Head Scar Repair (1113): Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 4: | Line 4: | ||
| mnemonic = HEDSCAR |
| mnemonic = HEDSCAR |
||
| duration = Instantaneous |
| duration = Instantaneous |
||
| type = |
| type = Healing |
||
| subtype = Healing |
| subtype = Healing |
||
| skill = None |
| skill = None |
||
Line 11: | Line 11: | ||
| navigation = {{Empath base navigation}} |
| navigation = {{Empath base navigation}} |
||
}} |
}} |
||
⚫ | <section begin=description />The purpose of Head Scar Repair is for healing head and neck scars, and, like all other healing spells, is selfcast only.<section end=description /> Thirteen (13) ranks in the [[Empath Base]] circle and an appropriate level (13) will allow the caster to heal minor head and neck scars for 13[[mana]]. Seventeen (17) ranks in the [[Empath Base]] circle will allow the caster to heal major head and neck scars for 17 [[mana]]. Healing scars incurs significant [[Healing roundtime]], often up to thirty or forty seconds. Healing major head and neck scars will incur a higher [[Healing roundtime]] than minor ones, approximately ten seconds more. |
||
⚫ | The purpose of Head Scar Repair is for healing head and neck scars, and, like all other healing spells, is selfcast only. Thirteen (13) ranks in the [[Empath Base]] circle and an appropriate level (13) will allow the caster to heal minor head and neck scars for 13[[mana]]. Seventeen (17) ranks in the [[Empath Base]] circle will allow the caster to heal major head and neck scars for 17 [[mana]]. Healing scars incurs significant [[Healing roundtime]], often up to thirty or forty seconds. Healing major head and neck scars will incur a higher [[Healing roundtime]] than minor ones, approximately ten seconds more. |
||
Training in the [[Mental Lore, Transformation]] skill, as well as gaining levels, will reduce the roundtime incurred by use of this spell. |
Training in the [[Mental Lore, Transformation]] skill, as well as gaining levels, will reduce the roundtime incurred by use of this spell. |
||
Line 21: | Line 20: | ||
== External Links == |
== External Links == |
||
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=8#1113 Empath Base Spell Circle: Head Scar Repair], on Play.net |
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=8#1113 Empath Base Spell Circle: Head Scar Repair], on Play.net |
||
[[Category: Empath Base Spells]] |
Latest revision as of 14:31, 18 January 2023
| ||||||||||||||||||||||||||||||||||||||||||||||||||||
|
The purpose of Head Scar Repair is for healing head and neck scars, and, like all other healing spells, is selfcast only. Thirteen (13) ranks in the Empath Base circle and an appropriate level (13) will allow the caster to heal minor head and neck scars for 13mana. Seventeen (17) ranks in the Empath Base circle will allow the caster to heal major head and neck scars for 17 mana. Healing scars incurs significant Healing roundtime, often up to thirty or forty seconds. Healing major head and neck scars will incur a higher Healing roundtime than minor ones, approximately ten seconds more.
Training in the Mental Lore, Transformation skill, as well as gaining levels, will reduce the roundtime incurred by use of this spell.
Related Articles
External Links
- Empath Base Spell Circle: Head Scar Repair, on Play.net