Dodging: Difference between revisions

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(Added new section 'Dodge Ranks and Evade' and additional changes)
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'''Dodge''' is the primary [[skill]] of the [[Evade]] portion of the Evade/[[Block]]/[[Parry]] system which helps determine a character's overall [[Defensive Strength]] (DS) against [[melee]], [[ranged]] and [[bolt]] [[AS]] attacks. Although the terms dodge and evade are often used interchangebly they are not the same. Dodge is a trainable skill that is one of the factors used to determine a chacters evade defensive bonus.
'''Dodging''' is the primary [[skill]] of the [[Evade]] portion of the Evade-[[Block]]-[[Parry]] system which helps determine a character's ability to avoid attacks and the overall [[Defensive Strength]] (DS) against [[melee]], [[ranged]] and [[bolt]] attack rolls. Although the terms dodge and evade are often used interchangeably they are not the same. Dodging is a trainable skill that is one of the factors used to determine a character's evade defensive bonus.


Because of the training point costs and skill ranks available per level, dodge is often a staple of the more physical professions while magic users will often forego it entirely. The decision for how much dodge training a character will have is usually a function of a character's particular training path.
Because of the training point costs and skill ranks available per level, dodging is often a staple of the more physical professions while magic users will often forego it entirely. The decision for how much dodge training a character will have is usually a function of a character's particular training path.


Dodging has ''no effect'' on [[standard maneuver roll]] (SMR) version 1 checks, whether creature maneuvers or various spells like [[Major Elemental Wave (435)]]. Some specific spells like [[Grasp of the Grave (709)]] may take the skill into account, and Dodging is a primary skill in [[SMRv2]].
<I>Note: The [[DS]] formula that uses dodge as a primary skill can be found on the [[Evade]] page along with other information regarding evading attacks.</I>

''For DS calculations relating to Evade/Dodge, see the [[Evade]] article.''


== Ranks and Training Costs ==
== Ranks and Training Costs ==
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| Clericranks = 1 || Clericcost = 20/20
| Clericranks = 1 || Clericcost = 20/20
| Empathranks = 1 || Empathcost = 20/20
| Empathranks = 1 || Empathcost = 20/20
| Monkranks = 3 || Monkcost = 1/1
| Paladinranks = 2 || Paladincost = 5/3
| Paladinranks = 2 || Paladincost = 5/3
| Rangerranks = 2 || Rangercost = 7/5
| Rangerranks = 2 || Rangercost = 7/5
| Rogueranks = 3 || Roguecost = 2/2
| Rogueranks = 3 || Roguecost = 2/1
| Sorcererranks = 1 || Sorcerercost = 20/20
| Sorcererranks = 1 || Sorcerercost = 20/20
| Warriorranks = 3 || Warriorcost = 4/2
| Warriorranks = 3 || Warriorcost = 4/2
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|}}
|}}


==Resources==
==Dodge Ranks and Evade==
*[[Evade]] (effects of Dodging skill and DS calculations)

*[[Duck and Weave]]
The [[Dodge]] skill is a primary factor in [[Evade|evading]] an attack entirely. While in [[stance]] offensive, a character, singled trained (1 rank per level) in dodge, has approximately a 5% chance of evading an attack. A character double trained (2 ranks per level) has a 10% chance and a character triple trained (3 ranks per level) has a 15% chance for an outright evasion. These percentages increase as a character moves to more defensive stances. The chance of an outright evasion also depends on a character's [[agility]]/[[intuition]] skill bonuses, [[encumbrance]], and certain spells such as [[Mass Blur (911)]], [[Mobility (618)]] and [[Song of Mirrors (1019)]].

==See Also==

[[Evade]]

==References==
*http://www.play.net/gs4/info/combatguide.asp#factors
*http://www.play.net/gs4/info/combatguide.asp#factors
*http://www.play.net/gs4/info/skills.asp#dodging
*http://www.play.net/gs4/info/skills.asp#dodging

Latest revision as of 20:03, 19 June 2017

Dodging is the primary skill of the Evade portion of the Evade-Block-Parry system which helps determine a character's ability to avoid attacks and the overall Defensive Strength (DS) against melee, ranged and bolt attack rolls. Although the terms dodge and evade are often used interchangeably they are not the same. Dodging is a trainable skill that is one of the factors used to determine a character's evade defensive bonus.

Because of the training point costs and skill ranks available per level, dodging is often a staple of the more physical professions while magic users will often forego it entirely. The decision for how much dodge training a character will have is usually a function of a character's particular training path.

Dodging has no effect on standard maneuver roll (SMR) version 1 checks, whether creature maneuvers or various spells like Major Elemental Wave (435). Some specific spells like Grasp of the Grave (709) may take the skill into account, and Dodging is a primary skill in SMRv2.

For DS calculations relating to Evade/Dodge, see the Evade article.

Ranks and Training Costs

Type Square Semi Pure
Profession Rogue Warrior Monk Bard Paladin Ranger Cleric Empath Savant Sorcerer Wizard
Max Ranks Per Level 3 3 3 2 2 2 1 1 - 1 1
Training Point Cost 2/1 4/2 1/1 6/6 5/3 7/5 20/20 20/20 - 20/20 20/20

Resources