Shimmering glaesine orb: Difference between revisions
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You get no sense of whether or not the orb may be further lightened.<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
You get no sense of whether or not the orb may be further lightened.<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|inspect= |
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Read: |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable=YES <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
|itemverbtable=YES <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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| The shimmering crystals in <Character>'s glaesine orb shift in pattern from the constellation of The Paladin to The Spire. |
| The shimmering crystals in <Character>'s glaesine orb shift in pattern from the constellation of The Paladin to The Spire. |
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===Show=== |
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Shimmering glaesine orbs have a hard-coded show as part of their design. This can change based on which constellation is visible in the sky. |
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===Read=== |
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There is a hard-coded read on the shimmering glaesine orbs. |
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===Loresong=== |
===Loresong=== |
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{| {{loresong}} |
{| {{loresong}} |
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Slowly, your eyesight returns and your surroundings fade into view. |
Slowly, your eyesight returns and your surroundings fade into view. |
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=== Release === |
=== Release === |
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<pre{{log2}}>The air about you shimmers slightly, a silvery hue as if all the starry light of the midnight sky has coalesced in one place. |
<pre{{log2}}>The air about you shimmers slightly, a silvery hue as if all the starry light of the midnight sky has coalesced in one place. |
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|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
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|itemclass=Accessory<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --> |
|itemclass=Accessory<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --> |
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|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. --> |
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|itemtype=<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
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|alter=Unknown<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
|alter=Unknown<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|ld=Unknown<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
|ld=Unknown<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --> |
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--> |
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--> |
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--> |
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|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --> |
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --> |
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|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --> |
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|verb4= TOUCH |
|verb4= TOUCH |
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|verb5= TURN |
|verb5= TURN |
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</td></tr></table> |
</td></tr></table> |
Latest revision as of 14:42, 4 December 2022
A shimmering glaesine orb was an item given out to all characters to celebrate the release of day/night mechanics in March of 2002. The storylines for this release started with the Vishmi'irka quest which caused Elanith to be cloaked in perpetual darkness. A ritual was performed to resolve this quest, but that then caused Elanthia to stop rotating and thus created a new situation of perpetual daylight. A final fix was performed by elven mages to return Elanthia to a proper state and with it came actual day/night mechanics and messaging. The orb is character attuned and able to be worn. Item InformationAnalyzeYou analyze your glaesine orb and sense that there is no recorded information on that item. It may or may not be able to be worked on by a merchant alterer. You get no sense of whether or not the orb may be further lightened. Usage
Additional Information
ShowShimmering glaesine orbs have a hard-coded show as part of their design. This can change based on which constellation is visible in the sky. The orb is shaped of pure midnight blue glaes, crafted into a perfect orb. It hangs from a delicate silver chain affixed with a tiny moon-shaped mithril pin. Tiny shimmering crystals hover inside the orb, pulsating slightly with the light of the stars. Currently they form the shape of the constellation of The Cat's Paw. Barely visible on the glaesine surface of the orb, some words have been etched in minute script around its circumference. ReadThere is a hard-coded read on the shimmering glaesine orbs. Minute but elegant script is barely visible as it encircles your glaesine orb... "Frae Naira vers Deiam, Jae esais bevre Tua ae te Draekeche." "From Dusk til Dawn, I stand between thee and the darkness." - from the journals of Linsandrych Illistim circa -49,080 Loresong
ReleaseThe air about you shimmers slightly, a silvery hue as if all the starry light of the midnight sky has coalesced in one place. When the shimmering light fades, you notice a tiny gift remains behind, pinned to your clothing. inv You are wearing a shimmering glaesine orb, ... Elemental DetectionCasting Elemental Detection (405):You gesture at a shimmering glaesine orb. The orb vibrates gently. A brief vision of a glittering implosion in a darkened void fills your mind. Brightly glowing spheres are flung outward from the center of the implosion, hurtling through the darkness as they yet bring illumination to the void. Cast Roundtime 3 Seconds. |
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