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[[Crystal amulet]]s are common [[magical item]]s found on [[creature]]s in [[GemStone IV]]. These items, when [[WEAR (verb)|worn]] and [[RUB (verb)|rubbed]] allow a player to access a [[realm]]-wide thought net, where they can transmit their thoughts to communicate with other players in the same realm by means of the [[THINK (verb)|THINK]] verb.
{{TOCright}}[[Crystal amulet]]s are common [[magical item]]s found on [[creature]]s in [[GemStone IV]]. When these amulets are [[WEAR (verb)|worn]], placed inside of an amulet-holder, or held, they allow a character to send their location to another character via the [[ESP|ESP System]] using the syntax {{boldmono|[[THINK (verb)|THINK]] LOCATION <character>}}. Some [[merchant]] shops have jewelry that can hold an amulet for more fashionable access.


== Update ==
==Crystal Amulet Usage==


{{boldmono|[[ANALYZE (verb)|ANALYZE]]}} provides the following information:
New "ESP" controls have been implemented for [[crystal amulet]]s. Pull, turn, and touch have been replaced with Local, Global, Merchant, Guild, and individually named channels. Players must now [[THINK (verb)|THINK]] on specific channels or thoughts will be sent to the default. It is possible for players to set their default channel.


<pre{{log2}}>>You analyze your crystal amulet and sense that the creator has provided the following information:
House channels are also available to CHE House members. Unlike other channels these are not realm-specific, but game-wide. They are exclusive to each House. (Therefore, for example, a member of [[House Brigatta]] can exchange thoughts with other Brigatta members, regardless of location, but these thoughts would be undetectable to members of [[House Sylvanfair]], etc.) When used, these channels are identified with the name of the CHE House.
The amulet is a crystal amulet which allows you to THINK LOCATION {target} while engaged in ESP.


You get no sense of whether or not the amulet may be further lightened.</pre>
==Verbs==
PULL
: Removes player from the thought channels.


While the amulet is in the character's [[WEAR (verb)|worn]] [[inventory]], placed within [[crystal amulet jewelry]], or held in the character's hand, the character may use the amulet to send their location to another individual regardless of any [[status condition]]s in effect upon the sending character. Sending the location consumes a charge and the amulet will eventually shatter. The sending character receives the following message upon successful transmission of the location:
<div {{log}}>
You sense that your attunement to the minds of others has ceased.
</div>


<pre{{log2}}>You focus on projecting your presence through the crystal amulet and impose your surroundings upon your mind.</pre>
TOUCH
: Gives player a feel for how much time remains before the effects of the amulet stops.


The sending character receives the following message when the receiving character is not available:
<div {{log}}>
As you touch your amulet, you get the sensation you have a lot of time remaining before the presence of others fade from your thoughts.
</div>


<pre{{log2}}>You open your mind, but do not feel their presence.</pre>
==Obsolete Verbs==
PULL
: Allows the player to access the ''black'' or ''subdued'' thought channel. This channel is commonly used for the purposes of [[merchanting]] in [[Wehnimer's Landing]].


This ability has a 30 second cooldown which is reflected in the following messaging:
TURN
: Allows the player to access the ''white'' or ''muted'' thought channel. This channel is largely unused.


<pre{{log2}}>Straining your mind, you fail to project your presence, having not fully recovered from the last time.</pre>
TOUCH

: Allows the player to access the ''grey'' or ''faint'' thought channel. This is the default channel for the thought net, and is generally used for casual communication. Merchanting on the grey channel is generally frowned upon in most [[town]]s.
An example of what the receiving character is sent would be:
<pre{{log2}}>You feel the presence of XXX in your mind.
[Ta'Vaalor, Secondhand Wares]
The stone walls are clean, but bare, and a simple woven wool carpet covers the wooden floor planks. The pawnbroker stands behind a long counter, rows of tall shelves stretching behind him laden with a broad assortment of weapons, armor, potions, and trinkets, each meticulously labeled and catalogued. A small trashcan stands against a side wall.
Also here: XXX
</pre>
==Behind the Scenes==

Crystal amulets allowed characters to access the ESP system prior to an overhaul of that system in July 2020.


==See Also==
==See Also==
* [[ESP Update (saved post)]]
* [[Tkaro root]]


* [[CHAT (verb)]]
* [[CONSIDER (verb)]]
* [[ESP|ESP System]]
* [[ESP (verb)]]
* [[THINK (verb)]]

==Resources==
*[[/saved posts|Saved posts]]
*[[ESP/saved posts|ESP system saved posts]]


[[category:New Player]]
[[category:New Player]]
[[Category:Basic Mechanics]]
[[Category:Items]]
[[Category:Common Magical Items]]
[[Category:Magic Items]]

Latest revision as of 16:59, 3 January 2023

Crystal amulets are common magical items found on creatures in GemStone IV. When these amulets are worn, placed inside of an amulet-holder, or held, they allow a character to send their location to another character via the ESP System using the syntax THINK LOCATION <character>. Some merchant shops have jewelry that can hold an amulet for more fashionable access.

Crystal Amulet Usage

ANALYZE provides the following information:

>You analyze your crystal amulet and sense that the creator has provided the following information:
The amulet is a crystal amulet which allows you to THINK LOCATION {target} while engaged in ESP.

You get no sense of whether or not the amulet may be further lightened.

While the amulet is in the character's worn inventory, placed within crystal amulet jewelry, or held in the character's hand, the character may use the amulet to send their location to another individual regardless of any status conditions in effect upon the sending character. Sending the location consumes a charge and the amulet will eventually shatter. The sending character receives the following message upon successful transmission of the location:

You focus on projecting your presence through the crystal amulet and impose your surroundings upon your mind.

The sending character receives the following message when the receiving character is not available:

You open your mind, but do not feel their presence.

This ability has a 30 second cooldown which is reflected in the following messaging:

Straining your mind, you fail to project your presence, having not fully recovered from the last time.

An example of what the receiving character is sent would be:

You feel the presence of XXX in your mind.
[Ta'Vaalor, Secondhand Wares]
The stone walls are clean, but bare, and a simple woven wool carpet covers the wooden floor planks.  The pawnbroker stands behind a long counter, rows of tall shelves stretching behind him laden with a broad assortment of weapons, armor, potions, and trinkets, each meticulously labeled and catalogued.  A small trashcan stands against a side wall.  
Also here: XXX

Behind the Scenes

Crystal amulets allowed characters to access the ESP system prior to an overhaul of that system in July 2020.

See Also

Resources