Volley: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
No edit summary
m (re-added in PSM3.0 costs template.)
 
(4 intermediate revisions by 2 users not shown)
Line 4: Line 4:
|category = [[Ranged Weapons]]
|category = [[Ranged Weapons]]
|type = Area of Effect
|type = Area of Effect
|roundtime = 3s
|roundtime = Varies based on weapon size
|cooldown = 15s
|cooldown = Varies based on weapon size
|stamina = 20
|stamina = 20
|offensivegear = Both hands
|offensivegear = Both hands
|attributes = <br>Hostile<br>Initiator Stance Penalty<br>Shield Defensive Bonus<br>Target Stance Bonus<br>
|attributes = Hostile<br>Initiator Stance Penalty<br>Shield Defensive Bonus<br>Target Stance Bonus
|availableto = [[Warrior]]s, [[Rogue]]s, [[Ranger]]s, [[Bard]]s, [[Monk]]s, [[Paladin]]s
|availableto = [[Warrior]]s, [[Rogue]]s, [[Ranger]]s, [[Bard]]s, [[Monk]]s, [[Paladin]]s
}}{{PSM3.0costs
}}
|rank1 = 75 Ranged Weapons ranks
{{PSM3.0costs
|rank2 = 100 ranks
|rank1 = Free
|rank3 = 125 ranks
|rank2 = Free
|rank4 = 150 ranks
|rank3 = Free
|rank5 = 175 ranks
|rank4 = Free
}}{{PSMinfo
|rank5 = Free
}}
{{PSMinfo
|description = Fire multiple times into the sky to rain down on enemies.
|description = Fire multiple times into the sky to rain down on enemies.
|mechanics = Deals moderate [[weapon]] Damage over Time to targets that remain in the room based on your [[Multi Opponent Combat]] training. Damage is dealt 4 times over 16 seconds at 4 second intervals. An ammo bundle may be specified, causing any properties of that ammo to apply to targets hit.
|mechanics = Deals moderate [[weapon]] Damage over Time to targets that remain in the room based on your [[Multi Opponent Combat]] training. Damage is dealt 4 times over 16 seconds at 4 second intervals. An ammo bundle may be specified, causing any properties of that ammo to apply to targets hit.
|additionalinfo = This weapon technique is available upon training 75 ranks of [[Ranged Weapons]], and ranks in the technique will go up with further training. As part of the [[Player System Manager]], it also requires 1x/CM to use. You can find more information also at [[Weapon Technique]].}}
|additionalinfo = This weapon technique is available upon training 75 ranks of [[Ranged Weapons]], and ranks in the technique will go up with further training. As part of the [[Player System Manager]] it also requires 1x/CM as a baseline for effectiveness.

==Resources==
<b>Roundtime / Damage Modifier Based on Weapon Size</b>

* Long bow/Heavy crossbow: 7s
* Composite bow/Light crossbow: 6s, -5% damage
* Short bow: 5s, -10% damage
* Hand crossbow: 4s, -15% damage (single) / 6s, -5% damage (two)
}}
== Resources ==

* [[/saved posts|Saved posts]]
* [[/saved posts|Saved posts]]
* [[Player System Manager/saved posts|Player System Manager saved posts]]
* [[Player System Manager/saved posts|Player System Manager saved posts]]

[[Category:Weapon Techniques]]
[[Category: Weapon Techniques]]

Latest revision as of 13:43, 10 July 2022

Volley
Mnemonic [volley]
Activating Verb WEAPON
Category Ranged Weapons
Type Area of Effect
Roundtime Varies based on weapon size
Stamina Cost 20
Cooldown Varies based on weapon size
Offensive Gear Both hands
Attributes Hostile
Initiator Stance Penalty
Shield Defensive Bonus
Target Stance Bonus
Available To Warriors, Rogues, Rangers, Bards, Monks, Paladins
Rank Cost/acquired at
1 75 Ranged Weapons ranks  
2 100 ranks 
3 125 ranks 
4 150 ranks 
5 175 ranks

Description

Fire multiple times into the sky to rain down on enemies.

Mechanics

Deals moderate weapon Damage over Time to targets that remain in the room based on your Multi Opponent Combat training. Damage is dealt 4 times over 16 seconds at 4 second intervals. An ammo bundle may be specified, causing any properties of that ammo to apply to targets hit.

Additional Information

This weapon technique is available upon training 75 ranks of Ranged Weapons, and ranks in the technique will go up with further training. As part of the Player System Manager it also requires 1x/CM as a baseline for effectiveness.

Roundtime / Damage Modifier Based on Weapon Size

  • Long bow/Heavy crossbow: 7s
  • Composite bow/Light crossbow: 6s, -5% damage
  • Short bow: 5s, -10% damage
  • Hand crossbow: 4s, -15% damage (single) / 6s, -5% damage (two)

Resources