Swimming: Difference between revisions
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| Clericranks = 1 | Clericcost = 3/0 |
| Clericranks = 1 | Clericcost = 3/0 |
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| Empathranks = 1 | Empathcost = 3/0 |
| Empathranks = 1 | Empathcost = 3/0 |
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| Monkranks = 2 | Monkcost = 2/0 |
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| Rangerranks = 2 | Rangercost = 2/0 |
| Rangerranks = 2 | Rangercost = 2/0 |
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| Rogueranks = 2 | Roguecost = 2/0 |
| Rogueranks = 2 | Roguecost = 2/0 |
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| Paladinranks = 2 | Paladincost = 2/0 |
| Paladinranks = 2 | Paladincost = 2/0 |
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| Wizardranks = 1 | Wizardcost = 3/0}} |
| Wizardranks = 1 | Wizardcost = 3/0}} |
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==Locations Requiring Swimming== |
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Most Swimming checks also take [[encumbrance]] and injuries into account. |
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{|class="wikitable sortable" {{prettytable|sortable=1}} |
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|-bgcolor="lightblue" |
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!Realm||Location||Applicable Level||Suggested Swimming Ranks||Notes |
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|[[Wehnimer's Landing]]||[[:Category:Thanatoph creatures|Thanatoph Bowels]]||80-90||40|| |
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|[[Teras Isle]]||[[:Category:Ruined Temple creatures|Nelemar]]||100||70-75|| 3 sec minimum base RT, further reduced by 1 second each at 100, 150, and 200 ranks. |
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|[[Ta'Illistim]]||[[:Category:Old Ta'Faendryl creatures|Old Ta'Faendryl]]||73-100||25-30||Swim found on Gyldemar road, Encumbrance greatly affects |
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|[[River's Rest]]||[[Sea Caves]]||20-25||1-10||Possible without any ranks, but much easier with. Still extremely difficult with advanced levels of encumbrance |
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|[[River's Rest]]||[[Maelstrom Bay]]||30-55||10-15||Encumbrance greatly affects. 2 sec base RT, further reduced by 1 second each at 50 and 100 ranks. |
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|[[The Rift]]||Entrance||75-100||30-40|| 3 sec base RT, further reduced by 1 second each at 100, 150, and 200 ranks. |
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== External Links == |
== External Links == |
Latest revision as of 10:27, 7 April 2021
Swimming is a skill that requires significantly less training than most other skills to use properly. A character with 30 ranks will be able to travel just about anywhere in Elanthia they may desire, and this skill isn't even necessary unless the character wants to go to certain locations. Noteably, The Rift, the Ruined Temple, Old Ta'Faendryl, and Maelstrom Bay require swimming training to hunt in those areas. However, Maelstrom Bay can be bypassed without training in swimming if the character uses the spell, Water Walking (112).
In areas where swimming is required, the swim verb is usually used.
Type | Square | Semi | Pure | ||||||||
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Profession | Rogue | Warrior | Monk | Bard | Paladin | Ranger | Cleric | Empath | Savant | Sorcerer | Wizard |
Max Ranks Per Level | 2 | 2 | 2 | 2 | 2 | 2 | 1 | 1 | - | 1 | 1 |
Training Point Cost | 2/0 | 2/0 | 2/0 | 3/0 | 2/0 | 2/0 | 3/0 | 3/0 | - | 3/0 | 3/0 |
Locations Requiring Swimming
Most Swimming checks also take encumbrance and injuries into account.
Realm | Location | Applicable Level | Suggested Swimming Ranks | Notes |
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Wehnimer's Landing | Thanatoph Bowels | 80-90 | 40 | |
Teras Isle | Nelemar | 100 | 70-75 | 3 sec minimum base RT, further reduced by 1 second each at 100, 150, and 200 ranks. |
Ta'Illistim | Old Ta'Faendryl | 73-100 | 25-30 | Swim found on Gyldemar road, Encumbrance greatly affects |
River's Rest | Sea Caves | 20-25 | 1-10 | Possible without any ranks, but much easier with. Still extremely difficult with advanced levels of encumbrance |
River's Rest | Maelstrom Bay | 30-55 | 10-15 | Encumbrance greatly affects. 2 sec base RT, further reduced by 1 second each at 50 and 100 ranks. |
The Rift | Entrance | 75-100 | 30-40 | 3 sec base RT, further reduced by 1 second each at 100, 150, and 200 ranks. |
External Links
- Skills: Swimming, on Play.net