Music Case: Difference between revisions

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(Created page with "'''Analyze''' <pre> You analyze the white music case and sense that the creator has provided the following information: The case is a Music Case. This script can be freely alt...")
 
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
'''Analyze'''
The '''Music Case''' is an old script that was re-released at [[Ebon Gate]] festival [[Evermore Hollow]] in 2022. <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.-->
<pre>
{{TOC limit|2}}
===Analyze===
<pre{{log2}}>
You analyze the white music case and sense that the creator has provided the following information:
You analyze the white music case and sense that the creator has provided the following information:
The case is a Music Case.
The case is a Music Case.
This script can be freely altered as long as it remains a case-type item suitable for an instrument. It has only off-the-shelf verbs, which are TAP, GAZE, TOUCH, and PRAY.
This script can be freely altered as long as it remains a case-type item suitable for an instrument. It has only off-the-shelf verbs, which are TAP, GAZE, TOUCH, and PRAY.
</pre>
</pre>
===Usage===
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|GAZE
|<!-- First Person View --> You gaze at your rosewood case abstractedly while pondering a particularly tricky musical problem.
|<!-- Third Person View --> Humming softly to herself, XXX seems momentarily lost in musical thoughts.
|-
! scope="row" role="rowheader"|PRAY
|<!-- First Person View --> Your thoughts fly to heaven, seeking Cholen's inspiration.
|<!-- Third Person View --> XXX pauses momentarily, her eyes lifted to the skies as if seeking inspiration.
|-
! scope="row" role="rowheader"|TAP
|<!-- First Person View --> Your fingers tap out a syncopated beat on the side of your rosewood case.
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|TOUCH
|<!-- First Person View --> XXX's fingers tap out a syncopated beat on the side of her rosewood case.
|<!-- Third Person View --> XXX lays a hand protectively on her rosewood case.
|}
</td><td>
{{iteminfo
|type= Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass= Container<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= Must remain a case-type for instrument<br>Cannot lighten<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb= GAZE <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb2= PRAY
|verb3= TAP
|verb4= TOUCH
}}
</td></tr></table>

Latest revision as of 10:35, 27 October 2022

The Music Case is an old script that was re-released at Ebon Gate festival Evermore Hollow in 2022.

Analyze

You analyze the white music case and sense that the creator has provided the following information:
The case is a Music Case.
This script can be freely altered as long as it remains a case-type item suitable for an instrument.  It has only off-the-shelf verbs, which are TAP, GAZE, TOUCH, and PRAY.

Usage

Verb First Third
GAZE You gaze at your rosewood case abstractedly while pondering a particularly tricky musical problem. Humming softly to herself, XXX seems momentarily lost in musical thoughts.
PRAY Your thoughts fly to heaven, seeking Cholen's inspiration. XXX pauses momentarily, her eyes lifted to the skies as if seeking inspiration.
TAP Your fingers tap out a syncopated beat on the side of your rosewood case. This section has not been added yet; please add to it now!
TOUCH XXX's fingers tap out a syncopated beat on the side of her rosewood case. XXX lays a hand protectively on her rosewood case.
Music Case Information
Type Fluff
Item Classification Container
Item(s) Applied to
Alterable Yes
Light/Deep Yes
Restrictions Must remain a case-type for instrument
Cannot lighten
Item Verbs
GAZE PRAY TAP TOUCH