Volley: Difference between revisions
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MOD-GSMOTTE (talk | contribs) m (re-added in PSM3.0 costs template.) |
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|category = [[Ranged Weapons]] |
|category = [[Ranged Weapons]] |
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|type = Area of Effect |
|type = Area of Effect |
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|roundtime = |
|roundtime = Varies based on weapon size |
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|cooldown = |
|cooldown = Varies based on weapon size |
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|stamina = 20 |
|stamina = 20 |
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|offensivegear = Both hands |
|offensivegear = Both hands |
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|attributes = |
|attributes = Hostile<br>Initiator Stance Penalty<br>Shield Defensive Bonus<br>Target Stance Bonus |
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|availableto = [[Warrior]]s, [[Rogue]]s, [[Ranger]]s, [[Bard]]s, [[Monk]]s, [[Paladin]]s |
|availableto = [[Warrior]]s, [[Rogue]]s, [[Ranger]]s, [[Bard]]s, [[Monk]]s, [[Paladin]]s |
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|rank1 = 75 Ranged Weapons ranks |
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|rank1 = Free |
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}} |
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|description = Fire multiple times into the sky to rain down on enemies. |
|description = Fire multiple times into the sky to rain down on enemies. |
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|mechanics = Deals moderate [[weapon]] Damage over Time to targets that remain in the room based on your [[Multi Opponent Combat]] training. Damage is dealt 4 times over 16 seconds at 4 second intervals. An ammo bundle may be specified, causing any properties of that ammo to apply to targets hit. |
|mechanics = Deals moderate [[weapon]] Damage over Time to targets that remain in the room based on your [[Multi Opponent Combat]] training. Damage is dealt 4 times over 16 seconds at 4 second intervals. An ammo bundle may be specified, causing any properties of that ammo to apply to targets hit. |
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|additionalinfo = This weapon technique is available upon training 75 ranks of [[Ranged Weapons]], and ranks in the technique will go up with further training. As part of the [[Player System Manager]] |
|additionalinfo = This weapon technique is available upon training 75 ranks of [[Ranged Weapons]], and ranks in the technique will go up with further training. As part of the [[Player System Manager]] it also requires 1x/CM as a baseline for effectiveness. |
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<b>Roundtime / Damage Modifier Based on Weapon Size</b> |
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* Long bow/Heavy crossbow: 7s |
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* Composite bow/Light crossbow: 6s, -5% damage |
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* Short bow: 5s, -10% damage |
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* Hand crossbow: 4s, -15% damage (single) / 6s, -5% damage (two) |
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* [[/saved posts|Saved posts]] |
* [[/saved posts|Saved posts]] |
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* [[Player System Manager/saved posts|Player System Manager saved posts]] |
* [[Player System Manager/saved posts|Player System Manager saved posts]] |
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[[Category:Weapon Techniques]] |
[[Category: Weapon Techniques]] |
Latest revision as of 13:43, 10 July 2022
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Description
Fire multiple times into the sky to rain down on enemies.Mechanics
Deals moderate weapon Damage over Time to targets that remain in the room based on your Multi Opponent Combat training. Damage is dealt 4 times over 16 seconds at 4 second intervals. An ammo bundle may be specified, causing any properties of that ammo to apply to targets hit.Additional Information
This weapon technique is available upon training 75 ranks of Ranged Weapons, and ranks in the technique will go up with further training. As part of the Player System Manager it also requires 1x/CM as a baseline for effectiveness.
Roundtime / Damage Modifier Based on Weapon Size
- Long bow/Heavy crossbow: 7s
- Composite bow/Light crossbow: 6s, -5% damage
- Short bow: 5s, -10% damage
- Hand crossbow: 4s, -15% damage (single) / 6s, -5% damage (two)