Volley: Difference between revisions
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(Introduced in PSM3 update.) |
MOD-GSMOTTE (talk | contribs) m (re-added in PSM3.0 costs template.) |
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{{Player System Manager |
{{Player System Manager |
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|mnemonic = volley |
|mnemonic = volley |
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|verb = [[WEAPON]] |
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|category = [[Ranged Weapons]] |
|category = [[Ranged Weapons]] |
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|type = Area of Effect |
|type = Area of Effect |
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|roundtime = |
|roundtime = Varies based on weapon size |
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|cooldown = |
|cooldown = Varies based on weapon size |
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|stamina = 20 |
|stamina = 20 |
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|offensivegear = Both hands |
|offensivegear = Both hands |
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|attributes = |
|attributes = Hostile<br>Initiator Stance Penalty<br>Shield Defensive Bonus<br>Target Stance Bonus |
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|availableto = [[Warrior]]s, [[Rogue]]s, [[Ranger]]s, [[Bard]]s, [[Monk]]s, [[Paladin]]s |
|availableto = [[Warrior]]s, [[Rogue]]s, [[Ranger]]s, [[Bard]]s, [[Monk]]s, [[Paladin]]s |
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|rank1 = 75 Ranged Weapons ranks |
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<b>Roundtime / Damage Modifier Based on Weapon Size</b> |
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* Long bow/Heavy crossbow: 7s |
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* Composite bow/Light crossbow: 6s, -5% damage |
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* Short bow: 5s, -10% damage |
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* Hand crossbow: 4s, -15% damage (single) / 6s, -5% damage (two) |
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|rank1 = Free |
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}} |
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Latest revision as of 13:43, 10 July 2022
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Description
Fire multiple times into the sky to rain down on enemies.Mechanics
Deals moderate weapon Damage over Time to targets that remain in the room based on your Multi Opponent Combat training. Damage is dealt 4 times over 16 seconds at 4 second intervals. An ammo bundle may be specified, causing any properties of that ammo to apply to targets hit.Additional Information
This weapon technique is available upon training 75 ranks of Ranged Weapons, and ranks in the technique will go up with further training. As part of the Player System Manager it also requires 1x/CM as a baseline for effectiveness.
Roundtime / Damage Modifier Based on Weapon Size
- Long bow/Heavy crossbow: 7s
- Composite bow/Light crossbow: 6s, -5% damage
- Short bow: 5s, -10% damage
- Hand crossbow: 4s, -15% damage (single) / 6s, -5% damage (two)