Stunning Shout (1008): Difference between revisions
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{{spell |
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Note that there is a small but vocal minority of players--and at least one GameMaster who came from the Bardic ranks--who feel that the name of this spell lacks, well, just about everything. |
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| mnemonic = SHOUT |
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| duration = Instantaneous |
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| type = Attack |
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| subtype = [[Warding]] |
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| target = Single individual |
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| interval = One-shot |
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| dtype = [[Hitpoint]] |
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| status = [[Stun]], Disorient |
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| cast_rt = 2 |
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| mana_cost = 5 |
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| ctype = [[Impact critical table|Impact]] or [[Unbalance critical table|Unbalance]] |
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| navigation = {{Bard base navigation}} |
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}} |
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<section begin=description /><noinclude>'''Stunning Shout''' is a</noinclude><includeonly>A</includeonly> spellsong that, on a successful [[warding]] roll, first deals [[HP]] damage, followed by [[impact critical table|impact]] or [[unbalance critical table|unbalance]] critical damage, then [[stun]]s or [[disoriented|disorients]] the target.<section end=description /> A creature that is already stunned will not have the previous stun stack with the resulting stun, but a greater stun will replace the previous stun. Disorientation will result in [[roundtime]] and possibly other ill effects. |
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__NOTOC__ |
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== Lore Benefit == |
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Training in [[Elemental Lore, Air]] provides a bonus to initial HP damage of +1 per three lore ranks. |
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Since players are likely to use a name--that they hear and like--in the face of the ''actual'' name of the spell (for example, "Alkar" versus "Lesser Shroud" or "Word of Return" [also, "WoR"] versus "Spirit Guide") there is hope for having something more suitable impressed in the minds of the populace. |
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:{| {{prettytable}} align="center" |
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As such, there is a groundswell of support for the usage of "'''Banshee's Wail'''" for the name of this spell; certainly that name is used by at least one prolific Board poster. |
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!align="right"|Elemental Lore, Air ranks||3||6||9||12||15||18||21||24||27||30||45||60||75||90||105||120||135||150 |
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|- |
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|align="right"|Additional HP damage||1||2||3||4||5||6||7||8||9||10||15||20||25||30||35||40||45||50 |
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|} |
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::''Not all thresholds shown'' |
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==Damage Formula== |
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----- |
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The damage of the initial HP cycle depends on the endroll and the bard's training in [[Elemental Lore, Air]]. |
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OH! You came here to ''find out'' about the spell's effects? |
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:<math>\mathrm{HPDamage} = 10 + \left \lfloor{\frac{\mathrm{Endroll} - 100}{4}}\right \rfloor + \left \lfloor{\frac{\mathrm{AirLoreRanks}}{3}}\right \rfloor</math> |
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Nothing to see here; move along. |
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For example, with a 169 endroll and 30 lore ranks, |
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:{{mono|10 + (69/4) + (30/3) <nowiki>=</nowiki> 10 + 17 + 10 <nowiki>=</nowiki> 37 damage}} |
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==Messaging== |
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<pre{{log2|margin-right=26em}}> |
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You weave another verse into your harmony, directing the sound of your voice at a dybbuk. |
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CS: +227 - TD: +161 + CvA: +25 + d100: +78 == +169 |
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Warding failed! |
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A dybbuk is struck violently by the tightly focused sonic energy of your cacophonous shout! |
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... 37 points of damage! |
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A dybbuk is staggered by the sonic force! |
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... 20 points of damage! |
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Light blow to back. |
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The intensity of the sonic assault disorients a dybbuk! |
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Sing Roundtime 3 Seconds. |
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</pre> |
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== Resources == |
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*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=10#1008 Bard Base Spell Circle: Stunning Shout], on Play.net |
Latest revision as of 20:06, 1 January 2024
Stunning Shout is a spellsong that, on a successful warding roll, first deals HP damage, followed by impact or unbalance critical damage, then stuns or disorients the target. A creature that is already stunned will not have the previous stun stack with the resulting stun, but a greater stun will replace the previous stun. Disorientation will result in roundtime and possibly other ill effects.
Lore Benefit
Training in Elemental Lore, Air provides a bonus to initial HP damage of +1 per three lore ranks.
Elemental Lore, Air ranks 3 6 9 12 15 18 21 24 27 30 45 60 75 90 105 120 135 150 Additional HP damage 1 2 3 4 5 6 7 8 9 10 15 20 25 30 35 40 45 50
- Not all thresholds shown
Damage Formula
The damage of the initial HP cycle depends on the endroll and the bard's training in Elemental Lore, Air.
For example, with a 169 endroll and 30 lore ranks,
- 10 + (69/4) + (30/3) = 10 + 17 + 10 = 37 damage
Messaging
You weave another verse into your harmony, directing the sound of your voice at a dybbuk. CS: +227 - TD: +161 + CvA: +25 + d100: +78 == +169 Warding failed! A dybbuk is struck violently by the tightly focused sonic energy of your cacophonous shout! ... 37 points of damage! A dybbuk is staggered by the sonic force! ... 20 points of damage! Light blow to back. The intensity of the sonic assault disorients a dybbuk! Sing Roundtime 3 Seconds.
Resources
- Bard Base Spell Circle: Stunning Shout, on Play.net