Meeting Hall Organization/MHO Halls: Difference between revisions

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(→‎MHO Hall Locations: add Teras induction location)
(→‎MHO Hall Locations: Updated to include ZL)
 
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| [[Wehnimer's Landing]] || a low stone gate on Penna Street || 385 ||
| [[Wehnimer's Landing]] || a low stone gate on Penna Street || 385 ||
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| [[Zul Logoth]] || a long rolaren path in the Marcasite Tunnel || ||
| [[Zul Logoth]] || a long rolaren path in the Marcasite Tunnel || 9566||30654
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Latest revision as of 13:30, 12 November 2024

2022-03-24 Note: The general locations are listed here, but it could definitely be turned into a table with more information on each if desired. This page is left open for player-based edits, allowing for information MHO members and officers find useful beyond what is found in the official guide.

MHO Halls

MHO Meeting Halls are found in each town and offer a variety of services including tent rentals, auditoriums, and other amenities. More information is found in the Official MHO Guide.


MHO Hall Locations

Location Structure Lich Room #
Guard (inductions)
Lich Room #
Clerk (endow/invest)
Icemule Trace a cobblestone walkway on the West Road 3423
Kharam Dzu an obsidian archway on Glaes street 1952
Kraken's Fall a brick and mortar lighthouse on South Arm Road 29556 30620
River's Rest a cobblestone path leading to a well-tended orchard in Targon's Square
Solhaven a gravel pathway leading to a pillared portico on Limpet Trail 13479 30647
Ta'Illistim a large wrought-iron gate on Mzaarine Wey 3747 28580
Ta'Vaalor a tree-lined path on Amaranth Wey 13522 28286
Wehnimer's Landing a low stone gate on Penna Street 385
Zul Logoth a long rolaren path in the Marcasite Tunnel 9566 30654