Category:Flourishes: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
No edit summary
m (Updating with transclusion)
 
(One intermediate revision by the same user not shown)
Line 3: Line 3:
There are two types of Flourishes: combat and fluff.
There are two types of Flourishes: combat and fluff.


{{#section:Combat Flourish|combat}}
A combat flourish is a flourish script that has mechanical benefit. Only one combat flourish can be active at a time by default, but which is active can be changed via the [[Verb:FLOURISH|FLOURISH verb]] when not in combat. If multiple mechanical flourishes are applied to one item, the project difficulty will be increased based on the highest difficulty out of all applied flourishes, regardless of which is currently active.


Flourish priority also determines which script's verb traps will fire, if multiple Flourishes trap the same verb.
Flourish priority also determines which script's verb traps will fire, if multiple Flourishes trap the same verb.


==Legacy - Script Incompatibility==
==Legacy - Script Incompatibility==
{{#section:Combat Flourish|legacy}}

With these flares moving to the Combat Flourish system in August 2024, we are tentatively leaving this list until it is confirmed if they still remain incompatible or not.

[[ShadowDeath weapon]]<br>
[[Sorrow]]<br>
[[Sword cane]]<br>
[[Chronomage dagger]]<br>
[[Thrown Weapons Bandolier]]<br>
[[Spirit gauntlet]]

==See Also==
==See Also==
* FAQ - https://discord.com/channels/226045346399256576/1271828082059382904/1272689870661222450
* FAQ - https://discord.com/channels/226045346399256576/1271828082059382904/1272689870661222450

Latest revision as of 08:22, 19 August 2025

Flourishes are stand-alone scripts that can be applied to items in addition to the script and subscript slots. Each item can have up to 20 Flourishes.

There are two types of Flourishes: combat and fluff.

A combat flourish is a flourish script that has mechanical benefit. Only one combat flourish can be active at a time by default, but which is active can be changed via the FLOURISH verb when not in combat. If multiple mechanical flourishes are applied to one item, the project difficulty will be increased based on the highest difficulty out of all applied flourishes, regardless of which is currently active.

Flourish priority also determines which script's verb traps will fire, if multiple Flourishes trap the same verb.

Legacy - Script Incompatibility

With certain flares moving to the Combat Flourish system in August 2024, we are tentatively leaving this list until it is confirmed if they still remain incompatible or not.

See Also