a [[Combat Maneuver]]. |
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=== Templeshot === |
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Maneuver a target to apply [[Dazed]] with a power of {{mono|(Rank - 2)}} for {{mono|(5 + (Success Margin / 6))}} seconds. This maneuver is learned at rank 20 in the [[Rogue Guild]] or rank 2 as a [[Combat Maneuver]]. |
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Learned at rank 10 in the Rogue Guild or rank 2 on the Combat Maneuvers List, this skill reduces the [[defensive strength]] of a target by 10, should the attack succeed. An empty hand is required to perform this skill. There is a bonus of 10 when the target is stunned, and 25 is added to the roll if the target is in offensive stance. |
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==== Templeshot ==== |
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Learned at rank 20 in the Rogue Guild or rank 2 on the Combat Maneuvers List, this skill reduces the [[attack strength]] of a target by 10, should the attack succeed. A weapon is required to be in the attacker's hands to use this skill. |
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Learned at rank 30 in the Rogue Guild or rank 3 on the Combat Maneuvers List, this skill forces a target to its knees. In many cases, this skill is superior to [[Sweep]] due to the lower stamina cost and the fact that some targets that are immune to Sweep are vulnerable to Kneebash. Using a blackjack for this maneuver will add a bonus. |
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=== Kneebash === |
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Maneuver a target and force them to [[kneeling]]. Applies [[Crippled]] with a power of {{mono|(Success Margin / 4)}} for {{mono|(5 + (Success Margin / 6))}} seconds and [[Staggered]] for {{mono|(Success Margin / 6)}} seconds. This maneuver is learned at rank 30 in the [[Rogue Guild]] or rank 3 as a [[Combat Maneuver]]. |
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<pre{{log2}}> |
<pre{{log2}}> |
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[Roll result: 160 (open d100: 92)] |
[Roll result: 160 (open d100: 92)] |
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</pre> |
</pre> |
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=== Eyepoke === |
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Maneuver a target to apply [[Blinded]] for {{mono|(5 + (Success Margin / 6))}} seconds. This maneuver is learned at rank 42 in the [[Rogue Guild]] or rank 4 as a [[Combat Maneuver]]. |
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Learned at rank 42 in the Rogue Guild or rank 4 on the Combat Maneuvers List, this combat maneuver reduces a target's defensive strength and attack strength by 15, making it superior to both Templeshot and Nosetweak combined. |
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<pre{{log2}}> |
<pre{{log2}}> |
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[Roll result: 219 (open d100: 168)] |
[Roll result: 219 (open d100: 168)] |
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A human bandit jabs his finger right at your eye! |
A human bandit jabs his finger right at your eye! |
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You scream in pain as a human bandit's finger penetrates your eye! |
You scream in pain as a human bandit's finger penetrates your eye! |
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The stinging pain in your eye subsides. |
The stinging pain in your eye subsides. |
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</pre> |
</pre> |
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=== Throatchop === |
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Maneuver a target to apply [[Silenced]] for {{mono|(5 + (Success Margin / 10))}} seconds. This maneuver is learned at rank 54 in the [[Rogue Guild]] or rank 4 as a [[Combat Maneuver]]. |
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Learned at rank 54 in the Rogue Guild or rank 4 on the Combat Maneuvers List, this spell prevents a target from talking for a short period of time. This also prevents a caster from preparing a spell, though the short duration brings its usefulness into question. |
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=== Swiftkick === |
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Maneuver a target to force them to offensive [[stance]]. Applies [[Staggered]] for {{mono|(Success Margin / 10)}} seconds. This maneuver is learned at rank 63 (mastery) in the [[Rogue Guild]] or rank 5 as a [[Combat Maneuver]]. |
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Learned at rank 63 (mastery) in the Rogue Guild or rank 5 on the Combat Maneuvers List, this skill forces an opponent into an offensive stance in a similar manner that [[Frenzy (216)]] does. |
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== Guild Tasks == |
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There are five different tasks that are assigned to a trainee in the Rogue Guild. Similar to the other guild skills, some tasks are performed inside the guild, some against critters, and some with other guild members. |
There are five different tasks that are assigned to a trainee in the Rogue Guild. Similar to the other guild skills, some tasks are performed inside the guild, some against critters, and some with other guild members. |
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;Partner Repetitions |
;Partner Repetitions |
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:Similar to other tasks, the rogue must practice attacking or defending with their latest cheapshot against a fellow rogue guild member. |
:Similar to other tasks, the rogue must practice attacking or defending with their latest cheapshot against a fellow rogue guild member. |
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== Resources == |
== Resources == |
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* [[/saved posts|Saved posts]] |
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*[[List of combat maneuvers by profession]] |
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* [[Player System Manager/saved posts|Player System Manager saved posts]] |
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*[[Combat maneuvers (saved posts)#Unarmed_Specialist_Maneuver|Combat maneuvers saved posts]] |
* [[Combat maneuvers (saved posts)#Unarmed_Specialist_Maneuver|Combat maneuvers saved posts]] |
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[[Category:Rogue Guild Skills]] |
[[Category:Rogue Guild Skills]] |
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Latest revision as of 09:30, 10 May 2022
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Description
Various quick and dirty maneuvers.Mechanics
Learning cheapshots will automatically grant you the following skills:
- Rank 1: Footstomp
- Rank 2: Nosetweak and Templeshot
- Rank 3: Kneebash
- Rank 4: Eyepoke and Throatchop
- Rank 5: Swiftkick
Additional Information
Cheapshots are various "unsportsmanlike" maneuvers to allow one an advantage in combat. The cheap shot can be anything from tweaking an opponents nose to a swift chop to the throat to silence a spell caster.
Characters that have trained in Unarmed Specialist are not required to use a weapon with any cheapshot maneuver that would normally require one. These include Templeshot, Kneebash or Throatchop.
Footstomp
Maneuver a target to apply Staggered for (Success Margin / 6) seconds. This maneuver is learned at rank 1 in the Rogue Guild or rank 1 as a Combat Maneuver.
[Roll result: 162 (open d100: 94)] A Grimswarm orc archer raises her heel high, bringing it down solidly on your foot! You howl in pain, hopping around and clutching your foot! Roundtime: 10 sec.
Nosetweak
Maneuver a target to apply Demoralized with a power of 20 for (5 + (Success Margin / 4)) seconds. This maneuver is learned at rank 10 in the Rogue Guild or rank 2 as a Combat Maneuver.
Templeshot
Maneuver a target to apply Dazed with a power of (Rank - 2) for (5 + (Success Margin / 6)) seconds. This maneuver is learned at rank 20 in the Rogue Guild or rank 2 as a Combat Maneuver.
Kneebash
Maneuver a target and force them to kneeling. Applies Crippled with a power of (Success Margin / 4) for (5 + (Success Margin / 6)) seconds and Staggered for (Success Margin / 6) seconds. This maneuver is learned at rank 30 in the Rogue Guild or rank 3 as a Combat Maneuver.
[Roll result: 160 (open d100: 92)] A human outlaw seizes an opening and brings the blunt end of his mace down on your knee! You crash to the ground, clutching your knee! Roundtime: 10 sec.
Eyepoke
Maneuver a target to apply Blinded for (5 + (Success Margin / 6)) seconds. This maneuver is learned at rank 42 in the Rogue Guild or rank 4 as a Combat Maneuver.
[Roll result: 219 (open d100: 168)] A human bandit jabs his finger right at your eye! You scream in pain as a human bandit's finger penetrates your eye! The stinging pain in your eye subsides.
Throatchop
Maneuver a target to apply Silenced for (5 + (Success Margin / 10)) seconds. This maneuver is learned at rank 54 in the Rogue Guild or rank 4 as a Combat Maneuver.
Swiftkick
Maneuver a target to force them to offensive stance. Applies Staggered for (Success Margin / 10) seconds. This maneuver is learned at rank 63 (mastery) in the Rogue Guild or rank 5 as a Combat Maneuver.
Guild Tasks
There are five different tasks that are assigned to a trainee in the Rogue Guild. Similar to the other guild skills, some tasks are performed inside the guild, some against critters, and some with other guild members.
- Sweeping the Guild
- Similar to other tasks, the rogue must sweep dirt from the guild's courtyard, using a broom and bag from the tool rack.
- Watering the Flowers
- The rogue must water flowers in several locations throughout the guild, using a watering can from the tool rack.
- Cleaning the Windows
- Similar to other tasks, the rogue must clean windows in several locations throughout the guild, using a rag from the tool rack.
- Critter Repetitions
- Similar to other tasks, the rogue must practice their latest cheapshot against a challenging creature.
- Partner Repetitions
- Similar to other tasks, the rogue must practice attacking or defending with their latest cheapshot against a fellow rogue guild member.