Energy Maelstrom (710): Difference between revisions

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{{spell |
{{spell
| mnemonic = MAELSTROM
| name = Energy Maelstrom
| duration = Instantaneous
| number = 710
| mnemonic = MAELSTROM
| type = Attack
| subtype = [[Maneuver]]
| duration = Instantaneous
| target = Room or Single
| type = Attack ([[maneuver]])
| interval = Damage over time
| dtype = [[Hitpoint]]
| status = None
| ctype = [[Crush critical table|Crush]], [[Lightning critical table|Lightning]], [[Impact critical table|Impact]]
| navigation = {{Sorcerer base navigation}}
}}
}}
__TOC__
<section begin=description /><noinclude>'''Energy Maelstrom''' has</noinclude><includeonly>Has</includeonly> two versions that create either a "raging tempest" in the area or a "tightly focused tempest" on a single target.<section end=description /> This causes several cycles of atmospheric abnormalities to pummel its victim(s). Storms start damage cycles 2 seconds after the initial cast, performing an [[SMRv2]] based attack.  The elemental damage type of the cycle is random, with character attunement to an element providing a higher chance for that element to be chosen.
==Focused Maelstrom==


<tt>[[INCANT]] 710</tt> or <tt>PREP 710|[[CAST]] {target}</tt> to initiate a storm directed at a single target. <tt>[[TARGET]] {target}</tt> to specify where you want the storm to be focused.
[[Category:Sorcerer Base Spells]]


Focused storms have a duration of 5 damage cycles 2 seconds apart before the storm ends.  A player can control multiple focused storms on different targets past the first with training in Elemental Mana Control.  For each 50 EMC skill, an additional focused storm can be controlled.
Creates a "raging tempest" in the area or "tightly focused tempest" at a single target. This causes several cycles of atmosphereic abnormalities to pummel its victim(s). Level, [[Spell Aiming]] skill, and [[Discipline]] can enchance this magic.


Tempests will follow the target if it leaves the room, but will dissipate shortly afterward if the caster is not in the same room as the tempest. Moving to a different room takes up one round of the tempest's duration.
=== Focused Maelstrom ===


==Open Maelstrom==
*[[CAST (verb)|CAST]] AT <target> to initiate a storm directed at a single target.


<tt> PREP 710|[[CAST]]</tt> to create a group-friendly version that will damage any target in the immediate area. Area storms have a duration of 3 damage cycles5 seconds apart, selecting a number of targets based on the [[Multi-target spell]] logic.  Only one tempest per caster can be open cast in a room at a time.
Damage and duration of this version is based upon level of the caster versus target. To control more individual tempests at once, [[Spell Aiming]], [[Discipline]], and Discipline bonus all play a role. Casting the spell at a target already under the effect of a targetted tempest will strengthen the storm, increasing its damage. Each subsequent cast in this manner will cost the full ten mana. The strength of the storm decreases over time, thus additional casts are most effective during build up cycles.


==Lore and Attunement Benefits==
*About 2x Spell Aiming is expected to be proficient at using this version against targets higher in level than the caster.
===Increased Damage===
*During the process of the storm, the duration of atmosphereic spells (such as [[Spirit Barrier (102)]]) on the target can be degraded.
Training in any [[Elemental Lore]] will increase the damage of the corresponding element cycle. Casters are able to create elementally themed maelstroms based on their [[attunement]] with the primary element appearing more often in damage cycles, e.g. a fire themed maelstrom will deal heat damage more often than the other element types. As mentioned, training in the appropriate Elemental Lore will increase the damage from those respective attacks, so being both attuned to an element and having corresponding lore training in the same element is advantageous. For lightning attuned casters, [[Elemental Lore, Air]] ranks will increase the electrical damage, but not the air damage, and vice versa if the caster is air attuned.
*Tempests will follow the target if it leaves the room, but will dissipate shortly afterward if the caster is not in the same room as the tempest.
===Momentum of the Tempest===
At 50 combined [[Elemental Lore]] ranks, killing a target under the effects of targeted Energy Maelstrom (710) returns 5 mana to the caster and grants a 30 second buff that allows the next cast of 710 to only have 1 second of cast RT.


==Messaging==
=== Open Maelstrom ===


<pre{{log2|margin-right=300px}}>
[[CAST (verb)|CAST]] or [[INCANT (verb)|INCANT]] to create a version which will damage any targets (players and creatures) in the immediate area. Only one tempest can be active in a room at a time. The tempest's power and length is based upon the level of caster versus the level of the targets.
A stiff breeze begins to swirl around you. [initial messaging]

* Example of amosphereic disturbances during an active tempest:

A stiff breeze begins to swirl around you. [initial messaging]
The winds swirl and intensify all around you, but you remain safely in the
The winds swirl and intensify all around you, but you remain safely in the calm at the eye of the storm. [buildup cycle]
calm at the eye of the storm. [buildup cycle]
Violent winds rip through the area! [damage cycle]
Violent winds rip through the area! [damage cycle: impact]
Brilliant flashes of lightning surround you! [damage cycle]
Brilliant flashes of lightning surround you! [damage cycle: lightning]
Large hailstones whip through the area! [damage cycle]
Large hailstones whip through the area! [damage cycle: crush]
The vortex of wind begins to weaken. [powerdown cycle]
The vortex of wind begins to weaken. [powerdown cycle]
The storm subsides and the air is calm again. [end messaging]
The storm subsides and the air is calm again. [end messaging]
</pre>

== Resources ==
*[[/saved posts|Saved posts]]
*[[Flow storms]]

Latest revision as of 10:51, 30 January 2025

Energy Maelstrom (710)
Mnemonic [MAELSTROM]
Duration Instantaneous
Attack Magic - Damage  
Subtype Maneuver 
Target(s) Room or Single 
Interval Damage over time 
Damage Type Hitpoint 
Critical Type Crush, Lightning, Impact 
Sorcerer Base Spells
Blood Burst (701) Attack
Mana Disruption (702) Attack
Corrupt Essence (703) Attack
Phase (704) Utility
Disintegrate (705) Attack
Tenebrous Tether (706) Attack
Eye Spy (707) Utility
Limb Disruption (708) Attack
Grasp of the Grave (709) Attack
Energy Maelstrom (710) Attack
Pain (711) Attack
Cloak of Shadows (712) Defensive
Balefire (713) Attack
Scroll Infusion (714) Utility
Curse (715) Attack
Pestilence (716) Attack
Evil Eye (717) Attack
Torment (718) Attack
Dark Catalyst (719) Attack
Implosion (720) Attack
Minor Summoning (725) Utility
Animate Dead (730) Utility
Ensorcell (735) Utility
Planar Shift (740) Utility

Energy Maelstrom has two versions that create either a "raging tempest" in the area or a "tightly focused tempest" on a single target. This causes several cycles of atmospheric abnormalities to pummel its victim(s). Storms start damage cycles 2 seconds after the initial cast, performing an SMRv2 based attack.  The elemental damage type of the cycle is random, with character attunement to an element providing a higher chance for that element to be chosen.

Focused Maelstrom

INCANT 710 or PREP 710|CAST {target} to initiate a storm directed at a single target. TARGET {target} to specify where you want the storm to be focused.

Focused storms have a duration of 5 damage cycles 2 seconds apart before the storm ends.  A player can control multiple focused storms on different targets past the first with training in Elemental Mana Control.  For each 50 EMC skill, an additional focused storm can be controlled.

Tempests will follow the target if it leaves the room, but will dissipate shortly afterward if the caster is not in the same room as the tempest. Moving to a different room takes up one round of the tempest's duration.

Open Maelstrom

PREP 710|CAST to create a group-friendly version that will damage any target in the immediate area. Area storms have a duration of 3 damage cycles5 seconds apart, selecting a number of targets based on the Multi-target spell logic.  Only one tempest per caster can be open cast in a room at a time.

Lore and Attunement Benefits

Increased Damage

Training in any Elemental Lore will increase the damage of the corresponding element cycle. Casters are able to create elementally themed maelstroms based on their attunement with the primary element appearing more often in damage cycles, e.g. a fire themed maelstrom will deal heat damage more often than the other element types. As mentioned, training in the appropriate Elemental Lore will increase the damage from those respective attacks, so being both attuned to an element and having corresponding lore training in the same element is advantageous. For lightning attuned casters, Elemental Lore, Air ranks will increase the electrical damage, but not the air damage, and vice versa if the caster is air attuned.

Momentum of the Tempest

At 50 combined Elemental Lore ranks, killing a target under the effects of targeted Energy Maelstrom (710) returns 5 mana to the caster and grants a 30 second buff that allows the next cast of 710 to only have 1 second of cast RT.

Messaging

A stiff breeze begins to swirl around you. [initial messaging]
 
The winds swirl and intensify all around you, but you remain safely in the calm at the eye of the storm. [buildup cycle]
 
Violent winds rip through the area! [damage cycle: impact]
 
Brilliant flashes of lightning surround you! [damage cycle: lightning]
 
Large hailstones whip through the area! [damage cycle: crush]
 
The vortex of wind begins to weaken. [powerdown cycle]
 
The storm subsides and the air is calm again. [end messaging]

Resources