Elemental Barrier (430): Difference between revisions
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{{spell |
{{spell |
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| mnemonic = |
| mnemonic = ELEMBARR |
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| base_dur = |
| base_dur = 1200 sec |
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| add_dur = + |
| add_dur = +60 sec per [[MnE]] rank |
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| span = [[ |
| span = [[Stackable]] |
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| type = Defensive |
| type = Defensive |
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| subtype = [[DS]] , Elemental [[TD]] |
| subtype = [[DS]] , Elemental [[TD]] |
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| enhancement = None |
| enhancement = None |
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| availability = [[Self-cast]] |
| availability = [[Self-cast]] |
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| navigation = {{Minor elemental navigation|type= |
| navigation = {{Minor elemental navigation|type=Defensive}} |
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}} |
}} |
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'''Elemental Barrier''' provides a barrier of elemental protection around the caster increasing |
'''Elemental Barrier''' provides a barrier of elemental protection around the caster, increasing [[defensive strength]] (DS) against [[melee]], [[ranged]], and [[bolt]] attacks, and [[target defense]] (TD) against elemental spells. |
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The spell will protect the user from an SMRv1 maneuver if the maneuver is able to be defended against by a [[shield]]. For example, [[soul golem]]s pushing a character into steam vents can be deflected by a shield, so this spell would give the user protection. |
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Further training in the [[Minor Elemental]] spell circle increases both the DS and TD by +1 for every 2 spell ranks known over 30. |
Further training in the [[Minor Elemental]] spell circle increases both the DS and TD by +1 for every 2 spell ranks known over 30. |
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''Overtraining in Minor Elemental spell ranks does not yield additional bonus past the caster's level.'' |
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== External Links == |
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*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=1#430 Minor Elemental Spell Circle: Elemental Barrier], on Play.net |
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<div {{prettydiv|margin-right=35%}}><center>{{boldmono|Total DS or TD benefit <nowiki>=</nowiki> 15 + [(400s ranks - 30) ÷ 2]}}</center></div> |
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==Lore Benefit== |
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Training in [[Elemental Lore, Earth]] provides +10 combat effective points of [[Padding#Critical Padding|critical padding]] for one attack. The chance to activate is based on a seed 10 [[summation]] of ranks. |
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:{| {{prettytable|text-align:center}} |
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!align=right|Elemental Lore, Earth ranks||10||21||33||46||60||75||91||108||126||145||165||186||208||231 |
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|- |
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|align=right|Chance for +10 critical padding||1%||2%||3%||4%||5%||6%||7%||8%||9%||10%||11%||12%||13%||14% |
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|} |
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== Messaging == |
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{| class="wikitable" |
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!Initial cast |
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|<pre{{Log-inline}}>Your skin tingles for a moment and you feel more secure.</pre> |
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|- |
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!Wearing off |
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|<pre{{log-inline}}>The tingling sensation and sense of security leaves you.</pre> |
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|- |
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!Lore benefit |
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|<pre{{log-inline}}>Your skin hardens for a moment and softens the attack!</pre> |
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|} |
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== Resources == |
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*[[Elemental_lore_review_(saved_posts)#Elemental_Barrier_(430)|Elemental lore review (saved posts)]] |
Latest revision as of 17:20, 31 January 2022
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Elemental Barrier provides a barrier of elemental protection around the caster, increasing defensive strength (DS) against melee, ranged, and bolt attacks, and target defense (TD) against elemental spells.
The spell will protect the user from an SMRv1 maneuver if the maneuver is able to be defended against by a shield. For example, soul golems pushing a character into steam vents can be deflected by a shield, so this spell would give the user protection.
Further training in the Minor Elemental spell circle increases both the DS and TD by +1 for every 2 spell ranks known over 30.
Overtraining in Minor Elemental spell ranks does not yield additional bonus past the caster's level.
Lore Benefit
Training in Elemental Lore, Earth provides +10 combat effective points of critical padding for one attack. The chance to activate is based on a seed 10 summation of ranks.
Elemental Lore, Earth ranks 10 21 33 46 60 75 91 108 126 145 165 186 208 231 Chance for +10 critical padding 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14%
Messaging
Initial cast | Your skin tingles for a moment and you feel more secure. |
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Wearing off | The tingling sensation and sense of security leaves you. |
Lore benefit | Your skin hardens for a moment and softens the attack! |