Category:Armor Specializations: Difference between revisions

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'''Armor Specializations''' consists of service and utility abilities that can be applied to a suit of [[armor]] by a [[warrior]], [[rogue]], or [[paladin]]. There are two types of specializations: damage and general.
'''Armor Specializations''' consists of service and utility abilities that can be applied to a suit of [[armor]] by a [[warrior]], [[rogue]], or [[paladin]]. Each specialization, when active on armor, provides a passive buff that enhances the wearer's defenses in some fashion. {{boldmono| ARMOR <Crush/Puncture/Slash> ADJUST MY <ArmorType>}}


'''Damage''' requires [[specialized armor fitting]]s from the [[Warrior Guild]] that must be applied to the armor to be protected. The fittings will last for a specific number of hits. To remove the protection earlier,{{boldmono| ARMOR <specialization> REMOVE}} will remove any fittings currently on the armor, not just the specialization that the warrior is trained for (the warrior must have at least 1 rank of any of the damage specializations however).
'''Crush Protection''', '''Puncture Protection''', and '''Slash Protection''' specializations require [[specialized armor fitting]]s from the [[Warrior Guild]] that must be applied to the armor to be protected. The fittings will last for a specific number of hits. To remove the protection earlier,{{boldmono| ARMOR <specialization> REMOVE}} will remove any fittings currently on the armor, not just the specialization that the warrior is trained for (the warrior must have at least 1 rank of any of the damage specializations however). Only one specialization of these types can be used at a time.


'''General''' specializations can be applied directly to armor without the need for extra parts. It can also be applied to armor currently being worn by others. The duration for all general specializations is 4 hours, or until the armor is removed. This duration can be refreshed.
All other specializations can be applied directly to armor without the need for extra parts. They can also be applied to armor currently being worn by others. The duration for all specializations that do not require fittings is 4 hours, or until the armor is removed. This duration can be refreshed. Only one specialization of this type can be active at a time.


== [[Verb:ARMOR|ARMOR]] verb ==
Only one specialization from each category can be used at one time.

== [[ARMOR (verb) | ARMOR]] verb ==
The {{boldmono|ARMOR}} '''verb''' is used to train in and activate Armor Specializations. The various skills can be trained via {{boldmono|ARMOR LEARN}}. Skills may be unlearned via {{boldmono|ARMOR UNLEARN}}, and the lists of skills to learn can be viewed via {{boldmono|ARMOR LIST}}. {{boldmono|ARMOR HELP}} {Specialization} provides detailed information on each of the skills.
The {{boldmono|ARMOR}} '''verb''' is used to train in and activate Armor Specializations. The various skills can be trained via {{boldmono|ARMOR LEARN}}. Skills may be unlearned via {{boldmono|ARMOR UNLEARN}}, and the lists of skills to learn can be viewed via {{boldmono|ARMOR LIST}}. {{boldmono|ARMOR HELP}} {Specialization} provides detailed information on each of the skills.
{{#section:ARMOR (verb) | verb}}
{{#section:Verb:ARMOR|verb}}


==List of available Armor Specializations==
==List of available Armor Specializations==
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==Resources==
==Resources==
* [[Armor Specialization/saved posts|Saved posts]]
* [[Armor Specialization/saved posts|Saved posts]]
* [[Player System Manager/Saved posts|Player System Manager saved posts]]
* [http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Armor%20and%20Shields/view Armor and Shields] Officials Folder
* [http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Armor%20and%20Shields/view Armor and Shields] Officials Folder



Latest revision as of 21:23, 22 August 2023

Armor Specializations consists of service and utility abilities that can be applied to a suit of armor by a warrior, rogue, or paladin. Each specialization, when active on armor, provides a passive buff that enhances the wearer's defenses in some fashion. ARMOR <Crush/Puncture/Slash> ADJUST MY <ArmorType>

Crush Protection, Puncture Protection, and Slash Protection specializations require specialized armor fittings from the Warrior Guild that must be applied to the armor to be protected. The fittings will last for a specific number of hits. To remove the protection earlier, ARMOR <specialization> REMOVE will remove any fittings currently on the armor, not just the specialization that the warrior is trained for (the warrior must have at least 1 rank of any of the damage specializations however). Only one specialization of these types can be used at a time.

All other specializations can be applied directly to armor without the need for extra parts. They can also be applied to armor currently being worn by others. The duration for all specializations that do not require fittings is 4 hours, or until the armor is removed. This duration can be refreshed. Only one specialization of this type can be active at a time.

ARMOR verb

The ARMOR verb is used to train in and activate Armor Specializations. The various skills can be trained via ARMOR LEARN. Skills may be unlearned via ARMOR UNLEARN, and the lists of skills to learn can be viewed via ARMOR LIST. ARMOR HELP {Specialization} provides detailed information on each of the skills.

USAGE: ARMOR {specialization} {target} or
       ARMOR [option] {args}

Options:
  LEARN {specialization}    - Spend Armor specialization Training Points for specializations
  UNLEARN {specialization}  - Unlearn specializations known to you for Armor specialization Training Points
  LIST {type} [extra]       - List specializations by type
                            - {type} can be ALL, 
                            - Any profession (or PROFESSION itself) may be included at the end
  INFO                      - Displays your current specialization training info
  HELP {specialization}     - List information about the selected specialization
  WIKI {specialization}     - Show Wiki output for the selected specialization
  WIKILIST                  - Show Wiki list output for specializations

Note: {specialization} references above require use of the specialization mnemonic.

List of available Armor Specializations

Name Warrior Rogue Paladin Type Description
Armor Blessing [blessing] X Buff Adjusts a person's armor so that they can prevent further wounds from magical attacks.
Armor Reinforcement [reinforcement] X Buff Adjusts a person's armor so that it better protects against repeated blows.
Armor Spike Mastery [spikemastery] X X X Passive You have mastered the art of attacking with spikes and can now wield them as a defensive weapon too.
Armor Support [support] X X X Buff Adjusts a person's armor so that it better supports the weight of their gear.
Armored Casting [casting] X Buff Adjusts a person's armor so that they can better recover from a failed spell casting attempt.
Armored Evasion [evasion] X Buff Adjusts a person's armor so that it is better fitted for dodging attacks.
Armored Fluidity [fluidity] X Buff Adjusts a person's armor so that they can cast spells more easily while wearing it.
Armored Stealth [stealth] X Buff Adjusts a person's armor so that it can help mask their movements.
Crush Protection [crush] X Passive Adjusts a person's armor so that it is more resistant to crushing attacks.
Puncture Protection [puncture] X Passive Adjusts a person's armor so that it is more resistant to puncture attacks.
Slash Protection [slash] X Passive Adjusts a person's armor so that it is more resistant to slashing attacks.


Resources