Plague Mask: Difference between revisions

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<table><tr valign="top"><td>
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
The '''Plague Mask''' first sold at [[BVShop:The Sable Quietus |The Sable Quietus]] in [[Bloodriven Village]] during December 2018 [[Duskruin Arena]] run. Originally selling for 2k bloodscrip for T1 mask that holds 1 cartridge. The mask is designed to allow the wearer to cast either unpoison or undisease on themselves, the choice depends on the cartridge that is currently installed. When worn, the mask acts similar to Feature Concealing Masks in that it blocks certain features and actions by the wearer and replaces them with different responses.
The '''Plague Mask''' first sold at [[BVShop:The Sable Quietus |The Sable Quietus]] in [[Bloodriven Village]] during December 2018 [[Duskruin Arena]] run. Originally selling for 2k bloodscrip for T1 mask that holds 1 cartridge. The mask is designed to allow the wearer to cast either unpoison or undisease on themselves, the choice depends on the cartridge that is currently installed. When worn, the mask acts similar to Feature Concealing Masks in that it blocks certain features and actions by the wearer and replaces them with different responses.


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In 2020 it was updated to have special functionality with the Duskruin [[Plague Overcoat]].
In 2020 it was updated to have special functionality with the Duskruin [[Plague Overcoat]].
{{TOC limit|2}}

==Analyze==
==Analyze==
<pre{{log2}}>
<pre{{log2}}>
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You get no sense of whether or not the mask may be further lightened.
You get no sense of whether or not the mask may be further lightened.
</pre>
</pre>
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->

|tier= Tier 1 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
== Verb Traps ==
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->

|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
{| {{prettytable|background:#F0F8FF;height:15px;}}
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|- style="background:#000080; vertical-align: top; font-size: larger; color:white; "
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
! style="width:5em"|TIER
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
! style="width:10em"|VERB
}}
! style=''width:5em'' | Status
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
! style="width:35em"|FIRST
|- {{verbtableheader}}
! style="width:35em"|THIRD
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Status
! scope="col"|First
! scope="col"|Third
|-
|-
! scope="row" role="rowheader"|PULL
!rowspan=13|Tier 1
! scope="row" role="rowheader"|Worn
!rowspan=3| PULL
| You tug the straps on your stork mask and ease some of the pressure around your face.
! Worn
| {{addmetext}}
|You tug the straps on your stork mask and ease some of the pressure around your face.
|
|-
|-
! scope="row" role="rowheader"|PULL
! Not-Worn - no Cartridge
! scope="row" role="rowheader"|Not Worn<br>No Cartridge
| You peer into a white leather stork mask with scarlet-encircled eyes but find that there isn't a cartridge inside.
| You peer into a white leather stork mask with scarlet-encircled eyes but find that there isn't a cartridge inside.
| Player peers into a white leather stork mask with scarlet-encircled eyes.
| Person peers into a white leather stork mask with scarlet-encircled eyes.
|-
|-
! scope="row" role="rowheader"|PULL
! Not-worn - Cartridge
! scope="row" role="rowheader"|Not Worn<br>Cartridge
| Flipping the straps away from the facial opening in your stork mask, you gently pull a soft sky-blue cartridge out of the ventilation pouch.
| Flipping the straps away from the facial opening in your stork mask, you gently pull a soft sky-blue cartridge out of the ventilation pouch.
| {{addmetext}}
|
|-
|-
! scope="row" role="rowheader"|PUSH
!rowspan=2| PUSH
! scope="row" role="rowheader"|Worn
! Worn
| You push a white leather stork mask with scarlet-encircled eyes closer to your face and adjust the straps for a more secure fit.
| You push a white leather stork mask with scarlet-encircled eyes closer to your face and adjust the straps for a more secure fit.
| {{addmetext}}
|
|-
|-
! scope="row" role="rowheader"|PUSH
! Not-worn
! scope="row" role="rowheader"|Not Worn
| Flipping the straps away from the facial opening in your stork mask, you gently press a soft sky-blue cartridge into the ventilation pouch.
| Flipping the straps away from the facial opening in your stork mask, you gently press a soft sky-blue cartridge into the ventilation pouch.
| {{addmetext}}
|
|-
|-
! REMOVE
! scope="row" role="rowheader"|REMOVE
! scope="row" role="rowheader"|Worn
! Worn
| Using one hand, you unfasten the straps of your stork mask and allow it to fall free into your opposite hand.
| Using one hand, you unfasten the straps of your stork mask and allow it to fall free into your opposite hand.
| {{addmetext}}
|
|-
|-
! scope="row" role="rowheader"|TAP
!rowspan=3|TAP
! Worn w/o Cartridge
! scope="row" role="rowheader"|Worn<br>No Cartridge
| You run your right index finger down the length of the beak of your mask and tap it twice before pointing ahead of you. Yea, they know.
| You run your right index finger down the length of the beak of your mask and tap it twice before pointing ahead of you. Yea, they know.
| {{addmetext}}
|
|-
|-
! scope="row" role="rowheader"|TAP
! Worn w/ Cartridge
! scope="row" role="rowheader"|Worn<br>Cartridge
|You slowly turn a hidden dial on the side of your stork mask and wait for the ventilation to kick in...
| You slowly turn a hidden dial on the side of your stork mask and wait for the ventilation to kick in...<br>A soft whirling sound issues from your stork mask, and a sky-blue light momentarily blinds you.<br><br>Your skin takes on a more pinkish tint.

| {{addmetext}}
A soft whirling sound issues from your stork mask, and a sky-blue light momentarily blinds you.

Your skin takes on a more pinkish tint.
|
|-
|-
! scope="row" role="rowheader"|TAP
! Not-worn
! scope="row" role="rowheader"|Not Worn
| You idly tap your fingers on the forehead of a white leather stork mask with scarlet-encircled eyes.
| You idly tap your fingers on the forehead of a white leather stork mask with scarlet-encircled eyes.
| {{addmetext}}
|
|-
|-
!rowspan=3 | TOUCH
! scope="row" role="rowheader"|TOUCH
! Worn w/o Cartridge
! scope="row" role="rowheader"|Worn<br>No Cartridge
| You run your right index finger down the length of the beak of your mask and tap it twice before pointing ahead of you. Yea, they know.
| You run your right index finger down the length of the beak of your mask and tap it twice before pointing ahead of you. Yea, they know.
| {{addmetext}}
|
|-
|-
! scope="row" role="rowheader"|TOUCH
! Worn w/ Cartridge
! scope="row" role="rowheader"|Worn<br>Cartridge
| You slowly turn a hidden dial on the side of your stork mask and wait for the ventilation to kick in...
| You slowly turn a hidden dial on the side of your stork mask and wait for the ventilation to kick in...<br>A soft whirling sound issues from your stork mask, and a sea-green light momentarily blinds you.<br><br>Your skin feels healthier.

| {{addmetext}}
A soft whirling sound issues from your stork mask, and a sea-green light momentarily blinds you.

Your skin feels healthier.
|
|-
|-
! scope="row" role="rowheader"|TOUCH
! Not-worn
! scope="row" role="rowheader"|Not Worn
| You idly run your fingers over the stitching on your stork mask.
| You idly run your fingers over the stitching on your stork mask.
| {{addmetext}}
|
|-
|-
! scope="row" role="rowheader"|WEAR
! WEAR
! Not Worn
! scope="row" role="rowheader"|Not Worn
|Holding the stork mask to your face, you carefully tighten the straps at the back of your head to ensure a firm, snug fit.
| Holding the stork mask to your face, you carefully tighten the straps at the back of your head to ensure a firm, snug fit.
| {{addmetext}}
|
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 2 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
|-
! scope="row" role="rowheader"|NUDGE
!rowspan=4|Tier 2
! Nudge
|
| Gripping the scarlet lenses of your stork mask, you twist them slightly, and the world around you comes back into focus.
| Gripping the scarlet lenses of your stork mask, you twist them slightly, and the world around you comes back into focus.
| {{addmetext}}
|
|-
|-
! scope="row" role="rowheader"|PINCH
! Pinch
|
| Gripping the temples of your stork mask, you adjust it slightly.
| Gripping the temples of your stork mask, you adjust it slightly.
| {{addmetext}}
|
|-
|-
! scope="row" role="rowheader"|RUB
! Rub
|
| You plant your mask-covered face into the palm of your hand and try to understand how you could have gotten yourself into this situation.
| You plant your mask-covered face into the palm of your hand and try to understand how you could have gotten yourself into this situation.
| {{addmetext}}
|
|-
|-
! scope="row" role="rowheader"|SALUTE
! Salute
|
| Curling your pinky, ring finger, and thumb into your palm, you touch your two remaining fingers to your forehead and give a casual salute.
| Curling your pinky, ring finger, and thumb into your palm, you touch your two remaining fingers to your forehead and give a casual salute.
| {{addmetext}}
|
|}
|}

==See Also==
==See Also==
* [[/saved posts|Saved posts]]
* [[/saved posts|Saved posts]]
* [[Plague Cowl]]
[[Category:Scripted Items]]
* [[Plague Overcoat]]
</td><td>
</td><td>
{{iteminfo
{{iteminfo
|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. -->
|type= Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass= Accessory <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
|itemtype= Magic <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|itemclass= Accessory<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. -->
|itemtype2= Mask
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. -->
|alter= Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|itemclass3=
|itemtype= Magic<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. -->
|itemtype2=
|itemtype3=
|itemtype4=
|itemtype5=
|itemtype6=
|itemtype7=
|itemtype8=
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|feature2=
|feature3=
|feature4=
|feature5=
|feature6=
|feature7=
|feature8=
|customize= Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|customize= Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= Goggle Lenses: Color <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"-->
|custom= Goggle Lenses Color <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|custom2= Goggle Lenses: Material
|custom2= Goggle Lenses Material
|custom3= Mask Nose
|custom3= Mask Nose
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|custom4=
|releasevenue= Duskruin <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|custom5=
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.-->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|releasevenue= Duskruin<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|tiered= Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiered=Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= 4 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|tiersnumber=4<!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= Certificate <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|unlock=Certificate <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.-->
|unlock2=
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= Plague Cowl <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|corrscript2= Plague Overcoat
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
Line 178: Line 173:
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= Unpoison<!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. -->
|spell= Undisease (113) <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|spell2= Undisease
|spell2= Unpoison (114)
|spell3=
|spell4=
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= No Noun Changes<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
|restrictions= The noun cannot change. <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
}}
{{itemverb
{{itemverb
|verb= PULL<!-- Verbs MUST be capitalized when entered. -->
|verb= NUDGE <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb2= PUSH
|verb2= PINCH
|verb3= REMOVE
|verb3= PULL
|verb4= TAP
|verb4= PUSH
|verb5= TOUCH
|verb5= REMOVE
|verb6= WEAR
|verb6= RUB
|verb7= NUDGE
|verb7= SALUTE
|verb8= PINCH
|verb8= TAP
|verb9= RUB
|verb9= TOUCH
|verb10= SALUTE
|verb10= WEAR
|verb11=
|verb12=
|verb13=
|verb14=
|verb15=
|verb16=
|verb17=
|verb18=
|verb19=
|verb20=
|verb21=
|verb22=
|verb23=
|verb24=
|verb25=
|verb26=
|verb27=
|verb28=
}}
}}
</td></tr></table>
</td></tr></table>

Latest revision as of 10:25, 25 August 2022

The Plague Mask first sold at The Sable Quietus in Bloodriven Village during December 2018 Duskruin Arena run. Originally selling for 2k bloodscrip for T1 mask that holds 1 cartridge. The mask is designed to allow the wearer to cast either unpoison or undisease on themselves, the choice depends on the cartridge that is currently installed. When worn, the mask acts similar to Feature Concealing Masks in that it blocks certain features and actions by the wearer and replaces them with different responses.

In 2019 it was updated to have special functionality with Duskruin Plague Cowls.

In 2020 it was updated to have special functionality with the Duskruin Plague Overcoat.

Analyze

You analyze your stork mask and sense that the creator has provided the following information:
This a Duskruin Plague Mask.  When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.

A white leather stork mask with scarlet-encircled eyes can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently scarlet
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glass
Mask Nose: (Examples: beak, snout, bill) - Currently beak
Do not change the noun!

When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.

The mask is 1 (OTS) out of 3 tiers.

It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.

When the appropriate cartridge is in place, you can use TAP to unpoison.  Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease.  Default messaging will happen when a cartridge is not present.
Warning:
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased.  This is because the ventilation system within is still cycling the appropriate chemicals for your health.

You get no sense of whether or not the mask may be further lightened.

Tier 1

Verb Status First Third
PULL Worn You tug the straps on your stork mask and ease some of the pressure around your face. This section has not been added yet; please add to it now!
PULL Not Worn
No Cartridge
You peer into a white leather stork mask with scarlet-encircled eyes but find that there isn't a cartridge inside. Person peers into a white leather stork mask with scarlet-encircled eyes.
PULL Not Worn
Cartridge
Flipping the straps away from the facial opening in your stork mask, you gently pull a soft sky-blue cartridge out of the ventilation pouch. This section has not been added yet; please add to it now!
PUSH Worn You push a white leather stork mask with scarlet-encircled eyes closer to your face and adjust the straps for a more secure fit. This section has not been added yet; please add to it now!
PUSH Not Worn Flipping the straps away from the facial opening in your stork mask, you gently press a soft sky-blue cartridge into the ventilation pouch. This section has not been added yet; please add to it now!
REMOVE Worn Using one hand, you unfasten the straps of your stork mask and allow it to fall free into your opposite hand. This section has not been added yet; please add to it now!
TAP Worn
No Cartridge
You run your right index finger down the length of the beak of your mask and tap it twice before pointing ahead of you. Yea, they know. This section has not been added yet; please add to it now!
TAP Worn
Cartridge
You slowly turn a hidden dial on the side of your stork mask and wait for the ventilation to kick in...
A soft whirling sound issues from your stork mask, and a sky-blue light momentarily blinds you.

Your skin takes on a more pinkish tint.
This section has not been added yet; please add to it now!
TAP Not Worn You idly tap your fingers on the forehead of a white leather stork mask with scarlet-encircled eyes. This section has not been added yet; please add to it now!
TOUCH Worn
No Cartridge
You run your right index finger down the length of the beak of your mask and tap it twice before pointing ahead of you. Yea, they know. This section has not been added yet; please add to it now!
TOUCH Worn
Cartridge
You slowly turn a hidden dial on the side of your stork mask and wait for the ventilation to kick in...
A soft whirling sound issues from your stork mask, and a sea-green light momentarily blinds you.

Your skin feels healthier.
This section has not been added yet; please add to it now!
TOUCH Not Worn You idly run your fingers over the stitching on your stork mask. This section has not been added yet; please add to it now!
WEAR Not Worn Holding the stork mask to your face, you carefully tighten the straps at the back of your head to ensure a firm, snug fit. This section has not been added yet; please add to it now!

Tier 2

Verb First Third
NUDGE Gripping the scarlet lenses of your stork mask, you twist them slightly, and the world around you comes back into focus. This section has not been added yet; please add to it now!
PINCH Gripping the temples of your stork mask, you adjust it slightly. This section has not been added yet; please add to it now!
RUB You plant your mask-covered face into the palm of your hand and try to understand how you could have gotten yourself into this situation. This section has not been added yet; please add to it now!
SALUTE Curling your pinky, ring finger, and thumb into your palm, you touch your two remaining fingers to your forehead and give a casual salute. This section has not been added yet; please add to it now!

See Also

Plague Mask Information
Type Mechanical
Item Classification Accessory
Item(s) Applied to Magic
Mask
Alterable Yes
Light/Deep
Customizable Yes
Custom Goggle Lenses Color
Goggle Lenses Material
Mask Nose
Original Release Venue Duskruin
Tiered Yes
Number of Tiers 4
How to Unlock Certificate
Corresponding Item Scripts Plague Cowl
Plague Overcoat
Spell Undisease (113)
Unpoison (114)
Restrictions The noun cannot change.
Item Verbs
NUDGE PINCH PULL PUSH
REMOVE RUB SALUTE TAP
TOUCH WEAR