Lock Pick Enhancement (403): Difference between revisions
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⚫ | In manual [[Picking Locks|lock picking]] (picking with a [[lockpick]]) there are a number of factors which influence the bonus. This includes the caster's level, the caster's ranks in both [[Minor Elemental]] spells and Pick Locks skills, along with the target's [[Dexterity]] bonus. At no time will the spell provide a bonus greater than the target's Pick Locks skill. |
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If the caster does not have personal knowledge of the spell (for example, casting it from a scroll), the bonus is reduced by 10% to 50%, depending on the caster's ability to activate the item with the spell. Further, casting the spell on a target other than the caster results in an additional 50% loss to the bonus. In a situation where both penalties are applicable, the item-cast penalty is applied first, and the non-self-cast penalty is applied to the result of that. |
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==Picking Locks Bonus== |
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If the spell is being cast from a [[scroll]] and the caster does not have personal knowledge of the spell (3 ranks in minor elemental spells), the spell loses 10 to 50% of its effectiveness if self-cast. If the caster is casting the spell onto another, the bonus is reduced by another 50%. |
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<div {{prettydiv|margin-right=400px}}><center><tt>'''Bonus = MIN(Picking Locks Bonus, (TRUNC(level / 2) + TRUNC(Picking Locks Bonus / 10) + Dexterity Bonus + TRUNC(MnE Ranks / 4)))</tt></center></div> |
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Reduce by 10-50% if caster does not know the spell (using scroll or item). |
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Reduce by additional 50% if not self-cast. |
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==Lore Benefit== |
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Training in [[Elemental Lore, Water]] will remove 1 point per seed 10 [[summation]] of ranks of potential damage to a lockpick on a failed picking attempt. The potential damage to a lockpick can be completely removed, but any previous damage will not be fixed by Water Lore. The bonus will apply when cast on others. |
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{| {{prettytable}} |
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|- align="center" |
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!align="right"|Elemental Lore, Water ranks||10||21||33||46||60||75||91||108||126||145||165||186||208||231 |
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|- align="center" |
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|align="right"|Potential damage points to lockpick nullified||1||2||3||4||5||6||7||8||9||10||11||12||13||14 |
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|} |
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==Messaging== |
==Messaging== |
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;Start |
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Initial cast: |
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<pre{{log2|margin-right=35%}}> |
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<div {{log}}> |
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A scintillating light surrounds your hands. |
A scintillating light surrounds your hands. |
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</ |
</pre> |
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;End |
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Wearing off: |
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<pre{{log2|margin-right=35%}}> |
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<div {{log}}> |
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The scintillating light fades from your hands. |
The scintillating light fades from your hands. |
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</ |
</pre> |
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{{AR}} |
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{{:scintillating pale blue potion}} |
{{:scintillating pale blue potion}} |
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==See Also== |
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==Resources== |
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== External Links == |
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* |
*[https://www.play.net/gs4/info/spells/spelllist.asp?circle=1 Official play.net spell info] |
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*[[Elemental_lore_review_(saved_posts)#Lock_Pick_Enhancement_(403)|Elemental lore review (saved posts)]] |
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[[Category:Minor Elemental Spells]] |
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[[Category:Utility Spells]] |
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[[Category:Spells]] |
Latest revision as of 19:51, 13 January 2023
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Lock Pick Enhancement (also called Picking Enhancement and Lock Lore) allows the caster to give the target a bonus on both their magical and non-magical picking attempts.
In manual lock picking (picking with a lockpick) there are a number of factors which influence the bonus. This includes the caster's level, the caster's ranks in both Minor Elemental spells and Pick Locks skills, along with the target's Dexterity bonus. At no time will the spell provide a bonus greater than the target's Pick Locks skill.
When the target is performing magical lock picking, the bonus is related only to the target's Aura bonus along with the target's Minor Elemental spell ranks.
If the caster does not have personal knowledge of the spell (for example, casting it from a scroll), the bonus is reduced by 10% to 50%, depending on the caster's ability to activate the item with the spell. Further, casting the spell on a target other than the caster results in an additional 50% loss to the bonus. In a situation where both penalties are applicable, the item-cast penalty is applied first, and the non-self-cast penalty is applied to the result of that.
Picking Locks Bonus
Reduce by 10-50% if caster does not know the spell (using scroll or item).
Reduce by additional 50% if not self-cast.
Lore Benefit
Training in Elemental Lore, Water will remove 1 point per seed 10 summation of ranks of potential damage to a lockpick on a failed picking attempt. The potential damage to a lockpick can be completely removed, but any previous damage will not be fixed by Water Lore. The bonus will apply when cast on others.
Elemental Lore, Water ranks | 10 | 21 | 33 | 46 | 60 | 75 | 91 | 108 | 126 | 145 | 165 | 186 | 208 | 231 |
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Potential damage points to lockpick nullified | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
Messaging
- Start
A scintillating light surrounds your hands.
- End
The scintillating light fades from your hands.
Alchemy Recipe
A scintillating pale blue potion |
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