Pickpocketing/saved posts: Difference between revisions

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{{Saved-post|topic=Pickpocketing|category = Rogues|subject = Re: Importance! Factors that go into pickpocketing|date = 3/29/2006 11:47:12 PM|messagenum = [http://www.play.net/forums/messages.asp?forum=102&category=28&topic=18&message=4414 4414]|author = GS Ildran}}
==Factors==
IOI: 4
{{Saved-post|topic=Pickpocketing|category = Rogues|subject = Re: Importance! Factors that go into pickpocketing|date = 3/29/2006 11:47:12 PM|messagenum = [http://www.play.net/forums/messages.asp?forum=102&category=28&topic=18&message=4414 4414]|author = GS Ildran}}IOI: 4


''I would like a list of factors that go into pickpocketing.''
''I would like a list of factors that go into [[pickpocketing]].''


The chance for a skilled pickpocket to outright fail is basically zero, so the system pretty much boils down to a contest between thief skill and mark skill.
The chance for a skilled pickpocket to outright fail is basically zero, so the system pretty much boils down to a contest between thief skill and mark skill.


The thief is helped by Pickpocketing skill, Dexterity bonus, Discipline bonus, being a Rogue, dark rooms, foggy rooms, being invisible or hidden, and Mobility. The thief is hurt by various injuries, not having empty hands, encumbrance, armor, light rooms, not being standing, and having stuff in hands.
The thief is helped by Pickpocketing skill, [[Dexterity]] bonus, [[Discipline]] bonus, being a [[Rogue]], dark rooms, foggy rooms, being invisible or hidden, and [[Mobility (618)|Mobility]]. The thief is hurt by various injuries, not having empty hands, encumbrance, armor, light rooms, not being standing, and having stuff in hands.


The mark is helped by Perception skill, Pickpocketing skill, Wisdom bonus, Intuition bonus, watching the thief, and having been stolen from by that thief recently. The mark is hurt by being incapacitated in various ways (like being stunned or dead), various injuries, and watching someone other than the thief. Crowd size can either help or hurt the mark, depending on the size of the crowd.
The mark is helped by [[Perception]] skill, Pickpocketing skill, [[Wisdom]] bonus, [[Intuition]] bonus, [[WATCH (verb)|watching]] the thief, and having been stolen from by that thief recently. The mark is hurt by being incapacitated in various ways (like being stunned or dead), various injuries, and watching someone other than the thief. Crowd size can either help or hurt the mark, depending on the size of the crowd.


Neither the thief nor the mark are helped by Lucksong, though they probably both should be.
Neither the thief nor the mark are helped by [[Song of Luck (1006)|Lucksong]], though they probably both should be.


- Consigliere Ildran, Shizlock Holmesplice
- Consigliere Ildran, Shizlock Holmesplice

{{Saved-post|topic=Pickpocketing|category = Rogues|subject = Re: A Question.|date = 8/30/2008 9:30:33 AM|messagenum =6689]|author = GS Ildran}}IOI: 4

<i>>Ildran, (or anyone who's stolen recently), any word if over-the-front items (aprons and bodices that appear layered in the [[inventory]] system) can be stolen from?</i>

You can only steal from items that are back-, cloak-, belt-, shoulder-, or pin-worn.

- Consigliere Ildran, Shizlock Holmesplice
==Alchemy Items==
{{#section:List of alchemy ingredients/saved posts|post 1}}

Latest revision as of 20:55, 8 April 2017

Factors

Category: Rogues
Topic: Pickpocketing
Message #: 4414
Author: GS Ildran
Date: 3/29/2006 11:47:12 PM
Subject: Re: Importance! Factors that go into pickpocketing

IOI: 4

I would like a list of factors that go into pickpocketing.

The chance for a skilled pickpocket to outright fail is basically zero, so the system pretty much boils down to a contest between thief skill and mark skill.

The thief is helped by Pickpocketing skill, Dexterity bonus, Discipline bonus, being a Rogue, dark rooms, foggy rooms, being invisible or hidden, and Mobility. The thief is hurt by various injuries, not having empty hands, encumbrance, armor, light rooms, not being standing, and having stuff in hands.

The mark is helped by Perception skill, Pickpocketing skill, Wisdom bonus, Intuition bonus, watching the thief, and having been stolen from by that thief recently. The mark is hurt by being incapacitated in various ways (like being stunned or dead), various injuries, and watching someone other than the thief. Crowd size can either help or hurt the mark, depending on the size of the crowd.

Neither the thief nor the mark are helped by Lucksong, though they probably both should be.

- Consigliere Ildran, Shizlock Holmesplice

Category: Rogues
Topic: Pickpocketing
Message #: 6689]
Author: GS Ildran
Date: 8/30/2008 9:30:33 AM
Subject: Re: A Question.

IOI: 4

>Ildran, (or anyone who's stolen recently), any word if over-the-front items (aprons and bodices that appear layered in the inventory system) can be stolen from?

You can only steal from items that are back-, cloak-, belt-, shoulder-, or pin-worn.

- Consigliere Ildran, Shizlock Holmesplice

Alchemy Items

Category: Rogues
Topic: Pickpocketing
Message #: 2070
Author: GS4-ILDRAN
Date: 4/6/2008 9:24:08 PM
Subject: Alchemy Items To Become Vulnerable To Theft

IOI: 5

On the evening of April 13th, one week from today, the following alchemical ingredients will become stealable items:

Players should take the proper precautions to avoid loss of items, such as closing containers, obtaining needle traps, and eschewing personal hygiene.

- Ildran