Dramatic Drapery: Difference between revisions
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'''Dramatic Draperies''' were released at Duskruin Arena in August 2021 at [[BVShop:Sigil Shop|Sigil Shop]] by GameMasters Estild and Gyres. Dramatic Draperies are part of the 3-piece Sigil Set, along with [[Sigil Staff|Sigil Staves]] and [[Mana-Infused Armor]]. |
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'''Dramatic Draperies''' were released at Duskruin Arena in August 2021 at [[BVShop:Sigil Shop|Sigil Shop]] by GameMasters [[User:GS4-ESTILD|Estild]] and [[User:GS4-GYRES|Gyres]]. Dramatic Draperies are part of the 3-piece Sigil Set, along with [[Sigil Staff|Sigil Staves]] and [[Mana-Infused Armor]]. |
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{{TOC limit|2}} |
{{TOC limit|2}} |
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==Analyze== |
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Below is the fully unlocked {{boldmono|ANALYZE}} for the Dramatic Drapery. |
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<pre{{log2}}> |
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This is a tier 5 Dramatic Drapery. |
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Tier |
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1: Sigil [SIGIL] - Unique actions, and the ability to draw a special sigil in your vicinity. Base 6 minute cooldown, reduced by 1 minute per tier. |
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2: Flourish [RAISE] - Extravagantly gesture and throw the folds of the duster around yourself, temporarily becoming invisible for 10 seconds. Base 30 minute cooldown, reduced by 5 minutes per tier. |
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3: Masquerade [SHAKE<nowiki>|</nowiki>PINCH] - Conceal your attire fully beneath the dramatic folds of your drapery. In addition, this tier unlocks the ability for your garment to confound dispel attempts, causing your least desirable wards to be targeted first. Base 30 minute cooldown, reduced by 5 minutes per tier. |
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Appearance: Off [SHAKE] |
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Dispel: On [PINCH] |
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4: Grandiose Travel [RUB] - Enhance the theatrics of your movement as you amble from place to place. Even while invisible! |
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Setting: Motes of Light |
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5: Wondrous Weave - Your drapery will flare with protective magics to help you defend against maneuvers. |
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Unlocked verbs: close, cover, open, pull, push, raise, rub, shake, sigil, turn |
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Customization settings: |
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<span style="color:blue">Material: leather |
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Color: silver |
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Cover Type: collar |
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Cover Adjective: wide, flared |
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Sigil Article: an intricate |
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Sigil Color: silver (defaults to the duster color if not set) |
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Sigil Noun: sigil</span> |
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Alteration Guidelines: |
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Aesthetically, the garment can be any kind of cloak, cape, or long, loose coat or robe. It billows, it swirls, it drapes, so nothing short or cut close. The material can be heavy like leather or canvas, but it must be pliable. |
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Dramatic Drapery does not have fastenings to secure it. Any buttons or clasps would be nonfunctional and decorative. |
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Keep customizations to a few words to best flow with the messaging that uses them. One is ideal, two or three may be acceptable. |
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Color customizations should only be describing a color itself, not a quality. 'Peacock blue' is fine; 'brilliant peacock blue' is not. |
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Covering customizations should be an adjective describing the hood, cowl, or collar. |
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Sigil customizations are limited to 15 characters each (15/15/15) for the article, color (adjective), and noun. The noun should be a sigil, symbol, rune, glyph, or similar. |
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</pre> |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= |
|tier=Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= At this tier, it is a standard shoulder-worn container that weighs |
|itemsummary= At this tier, it is a standard shoulder-worn container that weighs 9 pounds and holds 140, with some special messaging verbs and the ability to create a special sigil on the ground. As with [[Sigil Staff|Sigil Staves]], these special verbs make use of settings that are customizable via a willing [[GALD]] merchant and can be viewed in the drapery's {{boldmono|[[ANALYZE (verb)|ANALYZE]]}}.<!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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}} {| {{verbtable}} |
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{| {{verbtable|90}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
|- {{verbtableheader}} |
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! style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width:45%;"|First |
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! First |
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! scope="col" style="width:45%;"|Third |
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! Third |
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|- |
|- |
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! CLOSE |
! scope="row"|CLOSE |
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| |
| You seal your <dramatic drapery> with a touch, threads of <set color> light stitching it closed under the slide of your fingertips. |
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| |
|XXX seals <his/her> <dramatic drapery> with a touch, threads of <set color> light stitching it closed under the slide of <his/her> fingertips. |
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|- |
|- |
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! |
!scope="row"|COVER |
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| You sweep the edge of your <dramatic drapery> up to obscure your face, leaving only your eyes visible above your <material>-draped arm. |
| You sweep the edge of your <dramatic drapery> up to obscure your face, leaving only your eyes visible above your <material>-draped arm. |
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| XXX sweeps the edge of <his/her> <dramatic drapery> up to obscure <his/her> face, leaving only <his/her> <eye color and description> eyes visible above <his/her> <material>-draped arm. |
| XXX sweeps the edge of <his/her> <dramatic drapery> up to obscure <his/her> face, leaving only <his/her> <eye color and description> eyes visible above <his/her> <material>-draped arm. |
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|- |
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!scope="row"|GET (item from) |
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! OPEN |
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| You retrieve a ruby-lined nassa shell from one of the concealed pockets lining your <dramatic drapery>. |
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| XXX produces a ruby-lined nassa shell from the depths of her <dramatic drapery>. |
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|- |
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!scope="row"|OPEN |
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| You brush your fingertips along a seam of your <dramatic drapery>. The threads there take on a lucent <set color> glow and unravel, allowing the edges to part and the <dramatic drapery> to hang open. |
| You brush your fingertips along a seam of your <dramatic drapery>. The threads there take on a lucent <set color> glow and unravel, allowing the edges to part and the <dramatic drapery> to hang open. |
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| XXX brushes <his/her> fingertips along a seam of <his/her> <dramatic drapery>. The threads there take on a lucent <set color> glow and unravel, allowing the edges to part at the <dramatic drapery> to hang open. |
| XXX brushes <his/her> fingertips along a seam of <his/her> <dramatic drapery>. The threads there take on a lucent <set color> glow and unravel, allowing the edges to part at the <dramatic drapery> to hang open. |
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|- |
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! |
!scope="row"|PULL |
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| You tug sharply at the <set cover type> of your <dramatic drapery> to give yourself some breathing room. |
| You tug sharply at the <set cover type> of your <dramatic drapery> to give yourself some breathing room. |
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| XXX tugs sharply at the <set cover type> of <his/her> <dramatic drapery>. |
| XXX tugs sharply at the <set cover type> of <his/her> <dramatic drapery>. |
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|- |
|- |
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! |
!scope="row"|PUSH |
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| You adjust the <set cover type> of your <dramatic drapery> and smooth it into place |
| You adjust the <set cover type> of your <dramatic drapery> and smooth it into place. |
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| XXX adjusts the <set cover type> of <his/her> <dramatic drapery> and smoothes it into place. |
| XXX adjusts the <set cover type> of <his/her> <dramatic drapery> and smoothes it into place. |
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|- |
|- |
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!scope="row"|PUT (item in) |
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! SIGIL (default) |
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| You slip a ruby-lined nassa shell beneath your <dramatic drapery> and into one of several concealed pockets. |
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| XXX's nassa shell vanishes into the depths of her <dramatic drapery>. |
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|- |
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!scope="row"|SIGIL (default) |
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| Focusing on the air before you, you reach out with your will. Your <dramatic drapery> ripples and sways, the <set material> lifting as though windblown. Lines of <set color> power leap from it and etch themselves upon the emptiness in an intricate collection of angles, arcs, and whorls, until they form an <set sigil article> <set color> <set sigil noun> emblazoned in the air. |
| Focusing on the air before you, you reach out with your will. Your <dramatic drapery> ripples and sways, the <set material> lifting as though windblown. Lines of <set color> power leap from it and etch themselves upon the emptiness in an intricate collection of angles, arcs, and whorls, until they form an <set sigil article> <set color> <set sigil noun> emblazoned in the air. |
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| XXX focuses <his/her> attention on the air before <him/her>. <His/Her> <dramatic drapery> ripples and sways, the <set material> lifting as though windblown. Lines of <set color> power leap from <him/her> and etch themselves upon the emptiness in an intricate collection of angles, arcs, and whorls, until they form an <set sigil article> <set color> <set sigil noun> emblazoned in the air. |
| XXX focuses <his/her> attention on the air before <him/her>. <His/Her> <dramatic drapery> ripples and sways, the <set material> lifting as though windblown. Lines of <set color> power leap from <him/her> and etch themselves upon the emptiness in an intricate collection of angles, arcs, and whorls, until they form an <set sigil article> <set color> <set sigil noun> emblazoned in the air. |
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|- |
|- |
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! |
!scope="row"|SIGIL (while also wearing Mana-Infused Armor) |
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| Focusing on the ground below you, you reach out with your will. Threads of <set color> light bleed through your <dramatic drapery> and ripple down over your <mana-infused leather, if worn>, sending <mana-infused leather set color> sparks skittering across the surface. Lines of power spread out from your feet, etching themselves around you in an intricate collection of angles, arcs, and whorls, until they form an <set sigil article> <set color> <set sigil noun> emblazoned upon the ground. |
| Focusing on the ground below you, you reach out with your will. Threads of <set color> light bleed through your <dramatic drapery> and ripple down over your <mana-infused leather, if worn>, sending <mana-infused leather set color> sparks skittering across the surface. Lines of power spread out from your feet, etching themselves around you in an intricate collection of angles, arcs, and whorls, until they form an <set sigil article> <set color> <set sigil noun> emblazoned upon the ground. |
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| XXX focuses <his/her> attention on the ground below <him/her>. Threads of <set color> light bleed through <his/her> <dramatic drapery> and ripple down over <his/her> <mana-infused leather, if worn>, sending <mana-infused leather set color> sparks skittering across the surface. Lines of power spread out from <his/her> feet, etching themselves around <him/her> in an intricate collection of angles, arcs, and whorls, until they form an <set sigil article> <set color> <set sigil noun> emblazoned upon the ground. |
| XXX focuses <his/her> attention on the ground below <him/her>. Threads of <set color> light bleed through <his/her> <dramatic drapery> and ripple down over <his/her> <mana-infused leather, if worn>, sending <mana-infused leather set color> sparks skittering across the surface. Lines of power spread out from <his/her> feet, etching themselves around <him/her> in an intricate collection of angles, arcs, and whorls, until they form an <set sigil article> <set color> <set sigil noun> emblazoned upon the ground. |
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|- |
|- |
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! |
!scope="row"|SIGIL (while also holding Sigil Staff) |
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| Focusing on the space above you, you reach out with your will. Luminous <set color> filaments crackle up your arm and around your upraised <sigil staff>, sending <sigil staff adjective> sparks dripping to the ground. Lines of power splay outward in a widening spiral before etching themselves in the air above in an intricate collection of angles, arcs, and whorls, until they form an <set sigil article> <set color> <set sigil noun> emblazoned overhead. |
| Focusing on the space above you, you reach out with your will. Luminous <set color> filaments crackle up your arm and around your upraised <sigil staff>, sending <sigil staff adjective> sparks dripping to the ground. Lines of power splay outward in a widening spiral before etching themselves in the air above in an intricate collection of angles, arcs, and whorls, until they form an <set sigil article> <set color> <set sigil noun> emblazoned overhead. |
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| <His/Her> attention fixed on the space above <him/her>, XXX raises <his/her> <sigil staff>. Luminous <set color> filaments crackle up <his/her> arm and around the runestaff, sending <sigil staff adjective> sparks dripping to the ground. Lines of power splay outward in a widening spiral before etching themselves in the air above in an intricate collection of angles, arcs, and whorls, until they form an <set sigil article> <set color> <set sigil noun> emblazoned overhead. |
| <His/Her> attention fixed on the space above <him/her>, XXX raises <his/her> <sigil staff>. Luminous <set color> filaments crackle up <his/her> arm and around the runestaff, sending <sigil staff adjective> sparks dripping to the ground. Lines of power splay outward in a widening spiral before etching themselves in the air above in an intricate collection of angles, arcs, and whorls, until they form an <set sigil article> <set color> <set sigil noun> emblazoned overhead. |
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|- |
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! |
!scope="row"|TURN |
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| As you turn, your <dramatic drapery> flares and billows with more drama than can be attributed to the force of your movement. Luminous <set color> plumes ripple and dance across the <material> from hem to shoulders, fading as the drape of the <dramatic drapery> settles. |
| As you turn, your <dramatic drapery> flares and billows with more drama than can be attributed to the force of your movement. Luminous <set color> plumes ripple and dance across the <material> from hem to shoulders, fading as the drape of the <dramatic drapery> settles. |
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| XXX's <dramatic drapery> flares and billows boldly as <he/she> turns. Luminous <set color> plumes ripple and dance across the <material> from hem to shoulders, fading as the drape of the <dramatic drapery> settles. |
| XXX's <dramatic drapery> flares and billows boldly as <he/she> turns. Luminous <set color> plumes ripple and dance across the <material> from hem to shoulders, fading as the drape of the <dramatic drapery> settles. |
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|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= At this tier, the drapery may be |
|itemsummary= At this tier, the drapery may be {{boldmono|[[RAISE]]d}} in order to render the wearer invisible for up to 10 seconds. The ability has a base cooldown of 20 minutes when unlocked at Tier 2, and reduces by 5 minutes per rank, to a minimum cooldown of 5 minutes at rank 5.<!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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}} {| {{verbtable}} |
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{| {{verbtable|90}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
|- {{verbtableheader}} |
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! style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width:45%;"|First |
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! First |
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! scope="col" style="width:45%;"|Third |
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! Third |
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|- |
|- |
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! RAISE |
! scope="row"|RAISE |
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| You grasp the edges of your <dramatic drapery> and fling up your arms with a theatrical flourish! The <material> surges around you in a tight spiral, shimmering and growing transparent as it does so. Your skin tingles with arcane feedback from your invocation of invisibility, but you know the concealment won't last long. |
| You grasp the edges of your <dramatic drapery> and fling up your arms with a theatrical flourish! The <material> surges around you in a tight spiral, shimmering and growing transparent as it does so. Your skin tingles with arcane feedback from your invocation of invisibility, but you know the concealment won't last long. |
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| XXX flings <his/her> arms skyward with a flourish! The <material> of <his/her> <dramatic drapery> surges with the motion, coruscating with <set color> light. With one final flash of brilliance, <he/she> is gone! |
| XXX flings <his/her> arms skyward with a flourish! The <material> of <his/her> <dramatic drapery> surges with the motion, coruscating with <set color> light. With one final flash of brilliance, <he/she> is gone! |
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|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= |
|tier=Tier 3 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= At this tier, the wearer gains two abilities: |
|itemsummary= At this tier, the wearer gains two abilities: |
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===Confound Dispel=== |
===Confound Dispel=== |
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When targeted by a single or mass-dispel, Confound Dispel will force the enemy to dispel the least desirable spells the target is wearing rather than random (and potentially costly) spells. The ability has a base cooldown of 15 minutes when unlocked at Tier 3, and reduces by 5 minutes per rank, to a minimum cooldown of 5 minutes at rank 5. |
When targeted by a single or mass-dispel, Confound Dispel will force the enemy to dispel the least desirable spells the target is wearing rather than random (and potentially costly) spells. The ability has a base cooldown of 15 minutes when unlocked at Tier 3, and reduces by 5 minutes per rank, to a minimum cooldown of 5 minutes at rank 5. |
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For the dispel, each spell is given a "desirability" rating based on several factors and the following calculation: |
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<pre{{log2}}> |
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[250 points per spell level * spell circle mod (1x for Minor, 2x for Major, and 3x for Profession spell circles) + 1 point per minute duration remaining] |
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</pre> |
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''Note:'' Iron Skin is rated as a level 20 spell, Spirit Barrier aka Airwall is rated as a level 10 spell (or lower), Fasthr's Reward and Blink are treated as level 5 spells. Bard Spellsong Durations are weighted at 2-hours for the calculation. Society Signs and non-natively known spells are weighted higher then spells as of 9/6/21. |
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===Masquerade=== |
===Masquerade=== |
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This ability conceals your worn inventory, replacing it with one of several choices you can cycle through by |
This ability conceals your worn inventory, replacing it with one of several choices you can cycle through by {{boldmono|[[SHAKE]]ing}} the Dramatic Drapery. {{boldmono|[[PINCH]]}} can be used to toggle the Dispel Warding effect.<!-- Brief explanation of what this tier does, if any. --> |
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| |
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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}} {| {{verbtable}} |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable=YES <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
|- {{verbtableheader}} |
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! style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width:5em;"|Style |
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! First |
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! scope="col" style="width:45%;"|First |
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! Third |
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! scope="col" style="width:45%;"|Third |
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|- |
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!scope="row"|N/A |
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!scope="row"|Dispel Warding |
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| A <set color> haze distorts the air around you, confounding <target's> spell! |
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| N/A |
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|- |
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!scope="row"|N/A |
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!scope="row"|Dispel Cooldown |
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| Your <dramatic drapery> rustles and you see it flicker from the corner of your eye, alerting you that its Masquerade ability is available once more. |
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| N/A |
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|- |
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! rowspan="2" scope="row"|PINCH |
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! scope="row"|Dispel Off |
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| Choosing carefully, you pinch four distinctive runes stitched along the edge of your <dramatic drapery> in succession. A <set color> scintillation rolls beneath your fingers, and the runes darken into quiescence. |
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| N/A |
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|- |
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! scope="row"|Dispel On |
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| Choosing carefully, you pinch four distinctive runes stitched along the edge of your <dramatic drapery> in succession. A <set color> scintillation rolls beneath your fingers, and the runes take on a gentle glow. |
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| N/A |
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|- |
|- |
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! rowspan="6" scope="row"|SHAKE |
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! SHAKE (Option 1) |
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! scope="row"|Option 1 |
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| You give your <dramatic drapery> a subtle shake, and it writhes unnaturally, enveloping you in deep, concealing folds of <material>. |
| You give your <dramatic drapery> a subtle shake, and it writhes unnaturally, enveloping you in deep, concealing folds of <material>. |
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| The <material> of <his/her> <dramatic drapery> writhes unnaturally about <him/her>, concealing <his/her> form. |
| The <material> of <his/her> <dramatic drapery> writhes unnaturally about <him/her>, concealing <his/her> form. |
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|- |
|- |
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! |
! scope="row"|Option 2 |
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| You give your <dramatic drapery> a subtle shake, and it billows with a <set color> sheen, enveloping you in deep, concealing folds of <material>. |
| You give your <dramatic drapery> a subtle shake, and it billows with a <set color> sheen, enveloping you in deep, concealing folds of <material>. |
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| <Set color>-sheened <material> billows about <him/her>, obscuring all else. |
| <Set color>-sheened <material> billows about <him/her>, obscuring all else. |
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|- |
|- |
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! |
! scope="row"|Option 3 |
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| You give your <dramatic drapery> a subtle shake, and it drapes about you in deep, concealing folds of <material>. |
| You give your <dramatic drapery> a subtle shake, and it drapes about you in deep, concealing folds of <material>. |
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| <His/Her> form is concealed within the folds of a <dramatic drapery>. |
| <His/Her> form is concealed within the folds of a <dramatic drapery>. |
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|- |
|- |
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! |
! scope="row"|Option 4 |
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| You give your <dramatic drapery> a subtle shake, and it enshrouds you in deep, concealing folds of <material>. |
| You give your <dramatic drapery> a subtle shake, and it enshrouds you in deep, concealing folds of <material>. |
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| Enshrouded as <he/she> is within a <dramatic drapery>, naught else of <his/her> attire can be seen. |
| Enshrouded as <he/she> is within a <dramatic drapery>, naught else of <his/her> attire can be seen. |
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|- |
|- |
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! |
! scope="row"|Option 5 |
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| You give your <dramatic drapery> a subtle shake, and it casts your attire in deep shadow, enveloping you in deep, concealing folds of <material>. |
| You give your <dramatic drapery> a subtle shake, and it casts your attire in deep shadow, enveloping you in deep, concealing folds of <material>. |
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| Little can be seen of <his/her> attire, only a dark silhouette enveloped by a <dramatic drapery>. |
| Little can be seen of <his/her> attire, only a dark silhouette enveloped by a <dramatic drapery>. |
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|- |
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! scope="row"|Option 6 |
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| You give your <dramatic drapery> a subtle shake, and it shifts and settles into a more natural drape that reveals your attire beneath. |
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| ''Note: This reveals the character's attire once again.'' |
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|} |
|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= |
|tier=Tier 4 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= At this tier, the wearer gains access to Grandiose Movement, allowing 5 different, |
|itemsummary= At this tier, the wearer gains access to Grandiose Movement, allowing 5 different, switchable options for messaging while moving between rooms (including while invisible).<!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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}} {| {{verbtable}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
|- {{verbtableheader}} |
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! style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
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!scope="col" style="width:5em;"|Style |
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! Leaving |
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! Entering |
! scope="col" style="width:45%;"|Entering |
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! scope="col" style="width:45%;"|Leaving |
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|- |
|- |
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!scope="row" role="rowheader" rowspan="5" |RUB |
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! RUB (Motes) |
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!scope="row"|Motes |
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| XXX dissolves into motes of <set color> light that flow north. |
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| Motes of <set color> light flow in and resolve into XXX. |
| Motes of <set color> light flow in and resolve into XXX. |
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| XXX dissolves into motes of <set color> light that flow north. |
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|- |
|- |
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! |
!scope="row"|Lines |
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| Thin, <set color> lines of energy creep in along the floor, with XXX following close behind. |
| Thin, <set color> lines of energy creep in along the floor, with XXX following close behind. |
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| Thin, <set color> lines of energy creep along the floor ahead of XXX, heading north. |
| Thin, <set color> lines of energy creep along the floor ahead of XXX, heading north. |
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|- |
|- |
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! |
!scope="row"|Footprints |
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| XXX strolls in, leaving a trail of rapidly fading <set color> footprints. |
| XXX strolls in, leaving a trail of rapidly fading <set color> footprints. |
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| XXX strolls north, leaving a fading trail of <set color> footprints behind |
| XXX strolls north, leaving a fading trail of <set color> footprints behind. |
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|- |
|- |
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! |
!scope="row"|Glow |
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| XXX stalks in, framed by a shifting, sourceless <set color> glow. |
| XXX stalks in, framed by a shifting, sourceless <set color> glow. |
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| XXX stalks north, framed by a shifting, sourceless <set color> glow |
| XXX stalks north, framed by a shifting, sourceless <set color> glow. |
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|- |
|- |
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! |
!scope="row"|Glitter |
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| XXX flounces in amidst a diffuse cloud of <set color> glitter. |
| XXX flounces in amidst a diffuse cloud of <set color> glitter. |
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| XXX flounces north amidst a diffuse cloud of <set color> glitter |
| XXX flounces north amidst a diffuse cloud of <set color> glitter. |
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|} |
|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= |
|tier=Tier 5<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= |
|itemsummary=At this tier, the user gains a 20 bonus to defend against incoming SMRv2 attacks on a standard flare chance (20%). This will show up as a flat 20 penalty to the end roll of the opponent's attack and is not subject to the diminishing returns of normal SMRv2 defense. |
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<pre{{log2}}> |
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|} |
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A triton radical dips his shoulder and rushes towards you! |
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|analyze= This is a tier 5 Dramatic Drapery. |
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** Branching filaments of power snap outward from your cendal cape in a lambent cerulean corona! ** |
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[SMR result: 2 (Open d100: 20, Penalty: 20)] |
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Tier |
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You stand firm and manage to maintain your balance. |
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1: Sigil [SIGIL] - Unique actions, and the ability to draw a special sigil in your vicinity. Base 6 minute cooldown, reduced by 1 minute per tier. |
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</pre> |
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2: Flourish [RAISE] - Extravagantly gesture and throw the folds of the duster around yourself, temporarily becoming invisible for 10 seconds. Base 30 minute cooldown, reduced by 5 minutes per tier. |
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''Note'': You may see "Penalty" above/below 20 depending upon mitigating factors such as the character's abilities that help defend against the maneuver (such as Dodging, Combat Maneuvers). The bonus is still included.<!-- Brief explanation of what this tier does, if any. --> |
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3: Masquerade [SHAKE] - Conceal your attire fully beneath the dramatic folds of your drapery. In addition, this tier unlocks the ability for your garment to confound dispel attempts, causing your least desirable wards to be targeted first. Base 30 minute cooldown, reduced by 5 minutes per tier. |
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|analyze=<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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Setting: Off |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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4: Grandiose Travel [RUB] - Enhance the theatrics of your movement as you amble from place to place. Even while invisible! |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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Setting: Motes of Light |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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5: Wondrous Weave - Your drapery will flare with protective magics to help you defend against maneuvers. |
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Unlocked verbs: close, cover, open, pull, push, raise, rub, shake, sigil, turn |
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Customization settings: |
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Material: leather |
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Color: silver |
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Cover Type: collar |
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Cover Adjective: wide, flared |
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Sigil Article: an intricate |
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Sigil Color: silver (defaults to the duster color if not set) |
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Sigil Noun: sigil |
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Alteration Guidelines: |
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Aesthetically, the garment can be any kind of cloak, cape, or long, loose coat or robe. It billows, it swirls, it drapes, so nothing short or cut close. The material can be heavy like leather or canvas, but it must be pliable. |
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Dramatic Drapery does not have fastenings to secure it. Any buttons or clasps would be nonfunctional and decorative. |
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Keep customizations to a few words to best flow with the messaging that uses them. One is ideal, two or three may be acceptable. |
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Color customizations should only be describing a color itself, not a quality. 'Peacock blue' is fine; 'brilliant peacock blue' is not. |
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Covering customizations should be an adjective describing the hood, cowl, or collar. |
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Sigil customizations are limited to 15 characters each (15/15/15) for the article, color (adjective), and noun. The noun should be a sigil, symbol, rune, glyph, or similar. |
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}} |
}} |
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==Additional Information== |
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===Set Bonus with Sigil Staves and Mana-Infused Armor=== |
===Set Bonus with Sigil Staves and Mana-Infused Armor=== |
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{{#lsth:Mana-Infused Armor|Set Bonus with Sigil Staves and Dramatic Draperies}} |
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If at least one other item in the Sigil Set are used in combat, the user gains the ability to flare a '''Sigil of Binding''' effect via an [[Standard_maneuver_roll#SMR_v2|SMRv2]] attack that roots your opponents and prevents them from using combat maneuvers. Each unlocked tier of the Sigil Set worn by the user increases the odds of a flare by 1% (up to 15%, if Tier 5 of all 3 items are used). |
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==See Also== |
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* [[/saved posts|Saved posts]] |
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* [[Sigil Staff]] |
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* [[Mana-Infused Armor]] |
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</td> |
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<td> |
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{{iteminfo |
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|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. --> |
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|type2= Feature altering<!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
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|itemclass=Container<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --> |
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|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. --> |
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|itemclass3= |
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|itemtype=Cloak-worn<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
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|itemtype2= |
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|itemtype3= |
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|itemtype4= |
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|itemtype5= |
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|itemtype6= |
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|itemtype7= |
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|itemtype8= |
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|alter=Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|ld=Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= Inventory concealing<!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --> |
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|feature2= |
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|feature3= |
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|feature4= |
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|feature5= |
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|feature6= |
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|feature7= |
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|feature8= |
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|customize=Yes<!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= Verb<!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--> |
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|custom2= |
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|custom3= |
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|custom4= |
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|custom5= |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--> |
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|releasevenue= Duskruin Arena<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --> |
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|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= 5<!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.--> |
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|unlock2= |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript=Sigil Staff<!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --> |
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|corrscript2=Mana-Infused Armor |
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|corrscript3= |
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|corrscript4= |
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|corrscript5= |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --> |
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|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
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|spell= Invisibility (916)<!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --> |
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|spell2= |
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|spell3= |
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|spell4= |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= See analyze.<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb= CLOSE<!-- Verbs MUST be capitalized when entered. --> |
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|verb2= COVER |
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|verb3= GET |
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|verb4= OPEN |
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|verb5= PINCH |
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|verb6= PULL |
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|verb7= PUSH |
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|verb8= PUT |
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|verb9= RAISE |
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|verb10= RUB |
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|verb11= SHAKE |
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|verb12= SIGIL |
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|verb13= TURN |
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}} |
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</td></tr></table> |
Latest revision as of 19:25, 5 March 2023
Dramatic Draperies were released at Duskruin Arena in August 2021 at Sigil Shop by GameMasters Estild and Gyres. Dramatic Draperies are part of the 3-piece Sigil Set, along with Sigil Staves and Mana-Infused Armor. AnalyzeBelow is the fully unlocked ANALYZE for the Dramatic Drapery. This is a tier 5 Dramatic Drapery.
Tier
1: Sigil [SIGIL] - Unique actions, and the ability to draw a special sigil in your vicinity. Base 6 minute cooldown, reduced by 1 minute per tier.
2: Flourish [RAISE] - Extravagantly gesture and throw the folds of the duster around yourself, temporarily becoming invisible for 10 seconds. Base 30 minute cooldown, reduced by 5 minutes per tier.
3: Masquerade [SHAKE|PINCH] - Conceal your attire fully beneath the dramatic folds of your drapery. In addition, this tier unlocks the ability for your garment to confound dispel attempts, causing your least desirable wards to be targeted first. Base 30 minute cooldown, reduced by 5 minutes per tier.
Appearance: Off [SHAKE]
Dispel: On [PINCH]
4: Grandiose Travel [RUB] - Enhance the theatrics of your movement as you amble from place to place. Even while invisible!
Setting: Motes of Light
5: Wondrous Weave - Your drapery will flare with protective magics to help you defend against maneuvers.
Unlocked verbs: close, cover, open, pull, push, raise, rub, shake, sigil, turn
Customization settings:
Material: leather
Color: silver
Cover Type: collar
Cover Adjective: wide, flared
Sigil Article: an intricate
Sigil Color: silver (defaults to the duster color if not set)
Sigil Noun: sigil
Alteration Guidelines:
Aesthetically, the garment can be any kind of cloak, cape, or long, loose coat or robe. It billows, it swirls, it drapes, so nothing short or cut close. The material can be heavy like leather or canvas, but it must be pliable.
Dramatic Drapery does not have fastenings to secure it. Any buttons or clasps would be nonfunctional and decorative.
Keep customizations to a few words to best flow with the messaging that uses them. One is ideal, two or three may be acceptable.
Color customizations should only be describing a color itself, not a quality. 'Peacock blue' is fine; 'brilliant peacock blue' is not.
Covering customizations should be an adjective describing the hood, cowl, or collar.
Sigil customizations are limited to 15 characters each (15/15/15) for the article, color (adjective), and noun. The noun should be a sigil, symbol, rune, glyph, or similar.
Tier 1At this tier, it is a standard shoulder-worn container that weighs 9 pounds and holds 140, with some special messaging verbs and the ability to create a special sigil on the ground. As with Sigil Staves, these special verbs make use of settings that are customizable via a willing GALD merchant and can be viewed in the drapery's ANALYZE.Usage
Tier 2At this tier, the drapery may be RAISEd in order to render the wearer invisible for up to 10 seconds. The ability has a base cooldown of 20 minutes when unlocked at Tier 2, and reduces by 5 minutes per rank, to a minimum cooldown of 5 minutes at rank 5.Usage
Tier 3At this tier, the wearer gains two abilities: Confound DispelWhen targeted by a single or mass-dispel, Confound Dispel will force the enemy to dispel the least desirable spells the target is wearing rather than random (and potentially costly) spells. The ability has a base cooldown of 15 minutes when unlocked at Tier 3, and reduces by 5 minutes per rank, to a minimum cooldown of 5 minutes at rank 5. For the dispel, each spell is given a "desirability" rating based on several factors and the following calculation: [250 points per spell level * spell circle mod (1x for Minor, 2x for Major, and 3x for Profession spell circles) + 1 point per minute duration remaining] Note: Iron Skin is rated as a level 20 spell, Spirit Barrier aka Airwall is rated as a level 10 spell (or lower), Fasthr's Reward and Blink are treated as level 5 spells. Bard Spellsong Durations are weighted at 2-hours for the calculation. Society Signs and non-natively known spells are weighted higher then spells as of 9/6/21. MasqueradeThis ability conceals your worn inventory, replacing it with one of several choices you can cycle through by SHAKEing the Dramatic Drapery. PINCH can be used to toggle the Dispel Warding effect.Usage
Tier 4At this tier, the wearer gains access to Grandiose Movement, allowing 5 different, switchable options for messaging while moving between rooms (including while invisible).Usage
Tier 5At this tier, the user gains a 20 bonus to defend against incoming SMRv2 attacks on a standard flare chance (20%). This will show up as a flat 20 penalty to the end roll of the opponent's attack and is not subject to the diminishing returns of normal SMRv2 defense. A triton radical dips his shoulder and rushes towards you! ** Branching filaments of power snap outward from your cendal cape in a lambent cerulean corona! ** [SMR result: 2 (Open d100: 20, Penalty: 20)] You stand firm and manage to maintain your balance.Note: You may see "Penalty" above/below 20 depending upon mitigating factors such as the character's abilities that help defend against the maneuver (such as Dodging, Combat Maneuvers). The bonus is still included. Additional InformationSet Bonus with Sigil Staves and Mana-Infused ArmorIf at least one other item in the Sigil Set are used in combat, the user gains the ability to flare a Sigil of Binding effect via an SMRv2 attack that roots your opponents and prevents them from using combat maneuvers. Each unlocked tier of the Sigil Set worn by the user increases the odds of a flare by 1% (up to 15%, if Tier 5 of all 3 items are used). T0 contributes 0% towards this chance but can still count as one of the two items needed to activate the flare. A rooted target is unable to move away from the room but can still perform combat actions. Rooted targets receive a penalty of -50 AS to melee attacks, -25 AS to ranged attacks, and -25 DS, but this does not stack with some other status conditions. In addition, rooted creatures cannot perform maneuvers. See Also |
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