Warding Sphere (310): Difference between revisions
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{{Spell |
{{Spell |
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| mnemonic = WARDSPHR |
| mnemonic = WARDSPHR |
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| base_dur = |
| base_dur = 1200 sec |
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| add_dur = |
| add_dur = 60 sec per [[Cleric Base]] rank |
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| span = [[ |
| span = [[Stackable]] |
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| type = Defensive |
| type = Defensive |
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| subtype = [[DS]], [[TD]] |
| subtype = [[DS]], [[TD]] |
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| navigation = {{cleric base navigation}} |
| navigation = {{cleric base navigation}} |
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}} |
}} |
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__TOC__ |
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==Description== |
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'''Warding Sphere''' generates a bonus to the [[DS]] and [[TD]] of the caster and his or her group. If the caster is not leading the group, it is necessary for the caster to cast this spell at the group leader. |
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'''Warding Sphere''' is a defensive enhancement spell. <section begin=description /><includeonly>Warding Sphere</includeonly><noinclude>It</noinclude> provides a base bonus of +10 to [[defensive strength]] and [[target defense]]. [[Group]] members also gain the DS/TD benefits.<section end=description /> |
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The base bonus is +10 DS/TD, +1 DS/TD per each [[Cleric Base]] ranks trained beyond 10. The spell's maximum bonus is +20 DS/TD. |
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For each rank of [[Cleric]] base spells known: |
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== Proximity == |
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* the duration of the spell is extended by 60 seconds from its base 1200 second duration. |
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⚫ | While the spell initially benefits all members of the cleric's group, proximity to the cleric is necessary to maintain the benefit, as it is the strength of the [[ |
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* the base [[defensive strength]] and [[target defense]] bonus is increased by +1 for every Cleric Base rank above 310 to a maximum bonus of +20 at rank 30 Cleric Base ranks. This bonus applies to both the caster and group members. |
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The mana cost also increases by 1 for every 2 Cleric Base ranks known over 310. |
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== Group Mechanics == |
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⚫ | While the spell initially benefits all members of the cleric's group, proximity to the cleric is necessary to maintain the benefit, as it is the strength of the [[cleric]]'s conviction that bolsters their inherent abilities. Mechanically, the game intermittently checks to ensure that a character is in the room with the cleric that initially cast Warding Sphere - if not, the spell expires. |
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== Messaging == |
== Messaging == |
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Initial cast: |
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<pre{{log2|margin-right=35%}}> |
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<div {{log}}> |
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A sphere of pure white light appears above you. |
A sphere of pure white light appears above you. |
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A wispy tendril of pure magic reaches out to encircle you and those nearby. |
A wispy tendril of pure magic reaches out to encircle you and those nearby. |
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You feel more secure basking in the glow of divine protection. |
You feel more secure basking in the glow of divine protection. |
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</ |
</pre> |
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<pre{{log2|margin-right=35%}}> |
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Wearing off: |
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<div {{log}}> |
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You suddenly feel less protected. |
You suddenly feel less protected. |
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</ |
</pre> |
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== |
== Resources == |
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* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=7#310 Cleric Base Spells: Warding Sphere], on Play.net |
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=7#310 Cleric Base Spells: Warding Sphere], on Play.net |
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[[Category: |
[[Category:Group Spells]] |
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[[Category:Cleric Base Spells]] |
Latest revision as of 04:42, 13 April 2024
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Description
Warding Sphere is a defensive enhancement spell. It provides a base bonus of +10 to defensive strength and target defense. Group members also gain the DS/TD benefits.
For each rank of Cleric base spells known:
- the duration of the spell is extended by 60 seconds from its base 1200 second duration.
- the base defensive strength and target defense bonus is increased by +1 for every Cleric Base rank above 310 to a maximum bonus of +20 at rank 30 Cleric Base ranks. This bonus applies to both the caster and group members.
The mana cost also increases by 1 for every 2 Cleric Base ranks known over 310.
Group Mechanics
While the spell initially benefits all members of the cleric's group, proximity to the cleric is necessary to maintain the benefit, as it is the strength of the cleric's conviction that bolsters their inherent abilities. Mechanically, the game intermittently checks to ensure that a character is in the room with the cleric that initially cast Warding Sphere - if not, the spell expires.
Messaging
A sphere of pure white light appears above you. A wispy tendril of pure magic reaches out to encircle you and those nearby. You feel more secure basking in the glow of divine protection.
You suddenly feel less protected.
Resources
- Cleric Base Spells: Warding Sphere, on Play.net