Blacksmith's Companion: Difference between revisions

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m (Updated with item templates.)
(Added missing patterns for Brawling and Polearm categories.)
 
(8 intermediate revisions by 3 users not shown)
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You can OPEN, CLOSE, TURN, READ, and GAZE at it.
You can OPEN, CLOSE, TURN, READ, and GAZE at it.


When you want to apply a pattern, GAZE BOOK WITH slot number. Hold your weapon in your left hand, then LEAN on a workshop grinder. After some time your pattern will be applied to your weapon.
When you want to apply a pattern, GAZE BOOK WITH slot number. Hold your weapon in your left hand, stand in a workshop with a grinder, then LEAN COMPANION. After some time your pattern will be applied to your weapon.


The patterns in the companion may not be changed or removed. Only a skilled merchant may add patterns.
The patterns in the companion may not be changed or removed. Only a skilled merchant may add patterns.
Line 94: Line 94:
|-
|-
! scope="row" role="rowheader"|durable
! scope="row" role="rowheader"|durable
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|Y
|Y
|Y
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|Y
|Y
|Y
|Y
|-
|-
! scope="row" role="rowheader"|stout
! scope="row" role="rowheader" |stout
|N
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|Y
|Y
|Y
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|Y
|<!-- If this shows up in the edged weapon category, put a Y. If not, put a N. -->
|N
|-
|-
! scope="row" role="rowheader"|fancy
! scope="row" role="rowheader" |compact
|Y
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|N
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|N
|N
|N
|-
! scope="row" role="rowheader" |fancy
|Y
|Y
|Y
|Y
|Y
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|Y
|Y
|-
|-
! scope="row" role="rowheader"|hefty
! scope="row" role="rowheader" |hefty
|N
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|Y
|Y
|Y
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|Y
|<!-- If this shows up in the edged weapon category, put a Y. If not, put a N. -->
|N
|-
|-
! scope="row" role="rowheader"|formidable
! scope="row" role="rowheader" | discreet
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|Y
|Y
|N
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|N
|<!-- If this shows up in the edged weapon category, put a Y. If not, put a N. -->
|N
|N
|-
|-
! scope="row" role="rowheader"|rune-etched
! scope="row" role="rowheader" |solid
|N
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|N
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|N
|Y
|Y
|N
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|-
! scope="row" role="rowheader" |vicious
|Y
|Y
|N
|N
|N
|N
|-
|-
! scope="row" role="rowheader"|heavy
! scope="row" role="rowheader" |imposing
|N
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|Y
|Y
|N
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|N
|<!-- If this shows up in the edged weapon category, put a Y. If not, put a N. -->
|N
|-
|-
! scope="row" role="rowheader"|silver-etched
! scope="row" role="rowheader" |formidable
|N
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|N
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|Y
|Y
|N
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|N
|<!-- If this shows up in the edged weapon category, put a Y. If not, put a N. -->
|-
|-
! scope="row" role="rowheader"|silver-veined
! scope="row" role="rowheader" |rune-etched
|Y
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|Y
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|Y
|Y
|Y
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|Y
|Y
|-
|-
! scope="row" role="rowheader"|well-balanced
! scope="row" role="rowheader" |long
|N
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|Y
|Y
|N
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|N
|N
|-
! scope="row" role="rowheader" |rugged
|N
|N
|N
|Y
|Y
|N
|-
|-
! scope="row" role="rowheader"|thin-bladed
! scope="row" role="rowheader" |heavy
|N
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|N
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the two-handed weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|Y
|Y
|N
|N
|-
|-
! scope="row" role="rowheader"|jagged
! scope="row" role="rowheader" |silver-etched
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the two-handed weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|Y
|Y
|Y
|Y
|Y
|N
|-
|-
! scope="row" role="rowheader"|razor-sharp
! scope="row" role="rowheader" |silver-veined
|Y
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|Y
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|Y
|<!-- If this shows up in the two-handed weapon category, put a Y. If not, put a N. -->
|Y
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|Y
|Y
|-
|-
! scope="row" role="rowheader"|simple
! scope="row" role="rowheader" |well-balanced
|Y
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|Y
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|Y
|<!-- If this shows up in the two-handed weapon category, put a Y. If not, put a N. -->
|Y
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|Y
|-
! scope="row" role="rowheader" |thin-bladed
|N
|N
|N
|N
|Y
|-
! scope="row" role="rowheader" |jagged
|N
|N
|N
|N
|Y
|-
! scope="row" role="rowheader" |razor-sharp
|N
|N
|N
|N
|Y
|-
! scope="row" role="rowheader" |simple
|Y
|N
|N
|N
|Y
|Y
|-
|-
! scope="row" role="rowheader"|silver-edged
! scope="row" role="rowheader" |silver-edged
|N
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|N
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|N
|<!-- If this shows up in the two-handed weapon category, put a Y. If not, put a N. -->
|N
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|Y
|Y
|}
|}
Line 207: Line 256:
<!-- If this shows up in the edged weapon category, put a Y. If not, put a N. -->
<!-- If this shows up in the edged weapon category, put a Y. If not, put a N. -->


===Finishes===
=== Finishes===


{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! scope="col" style="width:15em;"|Style
! scope="col" style="width:15em;" |Style
! scope="col" style="width:2em;"|Br
! scope="col" style="width:2em;" |Br
! scope="col" style="width:2em;"|Po
! scope="col" style="width:2em;" |Po
! scope="col" style="width:2em;"|2H
! scope="col" style="width:2em;" |2H
! scope="col" style="width:2em;"|Bl
! scope="col" style="width:2em;" |Bl
! scope="col" style="width:2em;"|Ed
! scope="col" style="width:2em;" |Ed

|-
|-
! scope="row" role="rowheader"|blackened
! scope="row" role="rowheader" |blackened
|Y
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|Y
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|Y
|Y
|Y
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|Y
|Y
|-
|-
! scope="row" role="rowheader"|brushed
! scope="row" role="rowheader" |brushed
|Y
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|Y
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|Y
|Y
|Y
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|Y
|Y
|-
|-
! scope="row" role="rowheader"|dark
! scope="row" role="rowheader" |dark
|Y
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|Y
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|Y
|Y
|Y
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|Y
|Y
|-
|-
! scope="row" role="rowheader"|gleaming
! scope="row" role="rowheader" |gleaming
|Y
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|Y
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|Y
|Y
|Y
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|Y
|Y
|-
|-
! scope="row" role="rowheader"|glossy
! scope="row" role="rowheader" |glossy
|Y
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|Y
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|Y
|Y
|Y
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|Y
|Y
|-
|-
! scope="row" role="rowheader"|hammered
! scope="row" role="rowheader" |hammered
|Y
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|Y
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|Y
|Y
|Y
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|Y
|Y
|-
|-
! scope="row" role="rowheader"|matte
! scope="row" role="rowheader" |matte
|Y
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|Y
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|Y
|Y
|Y
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|Y
|Y
|-
|-
! scope="row" role="rowheader"|oiled
! scope="row" role="rowheader" |oiled
|Y
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|Y
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|Y
|Y
|Y
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|Y
|Y
|-
|-
! scope="row" role="rowheader"|polished
! scope="row" role="rowheader" |polished
|Y
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|Y
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|Y
|Y
|Y
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|Y
|Y
|-
|-
! scope="row" role="rowheader"|shiny
! scope="row" role="rowheader" |shiny
|Y
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|Y
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|Y
|Y
|Y
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|Y
|Y
|}
|}
===Names===
===Names===
====Two-Handed Weapons====
====Polearm Weapons ====
#chest-ripper (awl-pike)
# harpoon (spear)
# nagimaki (jeddart-axe)
# sarissa (lance)
# scorpion (halberd)
# scythe (halberd)
# shield-breaker (pilum)
# spiked-hammer (Hammer-of-Kai)
# warlance (lance)
# yari (spear)
====Brawling Weapons====
# jitte (sai)
# knuckle-guard (knuckle-duster)
# kumade (troll-claw)
# pit-knife (hook-knife)
# sickle (fist-scythe)
# slash-fist (knuckle-blade)
# slasher (katar)
# spike-fist (yierka-spur)
# thrak-bite (tiger-claw)
# wight-claw (troll-claw)
====Two-Handed Weapons====
# adze (greataxe)
# adze (greataxe)
# battle-axe (greataxe)
# battle-axe (greataxe)
Line 300: Line 372:
# warstaff (quarterstaff)
# warstaff (quarterstaff)
# zweihander (greatsword)
# zweihander (greatsword)
====Edged Weapons====
====Blunt Weapons====
# bulawa (mace)
# club (cudgel)
# fang (war hammer)
# knee-breaker (mace)
# mace and chain (ball and chain)
# massuelle (mace)
# skull-crusher (war hammer)
# skull-piercer (crowbill)
# spikestar (morning-star)
# truncheon (cudgel)
====Edged Weapons====
# epee (rapier)
# epee (rapier)
# hatchet (handaxe)
# hatchet (handaxe)
Line 311: Line 394:
# tachi (longsword)
# tachi (longsword)
# wakizashi (shortsword)
# wakizashi (shortsword)
===Grips===
=== Grips===
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! scope="col" style="width:15em;"|Style
! scope="col" style="width:15em;" |Style
! scope="col" style="width:2em;"|Br
! scope="col" style="width:2em;" |Br
! scope="col" style="width:2em;"|Po
! scope="col" style="width:2em;" |Po
! scope="col" style="width:2em;"|2H
! scope="col" style="width:2em;" |2H
! scope="col" style="width:2em;"|Bl
! scope="col" style="width:2em;" |Bl
! scope="col" style="width:2em;"|Ed
! scope="col" style="width:2em;" |Ed
|-
|-
! scope="row" role="rowheader"|with a thrak-hide grip
! scope="row" role="rowheader" |with a thrak-hide grip
|Y
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|Y
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|Y
|Y
|Y
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|Y
|Y
|-
|-
! scope="row" role="rowheader"|with an ebonwood shaft
! scope="row" role="rowheader" |with an ebonwood shaft
|N
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|Y
|Y
|Y
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|N
|<!-- If this shows up in the edged weapon category, put a Y. If not, put a N. -->
|N
|-
|-
! scope="row" role="rowheader"|with an iron-capped shaft
! scope="row" role="rowheader" |with an ebonwood haft
|N
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|N
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|N
|Y
|Y
|N
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the edged weapon category, put a Y. If not, put a N. -->
|-
|-
! scope="row" role="rowheader"|with an iron-ringed shaft
! scope="row" role="rowheader" |with an ebonwood handle
|Y
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|N
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|N
|N
|Y
|Y
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the edged weapon category, put a Y. If not, put a N. -->
|-
|-
! scope="row" role="rowheader"|with a spike-capped shaft
! scope="row" role="rowheader" |with a grooved wood haft
|N
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|N
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|N
|Y
|Y
|N
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the edged weapon category, put a Y. If not, put a N. -->
|-
|-
! scope="row" role="rowheader"|with a carved wood grip
! scope="row" role="rowheader" |with a grooved wood handle
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|Y
|Y
|N
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|N
|N
|N
|-
! scope="row" role="rowheader" |with a carved bone haft
|N
|N
|N
|Y
|Y
|N
|-
|-
! scope="row" role="rowheader"|with a black leather-bound grip
! scope="row" role="rowheader" |with a carved bone handle
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|Y
|Y
|N
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|N
|N
|Y
|Y
|-
|-
! scope="row" role="rowheader"|with a gold wire-wrapped grip
! scope="row" role="rowheader" |with an iron-capped shaft
|N
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|Y
|Y
|Y
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|N
|<!-- If this shows up in the edged weapon category, put a Y. If not, put a N. -->
|N
|-
|-
! scope="row" role="rowheader"|with a steel-studded grip
! scope="row" role="rowheader" |with an iron-ringed shaft
|N
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|Y
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|Y
|Y
|N
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|N
|<!-- If this shows up in the edged weapon category, put a Y. If not, put a N. -->
|-
|-
! scope="row" role="rowheader"|with an ivory-inlaid oak grip
! scope="row" role="rowheader" |with a spike-capped shaft
|N
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|Y
|Y
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|Y
|Y
|N
|N
|-
|-
! scope="row" role="rowheader"|with an ebonwood handle
! scope="row" role="rowheader" |with a spike-capped haft
|N
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|N
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|N
|<!-- If this shows up in the two-handed weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|Y
|Y
|N
|-
|-
! scope="row" role="rowheader"|with a silver basket hilt
! scope="row" role="rowheader" |with a curved steel grip
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the two-handed weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|Y
|Y
|N
|N
|N
|N
|-
|-
! scope="row" role="rowheader"|with a carved bone handle
! scope="row" role="rowheader" |with a carved wood grip
|Y
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|Y
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|Y
|<!-- If this shows up in the two-handed weapon category, put a Y. If not, put a N. -->
|Y
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|Y
|Y
|-
|-
! scope="row" role="rowheader"|with a spike capped pommel
! scope="row" role="rowheader" |with a black leather-bound grip
|Y
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|Y
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|Y
|<!-- If this shows up in the two-handed weapon category, put a Y. If not, put a N. -->
|Y
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|Y
|Y
|-
|-
! scope="row" role="rowheader"|with a silver wire-wrapped hilt
! scope="row" role="rowheader" |with a gold wire-wrapped grip
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the two-handed weapon category, put a Y. If not, put a N. -->
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|Y
|Y
|Y
|Y
|Y
|N
|-
|-
! scope="row" role="rowheader"|with a spherical bronze pommel
! scope="row" role="rowheader" |with a steel-studded grip
|Y
|<!-- If this shows up in the brawling weapon category, put a Y. If not, put a N. -->
|Y
|<!-- If this shows up in the polearm weapon category, put a Y. If not, put a N. -->
|Y
|<!-- If this shows up in the two-handed weapon category, put a Y. If not, put a N. -->
|Y
|<!-- If this shows up in the blunt weapon category, put a Y. If not, put a N. -->
|N
|-
! scope="row" role="rowheader" |with an ivory-inlaid oak grip
|Y
|Y
|Y
|Y
|Y
|-
! scope="row" role="rowheader" |with a silver basket hilt
|N
|N
|N
|N
|Y
|-
! scope="row" role="rowheader" |with a spike capped pommel
|N
|N
|N
|N
|Y
|-
! scope="row" role="rowheader" |with a silver wire-wrapped hilt
|N
|N
|N
|N
|Y
|-
! scope="row" role="rowheader" |with a spherical bronze pommel
|N
|N
|N
|N
|Y
|Y

|}
|}


</td><td>
</td><td>
{{iteminfo
{{iteminfo
|type= Fluff<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|type= Fluff<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->

Latest revision as of 11:31, 27 October 2024

The Blacksmith's Companion was released at Evermore Hollow 2022 by GameMaster Netz at the Ironmonger's Smithy. These modify the base description and long description of brawling weapons, polearm weapons, two-handed weapons, blunt weapons, and edged weapons made with the forging system. The wielder must have forged the weapon themselves for the Blacksmith's Companion to work. The patterns in the book are not consumable, will last forever, and cannot be changed or removed.

Tier 1

The off-the-shelf Blacksmith's Companion allows you to have 3 standard slots per category and 3 custom slots total in the entire book.

Analyze

You analyze the dog-eared booklet and sense that the creator has provided the following information:

   This book is a Blacksmith's Companion.

   It can be altered but must remain a book.  

   You can OPEN, CLOSE, TURN, READ, and GAZE at it.

   When you want to apply a pattern, GAZE BOOK WITH slot number. Hold your weapon in your left hand, stand in a workshop with a grinder, then LEAN COMPANION.   After some time your pattern will be applied to your weapon.

   The patterns in the companion may not be changed or removed.   Only a skilled merchant may add patterns. 

You get no sense of whether or not the booklet may be further lightened.
Verb Style First Third
CLOSE Style This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
GAZE Style This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
OPEN Style This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
READ Style This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
TURN Style This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Tier 2

The Tier 2 Blacksmith's Companion allows for 4 standard slots per category and 4 custom slots total.

Tier 3

The Tier 3 Blacksmith's Companion allows for 5 standard slots per category and 5 custom slots total.

Additional Information

Each Blacksmith's Companion is largely the same, regardless of what kind of weapon it is modifying. There are four possible categories: Embellishments, Finishes, Names, Grips. Each one can have up to 3-5 patterns added to the Blacksmith's Companion by the scribe in the shop depending upon the tier of the book.

  • Embellishments can be decorative or describe the quality of the weapon. For example, a plain dagger could be embellished into a silver-etched dagger.
  • Finishes or textures can be applied to the weapon's base metal. This brings out the visibility of the metal as well. A simple short sword could become a shiny steel short sword.
  • Names will rename a base weapon to an allowed alternative name. For example, you can rename a dagger as a stiletto.
  • Different ornamentation or qualities can be applied to a weapon's grip, handle, or hilt. A basic broadsword could become a broadsword with a spherical bronze pommel.

Embellishments

Style Br Po 2H Bl Ed
durable Y Y Y Y Y
stout N Y Y Y N
compact Y N N N N
fancy Y Y Y Y Y
hefty N Y Y Y N
discreet Y N N N N
solid N N N Y N
vicious Y N N N N
imposing N Y N N N
formidable N N Y N N
rune-etched Y Y Y Y Y
long N Y N N N
rugged N N N Y N
heavy N N Y N N
silver-etched Y Y Y Y N
silver-veined Y Y Y Y Y
well-balanced Y Y Y Y Y
thin-bladed N N N N Y
jagged N N N N Y
razor-sharp N N N N Y
simple Y N N N Y
silver-edged N N N N Y


Finishes

Style Br Po 2H Bl Ed
blackened Y Y Y Y Y
brushed Y Y Y Y Y
dark Y Y Y Y Y
gleaming Y Y Y Y Y
glossy Y Y Y Y Y
hammered Y Y Y Y Y
matte Y Y Y Y Y
oiled Y Y Y Y Y
polished Y Y Y Y Y
shiny Y Y Y Y Y

Names

Polearm Weapons

  1. chest-ripper (awl-pike)
  2. harpoon (spear)
  3. nagimaki (jeddart-axe)
  4. sarissa (lance)
  5. scorpion (halberd)
  6. scythe (halberd)
  7. shield-breaker (pilum)
  8. spiked-hammer (Hammer-of-Kai)
  9. warlance (lance)
  10. yari (spear)

Brawling Weapons

  1. jitte (sai)
  2. knuckle-guard (knuckle-duster)
  3. kumade (troll-claw)
  4. pit-knife (hook-knife)
  5. sickle (fist-scythe)
  6. slash-fist (knuckle-blade)
  7. slasher (katar)
  8. spike-fist (yierka-spur)
  9. thrak-bite (tiger-claw)
  10. wight-claw (troll-claw)

Two-Handed Weapons

  1. adze (greataxe)
  2. battle-axe (greataxe)
  3. falx (greatsword)
  4. pickaxe (mattock)
  5. reaver (flamberge)
  6. sledgehammer (maul)
  7. spiked-staff (flail)
  8. tetsubo (maul)
  9. warstaff (quarterstaff)
  10. zweihander (greatsword)

Blunt Weapons

  1. bulawa (mace)
  2. club (cudgel)
  3. fang (war hammer)
  4. knee-breaker (mace)
  5. mace and chain (ball and chain)
  6. massuelle (mace)
  7. skull-crusher (war hammer)
  8. skull-piercer (crowbill)
  9. spikestar (morning-star)
  10. truncheon (cudgel)

Edged Weapons

  1. epee (rapier)
  2. hatchet (handaxe)
  3. khopesh (falchion)
  4. scimitar (cutlass)
  5. seax (broadsword)
  6. sidesword (backsword)
  7. stiletto (dagger)
  8. sword-breaker (main gauche)
  9. tachi (longsword)
  10. wakizashi (shortsword)

Grips

Style Br Po 2H Bl Ed
with a thrak-hide grip Y Y Y Y Y
with an ebonwood shaft N Y Y N N
with an ebonwood haft N N N Y N
with an ebonwood handle Y N N N Y
with a grooved wood haft N N N Y N
with a grooved wood handle Y N N N N
with a carved bone haft N N N Y N
with a carved bone handle Y N N N Y
with an iron-capped shaft N Y Y N N
with an iron-ringed shaft N Y Y N N
with a spike-capped shaft N Y Y N N
with a spike-capped haft N N N Y N
with a curved steel grip Y N N N N
with a carved wood grip Y Y Y Y Y
with a black leather-bound grip Y Y Y Y Y
with a gold wire-wrapped grip Y Y Y Y N
with a steel-studded grip Y Y Y Y N
with an ivory-inlaid oak grip Y Y Y Y Y
with a silver basket hilt N N N N Y
with a spike capped pommel N N N N Y
with a silver wire-wrapped hilt N N N N Y
with a spherical bronze pommel N N N N Y
Blacksmith's Companion Information
Type Fluff
Crafting
Item Classification Miscellaneous
Item(s) Applied to
Alterable Yes
Light/Deep
Customizable Yes
Custom Patterns
Original Release Merchant Dysudo
Original Release Venue Evermore Hollow
Original Release Year 2022
Tiered Yes
Number of Tiers 3
How to Unlock Certificate
Item Verbs
CLOSE GAZE OPEN READ
TURN