ChaosJewelry: Difference between revisions
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GRRIGIVEUP (talk | contribs) (verbtable, verbitem, iteminfo template update) |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
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! scope="row" rowspan=2|RUB |
! scope="row" rowspan=2|RUB |
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| You brush your fingers against your ''band'' and it pulses with light. The light fades and ''a ''shining brass ring'' accented with ''a rock crystal'' remains |
| You brush your fingers against your ''band'' and it pulses with light. The light fades and ''a ''shining brass ring'' accented with ''a rock crystal'' remains. |
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| XXX scratches at her ''ring'' as it pulses with light. |
| XXX scratches at her ''ring'' as it pulses with light. |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
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|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
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|itemclass= Accessory<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --> |
|itemclass= Accessory<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --> |
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|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be |
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. --> |
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|itemclass3= |
|itemclass3= |
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|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
Latest revision as of 09:01, 17 December 2021
ChaosJewelry was first released at the April 2016 run of Duskruin Arena by GM Retser and was sold off the shelf at in The Mar and Scar. It was sold off the shelf up to tier 2, with the higher end offerings allowing for tier 3 sales. More customization and control options are available as the item gets unlocked. Automated unlocking certificates are available in Reim Base Camp. AnalyzeYou analyze your brass band and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: A chaotic voice reverberates throughout your mind... "I am fully unlocked and await your commands. You can still PUSH, PULL, POKE, RUB, COVER, GAZE, and PROD at me. PUNCH me and I will render you invisible at the cost of your spirit. You can have me altered but only by special people, listen to their rules." The voice continues... "I have the following gems available to you, First Gem: a rock crystal Second Gem: an emerald Third Gem: a diamond Fourth Gem: a blue topaz" "I have the following materials available to you, First Material: gold Second Material: silver Third Material: brass" "I will describe myself as, a bright band a dull band a shining band" The chaotic voice fades from your mind. Chaos Jewelry randomizes a combination of 3 articles, 3 materials, 4 gems, and 5 worn locations/nouns. As your jewelry gets unlocked, it can be altered and controlled more. At the final tier the jewelry can render the wearer invisible at the cost of spirit. To alter it, provide a gem, a material, or a short adjective to describe your jewelry. The following materials are not allowed Black Ora, White Ora, Coraesine, Krodera, Zelnorn, Adamantine, Black Alloy, Urglaes, Urnon, Kroderine, and a few others. The following gems are not allowed Doomstones, Urglaes, Shadowglass, Oblivion Quartz, and a few others. Tier 0Usage
Tier 1Usage
Tier 2Usage
Tier 3Usage
Additional InformationAmbientsWhile invisible, the jewelry will cause random ambient messaging to happen at 1 spirit drain per occurrence. FIRST: You feel your knees weaken and your arms grow heavy, as the world seems to turn a cold color of grey. You feel drained as the invisibility continues! THIRD: A small ripple of grey light bends a patch of air nearby. FIRST: Laughter echoes in your ear as you feel a sudden sensation of heat roll through your body. You feel drained as the invisibility continues! THIRD: Laughter echoes throughout the area. FIRST: Your vision starts to stretch forward, making everything appear to be in a tunnel of distorted light. You feel drained as the invisibility continues! THIRD: A collection of white and grey motes of light appear and vanish as quickly as they came. FIRST: Tendrils of red electricity burst in front of you, blurring your vision. You feel drained as the invisibility continues! THIRD: A errant burst of red electricity swims through the air. See Also |
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